Unboxing: Rodea the Sky Soldier Limited Edition (Wii U, 3DS)

While yes, this is not a SEGA product, it IS the long awaited action adventure game from Sonic the Hedgehog co-creator Yuji Naka. Naka and his studio Prope had been working on this game for quite some time, and it has been an equal (if not more) amount of time that the game has been delayed. In fact, the game is so old it had to be ported from the Wii to the Wii U! Naka has been pretty vocal about being disappointed with the Wii U and 3DS versions of the game, urging players to try the original Wii version as that is the version he and Prope truly developed.

Having said that, I bought the Nintendo 3DS version. Mainly because the Limited Edition was about $20 cheaper and included the exact same extras. So ignore which version of the game I bought and check out what bonuses came with the NIS America produced Limited Edition version of Yuji Naka’s long awaited Rodea the Sky Soldier!

Like this video? Subscribe to the SEGAbits YouTube channel.

SEGA News Bits: First impressions of the indie SEGA Dreamcast game Pier Solar

2015 sure has been a great year for indie SEGA Dreamcast games! We’ve seen shmups, odd puzzlers, vikings, and now we’re seeing an RPG by the name of Pier Solar and the Great Architects. While Pier Solar released way back in 2010 to the SEGA Genesis/Mega Drive, the recent Dreamcast port features improved graphics, new scenarios, and special extras that take advantage of the Dreamcast’s unique capabilities (VMU mini-games!). As seen in my recent unboxing, the game’s packaging is beautiful. Now, in this latest episode of SEGA News Bits, I talk with George about my first impressions of the game.

If you like what you see, make sure to subscribe to us on YouTube and never miss a video.

Unboxing: Pier Solar Japanese packaging for the SEGA Dreamcast

The long awaited Dreamcast release of Pier Solar has started to arrive in mailboxes, and I was so impressed with the packaging that I knew it had to get the unboxing video treatment. This isn’t the first SEGA console the game has released to, back in 2010 the game hit the Mega Drive/Genesis and I shared an unboxing of the reprint edition. The Dreamcast version I present to you today is a first edition in the Japanese style packaging, other versions include US and PAL, but seeing as how most indie Dreamcast releases emulate the Japanese packaging, I went with this style and don’t regret it in the slightest. A lot of effort went into this release, and it really makes modern game unboxings look like crap by comparison. Seriously, who wants to see somebody opening a Wii U game where all you get is a disc and a slip of paper telling you to read the digital manual.

You can buy Pier Solar on several platforms. The Dreamcast and Mega Drive/Genesis versions are sold out at the moment, but more may be available in the future. Check out the official site for more details. Like this video? Subscribe to the SEGAbits YouTube channel.

The History of Sega Japan R&D, Part 4: The Current Sega


The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right). These men have been responsible for risque games such as Segagaga, Jet Set Radio and also Sega Saturn and Dreamcast marketing in Japan. With these man, the unique corporate culuture of Sega would continue.

The executive team, Hideki Okamura (Left), Hisao Oguchi (Middle) and Takayuki Kawagoe (Right).

In 2005, Sega was back in the black in all areas for the first time in a long time. The Sega Sammy structure was completed, and the next generation home consoles were ahead. Like in the formation of twelve new R&D studios in 1998, executive management had a reset. Long time executives Hideki Sato and Hisashi Suzuki retired from Sega, after their thirty – or even in Suzuki’s case – forty years of service.

Masano Maeda & Naoya Tsurumi
Masano Maeda & Naoya Tsurumi

As mentioned in Part 3, Hisao Oguchi would atain the highest executive position which he held until 2008 where he received even wider responsibilities as Chief Creative Officer of Sega Sammy.

Then there is Masano Maeda, who joined in 1991. Madea was responsible for building a new Western management team that made crucial partnerships and buyouts of Western companies, like Creative Assembly, Sports Interactive and Secret Level On a side note: the amount of games developed for Xbox 360 amount to roughly forty games, and on PC to about sixty games. On the Dreamcast, the amount comes to fourteen, and old PC releases amount to sixteen.

SEGA News Bits: SEGA re-releasing legacy games like Shenmue?

SEGA Europe’s marketing director Jon Rooke said in a recent interview that SEGA was looking at opportunities to re-release Legacy titles like Shenmue. On this episode we sit and discuss the possibility of this being just PR talk, we discuss what is a SEGA legacy title and discuss SEGA legacy games we want to see re-released. Let us know what you consider a legacy title and what games you want to see re-released in the comments below!

If you like what you see make sure to subscribe to us on YouTube so you never miss an episode.

SEGA posts sales profits despite having fewer sales

SEGA-Sammy has posted their detailed financial report for the last six months, spanning from April to September 2015. If you guys didn’t know, April 1st is when SEGA’s massive restructure happen and around June is when SEGA of America did their big move. Not only that but the company hasn’t been releasing as much software as they used to, but they still manage to make profit even with a decrease in sales.

