Sonic Lost World Wii U software update is a real game changer!

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In a rare occurrence, Sonic Team and SEGA have released a software update for the Wii U version of Sonic Lost World that will not only fix some bugs, but will also significantly affect gameplay. The SEGA Blog made the announcement that the new patch will go live soon, and check out the changes and additions they’re making to the game:

Gameplay Updates:

• Collecting 100 rings will now grant the player an extra life.
• In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
• The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
• Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

• When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
• Items will now appear on the world map.

Those that read my review of the game may remember I noted that the wisps felt forced, as though Sonic Team was making use of the GamePad because they had to, not because it improved the gameplay. However, Controlling many of the wisps with the analog stick and buttons may just fix this issue I had with the game, or at the very least make the wisps easier to control. Another biggie is the 100 rings earns a life addition, a gameplay rule that has been in effect since the series began and was found by many to be an odd omission. Once the update goes live, we’ll update the review accordingly.

Review: Sonic Lost World (Wii U)

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I’ll forego the Sonic franchise history lesson that typically kicks off a Sonic review. As SEGA fans, we know where the franchise has been. Sonic Lost World, a Wii U exclusive title, answers the question: where is the Sonic franchise headed? Unlike the series spanning celebration that was Sonic Generations, Sonic Lost World introduces several new gameplay elements and shakes up the familiar 2008-2011 Sonic formula. Some may take this as a breath of fresh air, as the series has finally moved away from boost mechanics. Others, content with the direction the series was headed and the refinements Sonic Generations made to the formula, may find Sonic Lost World to be too much of a reinvention. Did Sonic Team’s shake-up pay off? Read on as we enter Sonic Lost World!

Sonic Lost World demo arrives in the U.S. eShop

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Never say never, Sonic Lost World demo for both Wii U and 3DS hits the store today. What does this mean?  Well, it means that if you live in the United States you can try out Sonic Lost World for both Wii U and 3DS. The Japanese gamers have had the demos since early last month, lucky them!

Expect a SEGAbits review for Sonic Lost World to be posted soon.

Check out the Sonic Lost World US commercial


As a SEGA fan, I love a good SEGA ad. I don’t know why, but they just stick with you. Everyone remembers the catch phrases like ‘Welcome to the Next Level’ and ‘SEGA does what Nintendon’t’.

So here is the new commercial airing in the United States for Sonic Lost World. Like? Dislike? Let us know what you think in the comments.

Bayonetta: Bloody Fate gets a theatrical trailer


SEGA is releasing their animated film, Bayonetta: Bloody Fate in theaters over in Japan by the end of next month. If you where a fan of their 2010 action game Bayonetta, you will want to see this trailer.

The animation studio behind this film is Gonzo who also did Afro Samurai. If that wasn’t enough, the director for Afro Samurai will also be doing this film. Expect it to be over the top. It comes out in Japanese theaters on November 23rd.

Sonic Lost World Wii U and 3DS launch trailers arrive – game out now in Europe, out October 29th in the US

SEGA has released a pair of trailers for Sonic Lost World, out now in Europe and releasing October 29th in the United States for Nintendo 3DS and Wii U. The embargo has lifted and reviews have been pouring in, and if you frequent any gaming forum you’ll know that reviews are quite varied. Sonic Stadium has been building a handy review list, with Famitsu, Nintendo World Report, Games Radar, The Guardian, GamesReactor, Digital Spy, GameTrailers and (gasp!) Destructoid all giving favorable reviews in the 9 to 7/10 range. Sites including IGN, Gamespot, Joystiq, Gameinformer, Edge and Eurogamer fall in the negative end of the spectrum with reviews ranging from 5 to 4/10. As SEGAbits is largely based in the US, expect our full reviews for both versions early November.

While reviews are an important gauge for consumers to figure out if a game is worth their money, it’s important to READ the reviews and not just go by the final tally. Should a demo release before the 29th, play the game for yourself or speak with friends. I’ve always found firsthand experience or the words or a trusted friend to be far more reliable than some guy on the internet. And yes, I realize the irony in that you’re probably reading this from me, some guy on the internet.

After the break, check out the 3DS trailer.

