Convention Report: MomoCon 2016

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Conventions never really…felt like something I’d enjoy doing. Crowds of people, loudness everywhere, difficulty in navigation, pains to manage, and sore legs did not sound like an experience that was worthwhile. I experienced all of these at some point or another, and truth be told…it was incredible. MomoCon was an experience I’ll never forget; my first con, my first meetup with people I only knew from internet interactions, my first time helping with a panel, etc.

But it wasn’t a solo experience. Me, my coworker and friend Kori-Maru, and a twenty four pack of bottled water had a mission: do something cool. Something we could return to the site and say “we bring you news!” or “we bring you neat things!”. Unfortunately, SEGA was not at MomoCon in any official capacity this year. So we had to rely on the old fan community to do something worthwhile. Hit the jump to see what we did.

Convention Report: SEGAbits at GDC 2016

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Hello everyone, Kori here! Reporting back from the Game Developers Conference (GDC 2016) bringing you coverage from the show floor with my hands on the highly anticipated Rez Infinite for PlayStation VR developed by Tetsuya Mitzuguchi, my thoughts on virtual reality games, and my tour inside SEGA Networks Inc. Without further a do, hit the jump to read the coverage from the show floor.