New Pier Solar HD trailer arrives – the adventure is coming soon!

A new teaser trailer for the upcoming Pier Solar HD was recently released by Watermelon Games. The game, which is an HD remake of the 2010 SEGA Genesis/Mega Drive indie RPG, is expected to hit Wii U, PS3, PS4, Xbox One, Sega Dreamcast, Ouya, PC (Windows, Mac, Linux) and Android next month. The game is looking gorgeous, with a new widescreen presentation and updated art. Stay tuned to the trailer until the very end to see the Dreamcast logo among the supported platforms, there’s something special about seeing a SEGA console listed among Nintendo, Sony, and Microsoft again.

The game is slated to release next month. In the meantime, stay tuned to the upcoming SEGAbits Swingin’ Report Show podcast in which our special guest is Watermelon Games president Tulio Adriano Cardoso Gonçalves! Have any questions for Tulio? Leave them in the comments section below.

Hucast Games reveal new screens from the upcoming indie SEGA Dreamcast game ‘The Ghost Blade’

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Hucast Games, developer of the recently released Redux: Dark Matters, is at work on the upcoming indie Dreamcast game The Ghost Blade. Four new screens, as well as a photo taken of the game in action, were recently shared on the developer’s blog. Fans, including our own The Gagaman, complained of low resolution graphics in the recently released Redux, which might explain why Hucast shared a close up shot of The Ghost Blade showing off what Hucast promises is an all new engine that will take advantage of the Dreamcast’s RAM better leading to high-res graphics.

Expected to release in October 2014, the game is currently in an alpha state, and Hucast promises that they will be “adding more enemies to give the game a blasting Caravan shooting game thrill!”.

SEGA releases new Alien Isolation screenshots featuring guts and 1979 inspired electronics

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SEGA’s press site has released a batch of new screenshots for the upcoming Xbox One, PC, PlayStation 4, PlayStation 3, and Xbox 360 game Alien Isolation, developed by The Creative Assembly. Like previously released screens, we see a quiet and creepy setting in which you play as Ellen Ripley’s daughter Amanda trapped in isolation on a space station with the titular alien. Some cool elements on display are the electronics Amanda uses which double as the game’s HUD, clearly inspired by the 1979 film. After the break check out a full gallery of the latest screens! Alien Isolation is expected to release in the 4th quarter of 2014.

SEGA Tunes: Ghostbusters Main Theme and Ending Theme for the SEGA Genesis


 
Ghostbusters for the SEGA Genesis is a game that holds a very special place in my heart. During Christmas 1991 I received my Model 1 SEGA Genesis with Sonic the Hedgehog bundled in, and from that point forward I was a SEGA fan. Owning a Genesis also meant that a whole world of games opened up to me, and since the console was a little over two years old, I spent much of 1992 buying up games I had missed out on. Buying games in the early ’90’s was tough. Nowadays we have instant access to the internet, so it’s easy to spot a game on the shelf, Google search reviews, and make the decision to purchase. Back in ’92 all I had to go by was the box art and the few screenshots provided on the back. Being a huge fan of both Teenage Mutant Ninja Turtles and Ghostbusters, it only made sense for me to seek out the Genesis titles those franchises provided, and boy did I strike gold.

Sketch group BEASTS gives their humorous spin on the creation of Sonic the Hedgehog


 
Having just recently written about the history of Sonic’s many redesigns, it’s fitting that sketch comedy group BEASTS reached out to us to share a video they made on the creation of Sonic the Hedgehog. BEASTS member James McNicholas shared the following information with us:

Let’s face it: video games are weird. Those from the 80s and 90s are arguably weirdest of all — try explaining the logic behind Pac Man to someone whose never encountered it.

Few games make less sense than Sonic The Hedgehog, with its blue rodents, gold rings and magic emeralds. Fortunately, sketch group BEASTS have stumbled upon this footage of SEGA’s planning meeting for the original Sonic. Hope you like it!

BEASTS are comprised of Ciaran Dowd, James McNicholas and Owen Roberts. They’ve been going for two years, and have two sold-out runs at the Edinburgh Festival under our belts. You can find nice things that other journalists have said about them here (they don’t put the nasty ones up). They’re also over on Twitter @BEASTScomedy.

As regards the sketch itself, you’ll notice two of the characters are named Yuji and Naoto – an allusion to messrs Naka and Oshima. “Mr. Needlemouse”, as you’re probably aware, was the name given to the prototype for the Sonic character on Naoto Oshima’s early concept art.

Thanks to BEASTS for reaching out to us and sharing their work!

