Nintendo unveiled their latest home console, the Nintendo Switch. Codenamed the Nintendo NX, the Switch was long rumored to be both a home console and a handheld system, and following the debut video the end product appears to be right on with leaks and predictions. Obviously SEGAbits is not a Nintendo site, so we don’t news the debut of new hardware from other companies. But since SEGA is a third-party software developer and they have been confirmed to be supporting the Switch I thought an op-ed was in order. Based on SEGA’s past with Nintendo hardware, what can we expect from the company? How could SEGA’s recent internal changes affect how they approach the Switch?
Here at SEGAbits, we’ve been thinking about ways to expand our content. If you guys didn’t know, SEGA Talk was a show on our YouTube channel, but we have decided to transform it into a podcast. If you are subscribed to our YouTube channel, don’t fret! We will be uploading small segments of the podcast with some visual dazzles to entertain your eyeballs. So what is the SEGA Talk podcast all about? Each episode of SEGA Talk will focus on a SEGA game, a big SEGA event or a SEGA console. Listen in on our debut episode as we chat about the history of OutRun, OutRun spin-offs and discuss themes behind the game. If you like the episode make sure to give us a review on iTunes, we would appreciate it.
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
While covering New York Comic Con 2016, SEGAbits writer FlareHabanero had a chance to talk to Archie Comics freelance colorist Matt Herms. Matt has worked on a variety of Archie’s video game books, including Sonic the Hedgehog, Sonic Universe, Mega Man and the incredibly popular Sonic Mega Drive. Check out the interview for yourself to learn about how Matt got his start in the industry and what it’s like to work in comics as a colorist!
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After the break, check out a bonus video of Matt drawing Sonic!
SEGAbits attended New York Comic Con 2016 and had the opportunity to speak about Shenmue 3 with Cédric Biscay, president and CEO of Shibuya Productions. Cédric was kind enough to sit down with our own Kori-Maru to tell us how he got his start in the industry, what it’s like to work with Yu Suzuki and more!
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If you discuss Streets of Rage, Super Monkey Ball, or even anything Sonic, chances are you can hear that 90’s jingle of retro goodness (SEGAAAAAAAAAAA!). The company helped create some wonderful games and franchises and are still going strong to this day. That being said, most of the games published by SEGA are sometimes often forgot about and usually sit on store shelves to collect dust and/or be pauper’s pennies.
While I haven’t played every single game SEGA has helped publish, some of those games stick out to me in a very unique and interesting way. And SEGA, being the quirky company they are, brought me wonderful memories and breathes a one-of-a-kind charm to those certain games. So in no particular order (with the first one being my favorite out of the five), here are some games that rightfully deserve more attention than they get!
Prior to sitting down to write out this review for Sonic Boom: Fire & Ice, the third Sonic Boom game and the second to appear on the Nintendo 3DS, I told myself I would not fall into the reviewers trap of carting out some year that pinpoints when the Sonic series “went bad”. Not only have far too many reviewers done this already, but often I feel they are incredibly misinformed. Sonic Boom was, and is, a product of SEGA of America. While Sonic Team members do have their names attached to the multimedia project, credit really should go to select SEGA of America staff, OuiDo! Productions, Big Red Button and Sanzaru Games. Past games like Colors, Generations and Lost World were completely separate, both in canon and production, and as such I think it is unfair to say that the failings of Sonic Boom: Rise of Lyric should sully the main brand.
Sonic Boom was a chance for SEGA of America to fully control a piece of the Sonic pie, and while some elements of the multimedia experiment fell flat, others were and are actually quite enjoyable, namely the TV series and the short lived Archie Comics adaptation. When Sonic Boom is at its best, it evokes the old Adventures of Sonic the Hedgehog cartoon and early Archie Comics. Light, funny and self-aware whilst retaining the sense of adventure. Does Sonic Boom: Fire & Ice fall into this category? Did Sanzaru Games learn from their previous title? Am I going to ask questions with the promise of answers if you click “Continue Reading”? Find out in my review of Sonic Boom: Fire & Ice!
