Alliance Alive developer to ‘temporarily suspend’ its games business


The Japanese studio FuRyu, who developed the Atlus published titles The Legend of Legacy and The Alliance Alive has announced that it will “temporarily suspend” its games business outside of titles already invested in, according to FuRyu president and CEO Takashi Mishima, who shared the info via the latest shareholder report:

“In our games business, we strived to monetize the sector through mixed media developments. However, we were struggling to recover our heavily invested games business, and growth in the main business was also sluggish, which led to a major disparity from the overall initial plan. Investment in game development will be temporarily suspended, and we will maximize our focus on the monetization of the titles that we have already invested in. We have also already invested in anime for our mixed media developments, and we plan to maximize revenue in the synergy between our anime and games this fiscal year. Additionally, we will revise advertising expenses and the like for our games business.” – Takashi Mishima, CEO and President of FuRyu
In a update clarification he says that they have no more plans for new mobile titles and that they will continue making console games like before:

Statement Being Clarified

“Investment in game development will be temporarily suspended, and we will maximize our focus on the monetization of the titles that we have already invested in.”

Clarification

What we are describing is in regards to the smartphone games within our games business—while we have been releasing several titles each year, we temporarily suspended the development of new titles in the fiscal year ended March 31, 2019. With that in mind, please take note of the following information:

  • For console games, we will continue to plan, develop, and sell games in the same way we have been during and after the fiscal year ended March 31, 2019.
  • For smartphone games, we do not have any release plans for new titles during and after the fiscal year ended March 31, 2019, and will focus on maximizing the revenue of the titles that are currently available.

According to their schedule they still have Work x Work (Nintendo Switch) hitting Japan on September 27, CryStar (PlayStation 4) hitting Japan October 18, Beyblade Burst: Battle Zero (Nintendo Switch) on October 25 in Japan and lastly Project One-Room (tentative title) for PlayStation 4 which doesn’t have a release date but is set to be a spiritual successor to the Dreamcast cult classic Roommania.

[Source: Gematsu]
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