Sega Genesis/Mega Drive shooter Steel Empire slated to release on the Japanese 3DS eShop this month


 
Via Polygon comes news that the SEGA Genesis shooter Steel Empire, also known as Empire of Steel in Europe and Koutetsu Teikoku (鋼鉄帝国) in Japan, is set for a Nintendo 3DS release later this month. Members from the original development team, HOT-B, reformed to create Starfish which will be publishing the 3DS remake. Mebuis is in charge of remaking the game. Steel Empire is expected to release at the end of the month as a 2,940 yen eShop download.

Yoshinori Satake, former Hot-B lead game designer, is currently working on a sequel to the original game, entitled Burning Steel.

The Year of the SEGA Console – Genesis month begins NOW!

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In mid-January we made the announcement that all year long we’d be celebrating five famous (and infamous) pieces of SEGA hardware hitting milestone anniversaries in what we dubbed 2014: The Year of the SEGA Console. While the 32X, Saturn, Dreamcast, and Pico are slated for month long celebrations later this year, all of March will be focused on SEGA’s 16-bit underdog the SEGA Genesis.

As an American who grew up in the late 80’s and early 90’s, the Genesis is a console that is near and dear to my heart. The Genesis was my introduction to the world of SEGA games, as well as the Sonic the Hedgehog franchise. I know I’m not alone, as that period from 1989 to the mid ’90’s is filled with nostalgic memories for many SEGA fans of the era. As time went on, I became more savvy of SEGA’s impact on other territories, leading to the realization that the Genesis was actually the Mega Drive to everywhere else but America. Still, to me it was the Genesis, not the Mega Drive, that shaped my SEGA fandom and played a major part of defining my childhood.

To honor the Genesis, we plan to feature exciting content both here at SEGAbits and at the SEGAbits YouTube Channel. Expect to see another SEGAbits Franchise Week – this time dedicated to a certain bare knuckle brawler – as well as retro reviews, interviews, round tables, special edition podcasts, and a few surprises. So plug in your controller of choice, clean off those cartridges, and power on for SEGA GENESIS MONTH!

Learn more about the SEGA Genesis at our SEGA Retro wiki

The SEGA Five: How SEGA redesigned Sonic the Hedgehog

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Following the reveal of Sonic Boom, SEGA and Sonic fan communities exploded with discussion regarding the redesigns of the characters. Things like muscles, sports tape, scarves, tool belts, and blue arms became the subject of heated debates. Before the assurance from SEGA staff that the new game and TV show were a branch of the franchise and not a reboot, fans were both delighted and angered at the idea of Sonic undergoing another redesign after getting to know Modern Sonic for the past 7 years. Of course, fans of the franchise are not new to redesigns of SEGA’s mascot, so they can’t be blamed for assuming that Sonic was undergoing another permanent major change. While Sonic Boom Sonic and Modern Sonic “will continue to move forward in parallel” to each other, as stated by Sonic Team head Takashi Iizuka, the new Westernized design of Sonic is here to stay – at least for the near future.

As we move forward into the Sonic Boom era, we thought it would be fitting to look back at five major moments in Sonic’s history of redesigns, from buttface to green eyes and beyond. “Buttface” is enough incentive to read on, right?

Registration opens for SEGA Cup Virtua Fighter Tournament 2014


 
Fans of SEGA’s Virtua Fighter listen up – registration for the SEGA Cup opens today! Announced earlier this year, the SEGA Cup features a Virtua Fighter 5 Final Showdown Tournament, held in partnership with Alex Valle and Level|Up. The tournament takes place in Los Angeles at the Super Arcade on April 26, 2014 from 10am to 10pm. The top 16 players will be awarded cash prizes, and the PS3 version of the game will be used for the competition.

Think you have what it takes, or are you just up for a day of kicking ass or having your ass kicked? Head on over to their official site today!

Swingin’ Report Show #56: Interview with Sonic Boom Producer Stephen Frost


 
Hot on the heels of the reveal of the new Western television series and video game Sonic Boom, SEGA of America producer Stephen Frost sat down with Swingin’ Report Show hosts Barry and George, as well as David of Sonic Retro, to discuss all things speedy and blue. In this hour long discussion we delve into the genesis of the project, learn more of the team at Big Red Button Entertainment, and get a few hints at what we can expect to see in both the game and show. If Stephen’s enthusiasm is any gauge for what we can expect, we’re in for a real treat later this year!

Learn more about the new branch in the Sonic franchise at the official Sonic Boom website.

