SEGA Sales: 50% off select XBLA titles (UPDATED)

CVG has just reported that from April 19th through April 25th, Sonic The Hedgehog 4: Episode I, Crazy Taxi, and OutRun Online Arcade will have their prices slashed by 50%. OutRun will run you 400 points, Sonic 4 will cost 600, and Crazy Taxi will set you back another 400 points. No better time to pick these titles up than now.

SEGA Europe has posted a blog about this same sale that includes ALL of their XBLA titles included in this sale. Pick these titles up NOW. Below is a of the titles on sale.

[Source: CVG]
[Source: SEGA]

Sonic Generations official logo and details REVEALED! UPDATE: Screenshots added

From the SEGA USA blogs comes information regarding that trailer for that untitled Sonic game. Check it out!

SEGA America, Inc. and SEGA Europe Ltd., today announced details of Sonic Generations, the highly anticipated video game title in development to celebrate Sonic the Hedgehog’s 20th Anniversary. Delivering the definitive gaming experience for Sonic fans old and new, Sonic Generations sees Sonic the Hedgehog playable as both the much loved classic 1991 character, and the modern day video game hero he has become in this exciting new fast paced adventure. Sonic Generations will speed into stores for the Xbox 360 video game and entertainment system from Microsoft and PlayStation3 computer entertainment system for Holiday 2011.

Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognizable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic’s most recent adventures. Each incarnation of Sonic in Sonic Generations comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and the Homing Attack and Sonic Boost for Modern Sonic. An innovative new interactive menu system allows for complete immersion in Sonic’s universe with favorite characters and hidden treasures gradually being revealed throughout the game.

“Sonic Generations will certainly be a fitting celebration for Sonic’s 20th Anniversary,” commented David Corless, Global Brand Director for Sonic. “By having the classic 1991 Sonic that many fans know and love team up with his modern day incarnation, we are bringing back the nostalgia of the early days of Sonic and combining it with the innovation and stunning HD technology of the modern gaming era. Sonic Generations will bring to life the last twenty years of Sonic’s universe in a truly unique and imaginative way.”

Sonic’s universe is thrown into chaos when a mysterious new power creates ‘time holes’ which pull him and his friends back through time. As a result, he encounters some surprises from his past history including Classic Sonic, Sonic as he was in 1991.

Modern Sonic and Classic Sonic must defeat this strange new enemy, save their friends, and find out who really is behind this diabolical deed…

Check out the official SEGA Blog post here. After the break, screenshots!

If the blue blur’s next game wasn’t already confirmed to be titled “Sonic Generations”…

If the leaked placeholder box art wasn’t enough for doubters, the websites sonicgenerations.com and sonic-generations.com now take users directly to SEGA’s website, giving the page the address of sega.com/games/sonic-generations. This pretty much confirms the title of the game, and hopefully means that SEGA is getting ready to release a formal press release, title reveal and (here’s hoping) screens and gameplay information.

Sorry to dissapoint those hoping it was going to be “Sonic Adventure 3”, lolz.

Want to donate to Japan relief and get some cool SEGA swag?

Well, you still can. It looks like SEGA Of America is about done auctioning off their items, having raised thousands of dollars by selling rare merchandise on eBay the past couple of weeks.

Well, they still have a few items up. If you’re into cosplay, two Valkyria Chronicles uniforms are up for grabs, as well as some Aliens Vs. Predator games, a rare Sonic & Tails 1992 SEGA watch, and more.

Get them while you still can, and help out a truly noble cause.

[Source: SEGA]

Thor: God Of Thunder only shares some story elements with movie

Unlike the good looking Cap’n America game that SEGA is putting out, Thor has been in development for two years according to PlayStation Universe, and still looks like crap. I suggest overlooking this one. Maybe if you’re bored and up for a good laugh, check it out a few years from now when it’s cheaper than those Burger King 360 games that are everywhere at used game shops.

Anyway, I guess the story is good and somewhat original, and it has a score set by Inon Zur, who composed music for Dragon Age II. Looks like that’s it.

