Puyo Puyo Tetris 2 Preview – Comfortable Iteration

As I write this, I’m not actually sure what’s running on my Switch; Puyo Puyo Tetris, or Puyo Puyo Tetris 2. There’s almost a comfort to that, knowing that no matter what, a solid puzzle game is, waiting for me when I go get it off my nightstand. That comfort was even felt when I first booted the game, where I immediately launched into a standard 150 line Tetris challenge from the main menu and lost at line 140 due to being tired. There’s a comfort to the game being similar to my experiences to the first game, a comfort to the idea that I know what I’m getting into with a sequel, on some level.

I am not really an expert on Puyo Puyo. I’m not even really a Puyo Puyo player. My first experience with the series was the small Puyo minigame in Project Mirai DX back on the 3DS. But I am at least a big Tetris fan, I could eat Tetris for breakfast, lunch, and dinner. No library of mine is complete without a Tetris game somewhere in it. I find this puts me in an interesting position in comparison to the site’s resident Puyo fanatic, FlareHabanero, to preview, and then eventually review this crossover sequel. I have to save much of my thoughts on PPT2 for the review, but I can at least tell you from playing this game over the past few days that PPT2 is an excellent, polished, and feature-rich package I want to sink more hours into.

SEGA Talk Podcast #58: Shinobi III: Return of the Ninja Master (1993)

On this episode of SEGA Talk, George and Barry return to the Shinobi series with Shinobi III: Return of the Ninja Master, the third title in the franchise… or is it the fifth? Man, SEGA really dropped the ball on keeping the Shinobi games in any order. We discuss this, the development and the gameplay on this new episode!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #57: Yakuza 0 (2015)

On this SEGA Talk Podcast, your hosts Barry (Kazuma) and co-host George (Majima) take you into a retrospective of Yakuza 0, a patreon selected episode by Daniel Andress. Enjoy this extra long Yakuza episode and go play Yakuza: Like a Dragon!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Wingman SD Review: Use Modern Controllers & Arcade Sticks on SEGA Dreamcast & Saturn

There has been quite a surge in retro gaming devices that offering ways to modernize your SEGA consoles, one of these new interesting devices we have seen online is the Wingman SD Converter for the SEGA Dreamcast and Saturn, which I found out about online because it allows you to use modern USB fight sticks on both retro consoles. Let’s take a deep dive into what the Wingman SD Converter offers and if it fulfills all the promises it makes. According to the site the device offers the ability to use modern game pads and fightsticks along with rumble support and a full memory card for the Dreamcast. Let’s get into the review.

Fastest Food Alive: G Fuel Sonic The Hedgehog Energy Drinks

Fastest Food Alive, the SEGAbits YouTube show dedicated to Sonic the Hedgehog food promotions, is back! On this episode, I take a look at the G Fuel Sonic energy drink inspired by gummy peach rings candy. I also take a look at Sonic SPEED energy drink and talk about a bad eBay experience. Enjoy!

This episode released a full month EARLY for Patreon members, so why not become one yourself? If you want to support this type of content, you can check out our Patreon!

SEGA Talk Podcast #56: F-Zero GX (2003)

On this episode of Nintendo Talk, George and Barry cover a Patreon member pick: F-Zero GX! This futuristic racer sees Amusement Vision’s take on a classic Nintendo IP. How did this happen? How does it play? How weird are the characters? Listen and find out!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: SEGA 60th Anniversary Mini Games Reviewed

On this SEGA News Bits, we share our thoughts on the newly released mini games as a part of SEGA’s 60th anniversary. How do the games play, which is our favorite and what is all this drama around the Golden Axe game?

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SEGA Talk Podcast #55: Ghostbusters (1990)

On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game’s unique place in canon and the discovery of demo tracks from the game’s soundtrack.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: SEGA Releases Free Golden Axe & Yakuza Mini Games

SEGA West announced their plans for the company’s 60th anniversary, and the biggest news was the release of four mini games: Armor of Heroes, Streets of Kamurocho, Golden Axed and Endless Zone! Listen to our thoughts on these new (and old) titles as well as how this all ties in with an unreleased 2013 game.

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If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA Game Gear Micro Hardware Review – Bite-Sized Nostalgia

In June 2020, SEGA revealed the Game Gear Micro. Prior to the full announcement, fans speculated on if this would be the successor to the SEGA Genesis/Mega Drive Mini, how big the actual device was, how many games would be on the handheld and if it would receive a western release. Once the details were confirmed, internet reaction – specifically from westerners – was largely negative. With dimensions of 80×43 mm (about the size of a Dreamcast VMU) and four colors featuring four unique games each, the Micro truly was living up to its name. Micro in size, micro in game lineup, and micro in not living up to expectations set by the Genesis/Mega Drive Mini.

Now, five months later, I have the full lineup in hand (literally, I can hold all four in one hand!) and can make my own determination on the Game Gear Micro. Is it worthy of an import?

SEGA Talk Podcast #54: Sonic Advance (2001)

On this episode of SEGA Talk, George and Barry fire up the Game Boy Advance and discuss Sonic’s first 2D platforming adventure on a Nintendo handheld! What is Dimps? How does a speedy hammer wielding Amy Rose control? How does the game hold up almost 20 years later? Listen and learn!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: Yakuza Movie Announced

The SEGA Cinematic Universe expands with the announcement of a Yakuza movie! Produced by 1212 Entertainment and Wild Sheep Content, this new live action project looks to bring the Yakuza games to the big screen. Who is behind it all and what can we expect? Find out by clicking that play button!

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SEGA News Bits: New Virtua Fighter Game Revealed – Virtua Fighter X Esports Project

We react to and share our thoughts on the news that SEGA is working on a “Virtua Fighter x esports Project”. Is this the new game we’ve long been wanting? Or are we getting a watered down port of an old title? Click play and hear our thoughts!

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA Talk Podcast #53: Fantasy Zone (1986)

Opa-Opa takes center stage on a SEGA Talk podcast as we discuss his breakout game Fantasy Zone! We delve into the game’s development and the interesting decisions made by designer/director Yoji Ishii (of Flicky fame) that led to such an iconic and unique shoot ’em up (or STG if you’re in Japan). We also discuss Brazilian music, Monty Python and Gradius for very good and on-topic reasons.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #52: SEGA Channel (1994)

SEGA Talk is taking a break from games to talk about one of the earliest digital rental services ever to launch, the Sega Channel. How did SEGA get games beamed from you cable provider on to your Sega Genesis/Mega Drive? What was reception like and how did it work? Let’s explore on this episode of SEGA Talk!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!