Swingin’ Report Show #76: Interview with Stealth, co-developer of Sonic the Hedgehog 1&2 Remastered

On this week’s SEGAbits Swingin’ Report Show podcast, we’re joined by Stealth, who worked on the official recent remasterings of Sonic The Hedgehog CD, Sonic The Hedgehog, and Sonic The Hedgehog 2 alongside fellow developer The Taxman.

Stealth talks to us about how the remasters began development, the process of remaking classic Sonic titles, the much talked about the remastered Sonic The Hedgehog 3 proof of concept, and what fans can do to try and make Sonic 3 remastered a reality. Also featured is discussion of Sonic The Hedgehog 4 and the recent decisions SEGA has made with the franchise. If you love classic Sonic games and behind-the-scenes stories of game development, this is the show for you!

Also, Barry and George discuss the recently revealed ToeJam & Earl: Back in the Groove Kickstarter by Greg Johnson (who will be joining us next week) and Sonic Team’s mobile release Sonic Runners, which soft launched yesterday.

Support the Sonic 3 Remastered campaign: http://sonic3remastered.com/


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2 responses to “Swingin’ Report Show #76: Interview with Stealth, co-developer of Sonic the Hedgehog 1&2 Remastered

  1. Zymosan says:

    So we couldn’t get the lovely 1&2 remasters onto consoles because of that deal that brought us 3 games that ranged from terribly mediocre to 06 level awful? That’s just depressing, having them hit consoles could have lead to bigger things, all Lost World and Boom lead to was running the goodwill that was generated from Colors and Generations right into the ground.
    Now here’s the question for you SEGA will you learn from this or double down and guzzle down another litter of hubris?

  2. Robbie says:

    Stealth is a massive tool. The only reason he refused to use the unused Hidden Palace music for the stage in his remaster is that he has been adamant since the 90’s that track 10 wasn’t supposed to be HPZ’s BGM, in the face of all evidence, and he’s too arrogant to ever admit being wrong. And when people asked for he didn’t use it, he rudely attacked them, claimed that anyone who thinks it fits his Hidden Palace is “wearing a nostalgia filter”, and going on a tirade about how the level would have sucked if it had used that BGM. That obnoxiousness is typical of him, as anyone who has been following the Sonic secrets scene (SSRG and Sonic Retro) knows.

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