The ‘shroom finally blows…. out its candles with the third and final part of the 32X Anniversary Special with a very special 2-Man Scramble that’s dripping with blood. Oh yeah, it’s Mortal Kombat II.
In 1993, this critical and commercial treasure spread faster than herpes in a whore house. After having been unleashed in arcades across the planet, Mortal Kombat II soon spread to nearly every single home console/handheld available at the time. Even though SEGA’s ill-conceived 32-bit add-on went the way of the Virtual Boy in less than a year, its port of the Midway smash is still well regarded to this day….
Is this port a flawless victory? Find out with AJ, Mickey Mac, and newcomer, Erica Winter, before we open presents.
There is nothing I love more in Genesis music than cheesy vocal samples, and the 32X shoot ‘em up Zaxxon’s Motherbase 2000 is full of them. This week on Tuesday Tunes, we’re shining the spotlight on the kickass Stage 1 music from the 32X sequel to SEGA’s arcade classic Zaxxon. While the original Zaxxon was devoid of music, like many arcade space shooters of the early 80′s the game relied solely on sound effects, select home releases of the game introduced catchy stage music. The SEGA Master System’s Zaxxon 3D, a console exclusive, was the games first true sequel (Super Zaxxon was more of an upgrade to the original game) and featured a full soundtrack of exciting music. But it was the SEGA Genesis 32X exclusive Zaxxon’s Motherbase 2000 that truly brought the series’ music to – as SEGA would say – the next level. Utilizing the 32X’s enhanced sound capabilities, Zaxxon’s Motherbase 2000 features hectic, driving stage music filled with vocal samples like “GO!”, “WOO!” and unintelligible shouting. For a game as difficult as Zaxxon for the 32X, good music goes a long way in keeping the adrenaline pumping.
In our latest episode of SEGAbits Plays, Barry walks George through an assortment of SEGA Genesis, SEGA CD and 32X games. Games featured include Castle of Illusion Starring Mickey Mouse and Tail Spin for the Genesis, Eternal Champions for the SEGA CD, and Motocross Championship and Zaxxon’s Motherbase 2000 for the 32X. Stay tuned for our next episode as we play through the best and the worst that the SEGA 32X has to offer!
This episode was recorded after we interviewed former SEGA of America President Tom Kalinske – a man who was influential in the success of the SEGA Genesis and Sonic the Hedgehog, as well as the release of SEGA’s 32X. Listen to the full interview here.
The 32x might be an add-on with only under 40 games released for the short lived unit, but it wasn’t hard for most of the staff here to pick their favorite game. Even though the library was small there was quite a few good original titles and faithful arcade ports that make all us SEGA fans mouth’s drool. Some games really showed off what the 32x was capable of, others focused more on delivering great game over graphics. Check out the games we chose after the break and you can tell us in the comments what your favorite 32x game is.
While we’re in the midst of 32X Month here at SEGAbits, we’re momentarily removing the black plastic mushroom to pay tribute to the console that changed how SEGA was perceived in North America – the SEGA Genesis. While the Master System failed to make a dent in the US market, SEGA’s Genesis (known as the Mega Drive outside of North America) hit the scene with jaw dropping graphics and impressive stereo sound capabilities. In the early days before Sonic the Hedgehog, marketing highlighted all the things Genesis did that Nintendo did not – more eloquently phrased as “Genesis Does What Nintendon’t!”. Rather than focus on their stable of characters, early Genesis ads featured celebrities such as Michael Jackson, Pat Riley, Buster Douglas, and Joe Montana – all who appeared in their own Genesis games.
When SEGA of America leadership made the transition from Michael Katz to Tom Kalinske, emphasis returned to in-house characters with the establishment of Sonic the Hedgehog as the company mascot, relaunching the Genesis with a new campaign and video game star. From there the console wars heated up, and thanks to the efforts of SEGA employees, SEGA attained 65% of the market in North America for period of time, making Nintendo number two. If you’d like to hear the story of the console wars from the men and women themselves, we urge you to watch the Console Wars panel that we had the honor of attending and recording at this year’s San Diego Comic Con.
Welcome back to the 32X birthday celebration! This week, A.J. Rosa and Mickey Mac burn….ummm, rubble? Yeah, on the mean streets of “Bedrock”, or wherever the Hell it is, in BC Racers for the 32X! Developed and published by Core Designs and first released on the Sega CD, or Mega CD for those across the pond, though it was later ported to the 32X. While it does take place in the Chuck Rock universe, the narrative is virtually meaningless to our dim-witted duo….
It’s all about that need. The need….for SPEED! Sure, we’ll go with that.
This week on Tuesday Tunes we have a look at Virtua Racing Deluxe‘s song ‘Replay‘. Not only is this 32x port one of the best ports of the game to a console, it also has a pretty catchy soundtrack to boot.
Here we have an epic build up to a nearly nine minute song that is filled with nice dancing beats and epic saxophones that will put your ears’ in a 90′s nostalgia mood.
This is one of my favorite Virtua Racing tracks. Have you got a favorite of your own? Let us know in the comments!
People bashing Sonic around gaming publications isn’t anything new, but a new trend seems to be developing lately: attacking the original trilogy and claiming it’s overrated. This week’s Round Table is a direct response to Red Letter Media‘s video where they gave their opinions on classic Sonic. This week, we’d like to chime in with our two cents.