SEGA-Sammy reports 1.2 billion in net sales, which happens to be a decrease of 2.5% over the same six month period in 2014, where they reported over 1.3 billion. Yet SEGA-Sammy posted a profit of $7.9 million, compared to losing $23 million in 2014.

SEGA-Sammy said that digital games just happen to be one of the big money makers for the company which happen to them get out of the red. What games did good? Lets look.

SEGA News Bits: Sonic 25th Anniversary game to play like classic games?

SEGA is getting ready to celebrate Sonic the Hedgehog’s 25th Anniversary next year and their new marketing director in Europe has dropped a hint on what to expect that new game to play like. According to him the new Sonic the Hedgehog games will be more inspired by how they “played in its heyday.” What is Sonic’s heyday? What does this all mean? Let’s talk about that. Read the original story here.

If you like what you see, make sure to subscribe to us on YouTube and never miss a video.


Review: The Legend of Legacy (3DS)

The Legend of Legacy piqued my interest when I heard that the team behind the game (Furyu) was billing the title as a spiritual sequel to the SaGa series of games, a series of RPGs that I played many moons ago. Did I enjoy them? Hard to tell since I was quite young when I played them but the name always stuck with me over the years. I  was excited to start this long RPG trip and ready to see if the game will live up to its ‘Legacy’ namesake. Well, does it? One way to find out…

This is Saturn Rips n’ Tears some huge guts, with DOOM on SEGA Saturn

Halloween is upon us; and so Tracker returns to delve into hell, with id Software’s classic first person shooter, DOOM!

The SEGA Saturn port of DOOM has received heavy flak over the years for being an awful port of the classic shooter. Is it really that bad? Tracker sets out to rip and tear his way through the game to find out.

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

Like this video? Subscribe to the SEGAbits YouTube channel.

The History of Sega Japan R&D, Part 3: Innovative Heights and the End of an Era



Playing up an executive managing director and joking about the state of the Dreamcast at the time, says a lot about Sega’s attitude at the time.

In Part 2 we covered Sega’s golden age, but great heights inevitably can bring great lows. Sega had lots of up and downs throughout their history. They also had great games, lots of them! But ultimately Sega did not make that much money from the Saturn. However, in the arcades they did absolute gangbusters. Sega needed to change their approach in regards to development and also their hardware. The solution was to make the Dreamcast and NAOMI arcade hardware the same and have all of the internal studios make games for it,in turn allowing them further grow and prosper. Twelve R&D studios in total were established, and the nine software studios were not split into arcade and console divisions – they made games for everything. Hisashi Suzuki and Yu Suzuki would manage the arcade business, with Hisashi putting in his final stretch at Sega before retirement.

SEGA News Bits: SEGA says new Panzer Dragoon Won’t Sell

We did a news post on how Phantasy Star Online 2 producer Satoshi Sakai if they where every going to do a game with a Dragon protagonist like Panzer Dragoon, according to Satoshi Sakai SEGA isn’t in the position to have a game like that sell. So we sat down and discussed if there was a market for a game like Panzer Dragoon and if SEGA of today could manage to make the game sell.

If you like what you see here, make sure to subscribe to us on YouTube and never miss an episode!

SEGA News Bits: Sonic Boom Season 2 announced & the state of the franchise

With Sonic Boom Season 1 coming to a close and the announcement that the series will continue with a second season we thought it was time for us to chime in on the show. We talk about what we liked, disliked about season 1 and our hopes for season 2. Tell us what you thought about Sonic Boom season 1 in the comments below and tell us what you want to see for the second season!

If you liked what you saw, don’t miss a video! Subscribe to us on YouTube!

SEGA News Bits: Ghost Blade impressions & Hucast Games controversy talk

Today on the SEGA News Bits we have not only one, but two videos for you to enjoy. Why two? Well, we ran too long and I decided it was best to cut the conversation into two separate videos. The above video is Barry’s initial impressions of Hucast Games’ Dreamcast Shoot ’em up Ghost Blade. The second video has us talking about the article that DCGX wrote about Hucast games (the publisher of Ghost Blade). Its a great article, check it out.

If you want to see our video on our Ghost Blade impressions, thats above and if you wanna see us whine about the Dreamcast indie scene you can watch that below. If you like what you see don’t forget to comment, like, share and subscribe to us on YouTube.

The History of Sega Japan R&D, Part 2: The 90s Golden Age


The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

In Part 1, we looked at Sega’s origins and their Japanese game development during the 80s. In Part 2 we turn our attention to the golden age, when Sega was fought in the console wars and arcades were in full-force globally. Throughout the 90s, Sega would really grow up and mature and have individual divisions, splitting into arcade and consumer software and product development. Many of the programmers, designers and planners of the 80s and earlier would become managers and producers of their own divisions.
Let’s start Part 2 off with the growth of their AM studios, which is short for Amusement Machine Research and Development.