Sonic Lost World official site reveals World names and Color Powers

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The official website for Sonic Lost World has expanded to reveal the names of the seven worlds featured in the game as well as the eight color powers players will be able to utilize. Interesting to note, the game looks to be going with the Mario naming convention of “Worlds” for the stages that have typically been labeled as “Zones” or “Action Stages” in past titles. Meanwhile, “Zone” replaces “Act”. We haven’t heard an official reason for this from SEGA, but my guess is that each “World” features very unique “Zones”. Frozen Factory, for example, has a snow stage and a casino stage. Both are very different, so they’re not so much different acts of the same Zone but are rather their own Zones in and of themselves. Confusing, but it makes sense if you think about it.

After the break, SPOILER ALERT, it’s the World names and Color Powers.

Sonic Lost World Getting Pre-order DLC Featuring Omochao

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In these modern times video games often have pre-order bonuses to convince the consumer to buy the game. Usually this is some kind of skin, extra mission or unlockable character. For Sonic Lost World there’s already the Deadly Six edition for everyone who buys a first run copy, but apparently Sega thought this wasn’t incentive enough.

Depending on where you pre-order Sonic Lost World, you can get a some extra items or an exclusive skin for Omochao. In the UK you can get a rare gold Omochao RC Gadget and five extra Black Bomb Color Powers at ShopTo. In the US Gamestop has an Omochao RC Gadget with a Sonic skin and at Amazon.com the pre-order bonus is 25 extra lives.

Check out the Sonic Lost World opening cutscene


Seems that Gametrailers got access to a direct feed gameplay session with your boys over at SEGA and in the start of the footage they included the opening cutscene from the game.

So what stage are they demoing? Windy Hill Zone 3, in case you wanted to see the whole video.

The Deadly Six featured in latest Sonic Lost World trailer, game delayed one week for America


SEGA has offered up sort of a “choose-your-own-adventure” trailer which allows viewers to select each member of the Deadly Six and in turn view a short preview of the boss battles featured in Sonic Lost World. The trailer, seen above, highlights the various battles Sonic will take part in to reach whatever end boss Sonic Team has in store for players. Interestingly, it appears that the game will have sub-bosses and main bosses, sort of a throwback to Sonic 3 & Knuckles. Eagle eyed viewers will notice that certain elements of boss battles carry over to background elements seen in later stages. Nice touch.

Unfortunately, there is some bad news. Fans have noticed that the American version of the trailer pushed the game’s release date back from October 22nd to the 29th.

Puyo Puyo Tetris trailer solves the ‘how it plays’ puzzle


We announced that SEGA was planning the ultimate puzzle crossover earlier this week and now we have a trailer (above) of the game in action. Knowing that both Puyo Puyo and Tetris have their own rules, how would SEGA combined them? It seems that one player will be able to play either Puyo Puyo rules or Tetris rules or vice versa.

As far as the trailer go, it is really in the vein of ‘Puyo Puyo’ with bright cheerful tone that reminds us of Puyo Puyo Fever. At TGS SEGA showed off ‘swap mode’ that will have players switching between Tetris and Puyo Puyo games or the option to play Tetris vs Tetris/Puyo vs Puyo. The game is set to release in Japan on the Playstation 3, Playstation Vita, Nintendo 3DS, and Wii U sometime next year.

Famitsu reveals Puyo Puyo Tetris for Playstation and Nintendo platforms

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Yes, that’s right puzzle fans. The “Mario & Sonic” of puzzle games is coming.

Famitsu reports that a Puyo Puyo Tetris game is due out in 2014 for PlayStation 3, PlayStation Vita, Nintendo 3DS, and Wii U. This wouldn’t be the first time SEGA has been involved in a Tetris game. In 1989 SEGA developed and published Tetris for the SEGA System 16 and SEGA System E hardware. In 2000 the SEGA Dreamcast saw the release of The Next Tetris, a Tetris title that took advantage of the console’s modem for online gameplay.

Nothing more has been revealed of this unique collaboration, but as soon as we learn more we’ll be sure to share it!

Bayonetta, Rodin, and Jeanne to cameo in The Wonderful 101

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For the first time, to my knowledge, we’re covering The Wonderful 101 news by way of the reveal that Bayonetta characters Bayonetta, Rodin, and Jeanne have been announced to cameo in the Platinum Games developed and Nintendo published game. Hideki Kamiya, director of Bayonetta and The Wonderful 101, made the announcement at PAX today. What is interesting about this announcement is that this is the first time fully owned SEGA characters from Platinum Games have appeared in a game fully owned by Nintendo. So it’s sort of a SEGA, Nintendo, Platinum Games crossover. No further details have been revealed, thus explaining why I’ve been stretching this little bit of news out to a paragraph length.