The Last Boss: Red Eye

Red Eye is an unwilling agent for the notorious Redrum gang (Try reading that backwards! Mind blowing right?) from Sega’s 1996 fighting game Last Bronx. In a move befitting an evil organisation with such an evil name, their method for recruiting Red Eye (formerly known as Ken Kono) was to offer him something called the Redrum challenge (which I can only assume is a blind taste test of various cola brands). He refused them, and so they naturally set him on fire, causing him to go insane and rather than suffering horrible burns, his skin just turned an odd shade of bright red. He also got a pair of cool night vision goggles, giving him that little bit of extra weirdness/style to cement his image as the ‘crazy evil guy’ of the game.

The Last Boss: Captain Onishima

Lieutenant Columbo, Inspector Zenigata and Dirty Harry.

Just let those three names roll around in your head for a bit. They’re all really great characters aren’t they? Now imagine them all combined into one person, cell shaded and then put into a video game.

Now go change your underpants and come back to read about Jet Set Radio’s Captain Onishima.

The Last Boss: Tennis Royalty

Ah tennis, a gentlemanly game of skill. It’s all about two men facing off against each other, nothing but racquets and hairy balls between them.  (I’ll get the bad puns out of the way early, I promise). Unless we are talking Sega’s Virtua Tennis series, in which case, prepare for huge sunflower racquets, giant alligators, wheelie bins from outer space invading our tennis courts, and the brave men who need to stop them. You know I’m not making this stuff up, I’m not that creative.

And of course, we have the baddest dudes to ever set foot on a tennis court. Of course I’m talking about Virtua Tennis’ Royalty the craziest, toughest tennis players to ever walk the earth (sorry John McEnroe, better luck next time).

Hit the Jump to read the full story of the Royal Family of Tennis!

Rumour: Virtua Fighter 5 Final Showdown on Console by Christmas?

There are rumblings over at VirtuaFighter.com with rumours of Virtua Fighter 5: Final Showdown recieving a console release for Christmas 2010 or March 2011. Obviously SEGA fans are skeptical with the recent XBLA rumours being debunked, but unlike those, these come from a long time member of the VFDC Forums, and longer time Virtua Fighter fan.

Details are scarce, with one post claiming

It’s happening………………. !

But that’s all I’ll say.

Since then others have reported that the game is scheduled for a Christmas 2010 or March 2011 release, or backed up the initial post.

Fingers crossed, fans have been waiting a long time for the next Virtua Fighter.

[SOURCE: VirtuaFighter.com Forums]

The Last Boss: The Magician

Welcome to the first ever ‘The Last Boss’, where I’ll be covering a different Sega Boss Character/Fight each article. It’s something I hope to do on a semi-regular basis, and as you well know there are a lot of unique and great ones to cover. In an ironic fashion, lets dive into the First Last Boss, The House of the Dead series’ Magician.

The Magician, like all other bosses in the House of the Dead Series (barring Overkill) is named after a Tarot Card. In Tarot cards, the Magician is representative of ‘creation by willpower and desire’. In the House of the Dead Games, he is representative of lots of fireballs and repeatedly inserting more money into the machine as he kills you again and again. And again.

Rumour: Shenmue coming to XBLA?

Potentially massive news if true, the person responsible for the Jet Set Radio XBLA rumour is now claiming that Sega’s epic Shenmue may be coming to the service. A photo and his Youtube account back up the claims, but it’s best to take these things with a grain (or dumptruck) of salt until we get official word. Having said that, it does fall in line with Mike Hayes’ recent interview stating that Sega will be looking to increase the amount of games available Digital Download.

Shenmue was the only console specific game directed by the legendary Yu Suzuki, many consider it to be his finest work. The game was planned to have 16 chapters, but only 5 have thus far been covered through Shenmue and Shenmue II. No doubt fans of the game (such as yours truly) would be elated to see Shenmue return in any shape or form.

Thanks to max_cady on the forums.

[SOURCE: ScrawlFX, Xbox360leak]

Conduit 2: Australians are Criminals!