[Source: PlayStation Universe]

Captain America: Super Soldier has been in development since 2008

As if we needed another reason to compliment this game. It already looks miles better than the best parts of Iron Man, Iron Man 2, The Incredible Hulk, and Thor: God Of Thunder. The combat and gameplay looks smooth and pretty polished. The story even looks pretty good.

And now, we find out that this title has been given a three year development cycle. Going off of SEGA’s track record with movie games, this is very rare.

Also of note is that the development company, Next Level Games (Super Mario Strikers, Transformers: Cybertron, Tom Clancy’s Ghost Recon), convinced SEGA and Marvel to let them write their own original story for the game. They even brought in Christos Gage, a Marvel writer, to craft it.

Captain America is coming to the 360, Wii, 3DS, DS, PS3, and PSP on July 19th in North America, and July 15th in Europe.

[Source: PlayStation Universe]

Mie Kumagai discusses VT4

Australian Gamer recently sat down with famed SEGA developer Mie Kumagai, the first ever female president of an internal development team (Hitmaker). She has worked on titles in the Virtua Tennis and Virtual On franchises.

In a surprisingly short interview, she discusses a bit about Virtua Tennis 4, and tells us that SEGA is looking to continue Virtual On. Hmm….

Check out the rest below.

[Source: Australian Gamer]

The guy behind the “shrill” NPC voice in Shenmue II explains how it came to be

The Shenmue series may be known as a pioneer in a lot of ways…none of those ways includes the quality of its English dub. Shenmue Dojo yesterday posted a story from a voice actor who did some NPC voices from Shenmue II. Not a whole lot about the process we hadn’t heard from Jeremy Blaustein’s revealing interview a while back, but I still got a few chuckles out of this.

The actor, who asked to be anonymous (though Shenmue Dojo attests to his legitimacy), explained to his agent that he was not capable of altering his voice convincingly, but he was then asked to do just that when he showed up for the Shenmue II recording session.

For the next role, I was asked to do the voice of an old man.
My agent, who was in the control room, did not say anything at all. In fact, I saw the agent ducking out of my line of sight. Nothing from the agent about the fact that I had accepted the job on the condition that I not have to alter my voice. Because my voice characterizations are not good and game players will notice the poor quality. And no clearheaded game producer wants to put bad voices on their project. Right?

Once again, I was on the spot. Well, it’s their game, I figured. One standard elderly-man voice coming up.

My favorite part of this story would have to be when this actor reveals that he was also the one responsible for that quirky NPC with the high-pitched voice, and I actually have a feeling that I know which voice it was.

One of the characters was described to me as an especially weird fellow and they needed an appropriately weird voice. They played some scenes on the monitor. They gave me a moment to think of a voice style.

They didn’t like my first attempt and neither did I.

The next attempt was a shrill, scratchy concoction that actually hurt to do. “No way will they want this voice,” I thought.

They loved it.

I had a created a voice that sounds like a cross between Clint Eastwood and Richard Simmons.

As I was recording, I remember thinking to myself “This character voice is terrible. If I were playing this game and heard this voice, I’d turn off the sound.”

He also discusses how he and a couple other actors improvised the background chatter of the Heavens gang, the small studio in which the recording was done, and his declaration that he will never accept video game voicework again. Pretty entertaining.

[Source: Shenmuedojo]

IGN does feature entitled “F-Zero GX: The Speed of Sega”

IGN’s done a feature today celebrating F-Zero GX, and how the collaboration between Nintendo and SEGA arguably made this game the pinnacle of the F-Zero series.

F-Zero GX was much more than a mere continuation of the series, though. SEGA’s blue sky thinking brought vibrancy to a world that previously treaded murkier waters, and it did so with style. Powered by SEGA’s Triforce arcade hardware – for which Nintendo’s GameCube provided the foundations – F-Zero GX lent Nintendo’s world a robust makeover.

It was also unmistakably a SEGA game. Amusement Vision was the team behind F-Zero GX, headed up by a Toshiro Nagoshi who was fresh off of making Super Monkey Ball, and its outlandish backdrops owe much to that game’s colourful fancy. Neon clowns loom above Casino Palace, a gigantic ROB controller gyrates in the background of Port Town and giant sandworms dance across the skies of Sand Ocean.