[Download] [RSS] [iTunes] [Archive]

The battle of SEGA and Nintendo to be made into a book and a film – film to be made by Seth Rogen and Evan Goldberg

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To gamers, the battle of SEGA and Nintendo is something of legend. The video game giant Nintendo being taken on by the underdog SEGA. It’s almost like something out of a movie. So it only makes sense that the publishing industry and Hollywood would jump at the chance to make a book and film about the console wars. It was announced this week that Atlantic Books has acquired the UK rights to the book CONSOLE WARS, written by Blake Harris. The book is described as “a riveting behind-the-scenes business thriller that chronicles how SEGA, a small, scrappy gaming company led by an unlikely visionary, took on the juggernaut Nintendo and revolutionized the video game industry”. So basically The Social Network meets Rocky, and SEGA is the good guy. Atlantic plans to publish CONSOLE WARS: Sega, Nintendo and the Battle that Defined a Generation in August 2014, meanwhile American’s can expect the book to release this May from It Books.

Sony Pictures and Scott Rudin, of Moneyball and The Social Network, are developing a film version of the book, which is to be written and directed by Seth Rogen and Evan Goldberg of Knocked Up and Superbad fame. The book’s writer Blake Harris is serving as Executive Producer and has his own version of the story, a documentary, in the works. The news of the film is nothing new, however this is the first time in a while that we’ve heard anything about it. Back in 2012, IGN came across Sony Pictures registering the domain for Console wars the Movie. So in a few years time we may very well see SEGA vs. Nintendo the Movie! Hey, if Facebook gets a movie, SEGA easily deserves one.

Update: Interestingly, this isn’t the first mention of Rogan and Goldberg being attached to a film version of the book. Back in late 2012 their involvement was mentioned in a Facebook post made by Trident Media Group. Despite this, it appears that the news was never picked up and reported elsewhere. That same day, Rogan and Goldberg tweeted about it.

SEGA to divide Index Corporation into two companies on April 1st

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Gematsu is reporting that SEGA will be dividing the recently acquired Index Corporation into two companies: Atlus and Index. The division, which will go into effect on April 1st, will also see Index’s Western subsidiary change its name to Atlus U.S.A., Inc. SEGA Sammy’s reasoning for the division is to “maximize the creation of synergies within SEGA Sammy, as well as within each industry of the SEGA Group”.

Atlus will be heading game planning and development with 121 employees, and current SEGA managing director and Index company director Yukio Sugino will be acting as Atlus’ new representative. Meanwhile, Index will handle content and solutions business with 166 employees, the current Index representative director and executive vice president Yasuhiko Hamada will be acting as Index’s representative.

It will be interesting to see what comes of this new division in 2014 and beyond, most intriguing is the mention of creating synergies between Index and Atlus and SEGA’s operations. Could we see Index taking on SEGA IPs, or vice versa?

SEGA Japan releases a trailer for Shining Force Cross Exlesia Version B


 
SEGA of Japan has released a trailer for the version B upgrade to their arcade title Shining Force Cross Exlesia, which is a follow-up to 2012’s arcade title Shining Force Cross Elysion. The trailer shows off the various character classes, including human, darkrace, birdring, beasthalf, and elf. No release date has been given, but fans of the series can expect to see this revision hit Japanese arcades soon.

SEGA has really been shining the light on the Shining Force franchise as of late, with this announcement and the reveal of the Shining Force fighting game. Hey SEGA of Japan, where’s our Virtua Fighter 6?

Indie shmup NEO XYX releases today for the SEGA Dreamcast


 
It has been a busy time for indie SEGA Dreamcast games. Last month we saw the release of Redux: Dark Matters, next month is expected to see the release of Pier Solar, and today we see the release of NG:DEV.TEAM’s NEO XYX. Described as a maniac shooter, the game features 6 stages with 6 endbosses and 5 midbosses, all rendered in 16-bit hand-drawn graphics. The game supports the VMU, VGA out, and the Dreamcast arcade stick. The game also features both vertical (TATE) and horizontal (YOKO) controls, and depending on your screen orientation, the HUD changes to suit the screen mode.

You can purchase the game at the official NG:Dev.Team store, or you can find it for a bit less at Play-Asia in a Standard Edition release, a Limited Edition release which includes the game’s soundtrack, and a Collector’s Edition release.

Round Table: How we would like to see Sakura Taisen localized

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As Sakura Taisen week comes to an end, the SEGAbits writers and I look ahead to the future of the franchise. While we’re certain Japanese gamers want a sixth title, here in the West we’re still waiting for localized releases of the first four games. While there are no signs of Sakura Taisen 1-4 seeing a Western release anytime soon, that doesn’t stop us from speculating and sharing our own ideas for how SEGA could give gamers these SEGA classics. And who knows, with the recent developments of SEGA acquiring Atlus’s parent company Index and SEGA surprising us all with the localization of Hatsune Miku: Project Diva F, perhaps there is a future for the franchise in the West. Check out our thoughts after the break!