Going into Tokyo Game Show, this was the one title I wasn’t expecting at least not in the form it took. SEGA have tried numerous methods to keep the Puyo Puyo franchise fresh from new aesthetics, gameplay modes and even mixing it with Tetris but the combination of RPG and the traditional gameplay was something I didn’t see coming. As a fan of the franchise I was interested to see how well the new play style would suit the gameplay we all know and love, hit the jump to read my impressions on latest Puyo Puyo Chronicles!
Another Tokyo Game Show 2016 has passed, and in this SEGA News Bits your hosts George and Barry are joined by SEGAbits’ Tokyo Game Show 2016 correspondent Steve aka ap0c. Steve shares with us his firsthand impressions of what SEGA had to show at the event. Yakuza 0, Valkyria: Azure Revolution, Puyo Puyo Chronicles and more are covered in this special SEGA News Bits!
In the comments, let us know what SEGA or Atlus titles you are most excited for from the event.
Another game, another launch edition from SEGA of America. On this SEGA News Bits, George and Barry get down to business to discuss Yakuza 0 “The Business Edition” for the Playstation 4, including what it contains, how it compares to other SEGA launch editions, and how far SEGA and the Yakuza series has come since last year’s Yakuza 5.
In the comments below, let us know if “The Business Edition” makes you want to pre-order the game.
It’s here, the brand new side-scrolling Sonic game! No, not Sonic Mania. It’s Sonic Boom: Fire & Ice for the Nintendo 3DS! In this SEGA News Bits, Barry shares with George, and our viewing audience, his thoughts on the game. Did SEGA and Sanzaru Games learn their lesson from Sonic Boom: Shattered Crystal?
In the comments below, let us know what you think of Sonic Boom: Fire & Ice! Also, don’t hate Barry.
SEGAbits attended Tokyo Game Show 2016! At the event we saw several upcoming SEGA games, presented through stage events and, in some cases, hands-on demos. One of many games we had to opportunity to play a demo of was Valkyria: Azure Revolution. Let’s get this out of the way first; this game plays nothing like Valkyria Chronicles. At all. Don’t entertain the idea that it might be a semi-sequel. Rather, this game plays like an odd mix of action RPG and squad based tactics.
With that out of the way, the demo at Tokyo Game Show consisted of attacking several enemy camps and a final boss fight with a mechanical spider. You controlled a squad of four characters with varying strengths and abilities, after being given a brief tutorial on when and how to use the various tools at your disposal.
The third iteration of Rez is only a few weeks away and Enhance Games took the PlayStation stage at Tokyo Game Show to once again demo the game. Tetsuya Mizuguchi, in his synesthesia suit garments, revisited a demo that has been shown for some time now. In it, the player travels through three out of order sections of Area 1, along with Area 4’s boss. SEGAbits was in attendance at Tokyo Game Show 2016 and had a chance to preview the game. What did we think? Read on!
Welcome to another episode of the SEGA News Bits, this time we will be talking about SEGA buying Technosoft’s IPs. Technosoft is best known for their Thunder Force series but also did titles like Herzog Zwei, Elemental Master and Hyper Duel. We discuss if this is a good buy for SEGA, what we would like to see SEGA do with Technosoft’s IPs and more. Tell us in the comments what your favorite Technosoft game is and what do you think of this whole buyout?
If you have been waiting the Sonic X and SEGA Hard Girls blu-ray and DVD releases, you might not have to wait too long since they are coming by the end of the year. On this episode of the SEGA News Bits we discuss the upcoming Sonic X and SEGA Hard Girls releases, talk about physical media and what you need to know about these newer releases. Is anyone here going to pick up the Sonic X DVDs or the SEGA Hard Girls Blurays?
Welcome to another SEGA News Bits, this time we will be talking about the newly announced Wonder Boy Returns, which is set to be a remake of the first game. If you guys didn’t catch the news, Wonder Boy Returns was announced with a gameplay trailer and the internet wasn’t too happy with what they saw. On this episode George and Barry react and give their thoughts on what they think of Wonder Boy Returns and the sudden influx of Wonder Boy related games.
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