The courses also bear that indelible SEGA stamp. They’re extravagant, often torturous and as memorable as a pop classic, a fact that can be accredited to its creator’s methods. During the game’s development Nagoshi likened designing tracks to penning a rock anthem; each should have its own rhythm, complete with chorus, middle eight and a hair-raising solo.

To check out the full article, head on over to IGN.

Nice read and a celebration of one of the best racers I’ve ever played. I’m also proud to say that I did manage beat all 7 challenges in the Story mode…well, on the normal difficulty setting, anyway.

SEGA using open source 3D for VT4

Apparently SEGA is using a free to download 3D program to aid in the development of Virtua Tennis 4 in Japan. SEGA Of Japan technical artist Katsuhiko Omori said this in an email to the creators of Blender:

Hello

My name is Katsuhiko Omori and I work as technical artist at SEGA Japan.
One of my main responsibilities is to research new technology and evaluating them for a possible application for SEGA’s game titles.

In 2010, I designed a shader rendering pipeline for Virtua Tennis 4 (SEGA) with the help of Blender 2.4. I utilized the material node-editor to generate and compose different surface materials and fine tune the finale results. In this aspect, the node-system was an extremely helpful tool in exploring the possibilities of this artist oriented experiment.

VT4 adopted the ueber shader and thus was it possible to re-implement my designed materials and user parameters on the game console. The attached image illustrates the face-skin material – the most complicated shader. As you can see it is a rather complex combination.

It’s all Greek to me, but maybe some of our more computer inclined readers can make sense of it.

In other news, the World Tour Virtua Tennis 4 demo is now live on PSN. Go check it out now if you are a PSN+ member. If you aren’t you can check it out this time next week.

[Source: Videogamewriters.com]
[Source: SEGA]

Streets Of Rage 2 out now on iOS

From out of seemingly nowhere, Streets Of Rage 2 appears for download on the Apple iPod Touch and iPhone. The game will cost you $2.99/€2.39/£1.79/AU$ 3.99 and includes Bluetooth multiplayer, and the Japanese version, Bare Knuckle 2.

The article also mentions that Golden Axe 2, Golden Axe 3, and Streets Of Rage 3 will be available this spring. Cool beans.

[Source: SEGA]

Support SEGA’s Hope For Japan by playing SEGA Play! Baseball

SEGA Of America is pouring their hearts (and a lot of money) to help out Japan after the huge earthquake/tsunami crisis last month. It’s a great thing, and they have sure helped out a lot of people with their huge auctioning off of rare swag, as well as donations from Football Manager, Sonic, and Kingdom Conquest. Now, you can help some more by buying two Japanese items to decorate your stadium or team in SEGA Play! Baseball, available here.

[Source: SEGA]

First piece of Yakuza 4 DLC up for grabs today

Well, this is an improvement over Yakuza 3’s DLC. You get this pack for free. It raises the limits of your character’s strength and stamina, and also picks up your relationship with Haruka to a higher point. Oh, and two new karaoke songs.

There are also four new themes (not so free, except to PS+ users), each highlighting a different character of the game. They include Kazuma, Akiyama, Tanimura and Saejima. For normal PSN members, these will run you $2.99 each (£1.99, €2.49).

Pictured below is Akiyama’s theme. The rest of them are pictured at the SEGA Europe’s Blog, linked below.

[Source: SEGA]

Space Channel 5 Part 2 & Bass Fishing hit XBLA & PSN this summer

When Space Channel 5 part 2 was announced along with SEGA Bass Fishing, they had an early 2011 release date. Now that SEGA has released the titles on PC & 360 as part of the ‘Dreamcast Collection’, they delayed the digital versions.

“Space Channel 5 Part 2 and SEGA Bass Fishing are definitely coming to XBLA and PSN. Look for them sometime in late summer,” SEGA brand manager Ben Harborne

The people that seem to lose in this are the PSN users, who now have to wait till summer to get a taste of the Ulala pie (sexual? Maybe).

[Via: Eurogamer]