Do you have a face? Are you Australian? If you answered yes to both of those questions you are eligible to have your face appear in the upcoming Conduit 2!

“Impress your friends, family, and players everywhere by having your photo in Conduit 2! We’re giving away a chance to have your photo on a “wanted” poster in the game. This is your chance to really be a part of Conduit 2!

Not only is this a competition, but to enter you also have to give a suggestion of what you would like to see in Conduit 2. Good to see developers listening to the fans and actively seeking feedback.

You can enter the competition here:
http://www.conduit2game.com/australiacompetition/

ONM Interviews Iizuka about Sonic 4

Official Nintendo Magazine has conducted an interview with Sonic Team honcho Takashi Iizuka about the upcoming Sonic the Hedgehog 4. The interview gives some insight into why the homing attack was chosen, why the game is episodic and more!

Why has Sonic 4 taken so long to come about? – BADGERGAMER

Takashi Iizuka: Ever since Sonic Adventure was released in 1998, Sonic has evolved into a game which is faster and features new actions for Sonic. On the other hand, the sense of speed from side scrolling means that the popularity of ‘classic’ series still remains high. Even now a lot of fans enjoy playing those classic games via the Wii’s Virtual Console. The aim for Sonic 4 is to provide a ‘new classic series’ using modern techniques that have only been around for the past few years for fans from all around the world who love the ‘classical’ series.

Hit the Jump for the rest!

Sega in Top 5 Publishers for New IP

A recent piece of research has found that Sega was amongst the top 5 Publishers on both the Xbox 360 and PlayStation 3 when it comes to bringing new IPs to the systems.

Zatkin then showed the top 5 publishers of new IP on each platform. On the PS3, it was Sony, EA, Codemasters, Sega, and Ubisoft. On the Xbox 360, the top 5 were EA, Microsoft, SouthPeak, Codemasters, and Sega.

Probably no surprise for many Sega fans, with games like Viking, Valkyria Chronicles, Bayonetta and the upcoming Alpha Protocol all being examples of new franchises being kicked off on the consoles. Also worth noting that Sega didn’t make the top 5 for the Wii console, largely due to other Publishers claiming up to 50 new IP each for the system (quality notwithstanding).

[Source: Gamespot]

The Toys of Alpha Protocol

Sega Europe has recently shown off a great new video for upcoming RPG, Alpha Protocol. As we’ve known for a while now, the game is touting a lot of freedom and flexibility in creating your character and tackling the various missions. This trailer reinforces that goal, showing off a great range of weapons and gadgets to use and lots of customisation options so you really can tailor make everything to suit your goals.

Alpha Protocol is due for release on May 28th.

[Source:  Sega Europe Blog]

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Sega Australia reveals ‘Welcome to Violence’

One year after the excellent ‘Bang Bang Box’ edition of The House of the Dead: Overkill, the good people at Sega Australia have revealed another excellent bundle for the Wii. ‘Welcome to Violence’ contains the games Madworld, The House of the Dead: Overkill and The Conduit. All three games have recieved a warm reception from critics and will satisfy any Wii owner suffering from a bit of the old bloodlust. It all comes presented in a nifty Drive in Cinema/Grindhouse case too!

The price for the compilation is only AUD $109.95, a very nice price considering that major retailers are selling the individual games for between $50 and $80 each! If you don’t have these games yet, now is a great time to check them out!

[Source: www.vooks.net]

Retro Review: Shining Force III Trilogy

Shining Force III is a game that had many Saturn owners wishing that they could speak fluent Japanese. Considered to be one of, if not the best game on Sega Saturn, only one third of the full story ever saw an English translation. While most fans will already know this, the Shining Force III that most westerners are familiar with is only a fraction of an intricate trilogy of games, a true epic in every sense of the word. Three different scenarios, three different stories, all intertwining and combining to form an intricate, sprawling story and game. Recently however, thanks to the hard work of some very dedicated and skilled fans, almost every part of every game has been translated finally allowing the game’s English speaking fan base to enjoy the game as it was intended. So, how does it hold up over a decade later?

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