Special interview with Tim of Walaber Entertainment, creator of Parking Garage Rally Circuit

You may remember us reporting on Parking Garage Rally Circuit, an upcoming indie racing game coming soon to Steam, which is styled after a Sega Saturn game and could actually become a Saturn game if it gets enough sales on Steam. After that article, I have reached out to Tim of Walaber Entertainment, the studio developing Parking Garage Rally Circuit, for an interview with the man behind the game. He has kindly taken time out of his busy schedule to answer a few questions about the game for all our readers.

Join us after the break to hear about Tim’s history with Sega Saturn, his inspirations for Parking Garage Rally Circuit, and a bit more of what we can expect to see in this game when it launches on Steam sometime this year.

SEGA Talk #146: Shenmue Online & Shenmue City (2004-2011)

On this SEGA Talk we take a look at two Shenmue games you most likely never played: Shenmue Online and Shenmue City. We take a look at one unreleased MMO and a mobile game that never made it out of beta.

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SEGA Talk #145: Gaming Memories

SEGA Talk takes a detour! This episode we’re trading our blue blur for a trip down memory lane. Join us as we reminisce about our gaming days and explore some non-SEGA classics. Of course, there is still plenty of SEGA games that make it in!

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Interview: “Like a Dragon: Yakuza” Actors Ryoma Takeuchi & Kento Kaku, Executive Producer Erik Barmack

Thanks to the production team of the upcoming streaming series Like a Dragon: Yakuza and Prime Video, SEGAbits was given the opportunity to interview Series Lead Ryoma Takeuchi and Co-Star Kento Kaku, and series Executive Producer Erik Barmack.

In a round table setting, joined by fellow video game fan sites, we asked the creative team about how the project began and the challenges of portraying characters like Kazuma Kiryu (played by Ryoma Takeuchi) and Akira Nishikiyama (played by Kento Kaku). You can see their answers to our questions after the break or watch our video interview above, and stay tuned to SEGAbits for more coverage of the series as we near the October 24th release date on Prime Video!

SEGA Talk Podcast #144: SEGA Collecting

Join this on this mega extended episode where we talk all things SEGA Collecting including our history with the main SEGA Consoles, the retro game markets and our favorite SEGA things to collect.

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SEGA Memories: The Sonic Generations Hype of 2011

Back during the heights of first person shooters and gritty settings & characters, it was also at a time where Sonic looked he was on the up. After Sonic Colors, something interesting happened that hadn’t been as exciting since the unveiling of Unleashed trailers. Odd that I have 11/1/11 etched into my brain but to me this was a countdown: that at the right place, the right time, and the right feeling, turned into what became a good, if not great, if not awesome, if not outstanding, if not amazing game that would be. I would like to take you into back to 2011 and what it was like to be a fan during that time, the expectations, and the outcome of what is still considered my favorite video game of all time: Sonic Generations for the 360/PS3/PC (unless Sonic x Shadow Gens becomes better lol).

SEGA Talk Podcast #143: Shadow the Hedgehog (2005)

Arise, acolytes of Shadow! For it is the year of our edgy hedgehog overlord! To commence our pilgrimage of praise, let us dissect this magnum opus and potential Pulitzer Prize nominee in video game design. Let us dive deep into the ultimate lifeform known as Shadow the Hedgehog!

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SEGAbits @ Anime Expo 2024: Metaphor: ReFantazio Demo Hands On Impressions

Thanks to the generous folks at Atlus, we recently had the opportunity to delve into an early hands-on demo of Metaphor: ReFantazio, their upcoming RPG slated for release on October 11, 2024, at Anime Expo. Developed by Studio Zero, renowned for their work on the Persona series, this title promises to captivate both longtime fans of Atlus and newcomers alike. Want to know our thoughts on our experience playing the demo? Hit the jump and find out!

SEGA Talk #142: Ten Electro-Mechnical Arcade Machines (1956-1985)

On this SEGA Talk, we jump way back to SEGA’s early years as an Electro-Mechanical Arcade Machine manufacturer! So plug in and take a break from screens as we take a look at ten Electro-Mechanical SEGA Arcade Machines!

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SEGA Talk #141: Virtua Cop (1994)

On this episode of SEGA Talk we get lock and loaded into the criminal underworld of Virtua City and break the case of SEGA’s 1994 revolutionary light gun shooter Viruta Cop, we look at its history, ports and legacy it left behind. ALL THIS AND MORE ON … SEGA TALK!

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The SEGAbits Swingin’ Report Show LIVE: Reel Ghostbusters Artist Chris Sorrentino

On this episode Reel Ghostbusters Artist Chris Sorrentino (aka PizzaPlazm) talks about his 80s animation inspired art which brings scenes from the Ghostbusters films into the style of The Real Ghostbusters cartoon! We’ll also talk about the many faces of Chris Sorrentino, including his longtime podcasting (Super Live Adventure), his cosplaying (Baby Belushi) and his comedy. Of course, being a SEGA video game focused show we will also talk video games including those weird licensed ones.

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SEGA Talk #140: Gain Ground (1988)

On this episode of Sega talk we discussed the 1988 arcade classic Gain Ground. How did this game Translate to the Mega Drive and Master System? Does the game have memorable characters and a story? What Legacy has it left? We discuss all this and more on Sega Talk!

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SEGA in the Media: The 1993 and 2022 Sonic the Hedgehog McDonald’s commercials were filmed at the same location

Would you believe that the 1993 McDonald’s Sonic 3 (the game, not the movie) Happy Meal commercial and the 2022 McDonald’s Sonic 2 (the movie, not the game) Happy Meal commercial, filmed 29 years apart, were actually filmed in the exact same location? That’s right! Over on Facebook the page Film Locations – Then and Now shared a post detailing a McDonald’s restaurant in California that is purely used for filming commercials. The MockDonald’s, as locals call it, is at 17030 Green Drive in City of Industry, CA and has existed for decades. The restaurant has appeared in the 1988 film “Mac and me” as well as dozens, if not hundreds, of McDonald’s commercials. The company is so committed to the location that it has seen numerous changes to the exterior to fit with the on-brand look of the company’s restaurants.

The SEGAbits Swingin’ Report Show: C2E2 2024 Chicago Convention Report

C2E2, the Chicago Comic & Entertainment Expo, was this past weekend running from Friday, April 26th through Sunday, April 28th and SEGAbits was there! Armed with nothing but a press pass, a handheld voice recorder and a $75 budget host Barry walked the show floor and checked out the artists and voice actors attending the show. What Sonic or SEGA talent did he see? Listen to this audio account to find out!

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SEGA Talk #139: Tom Kalinske (1976-Now)

On this episode of SEGA Talk we look back at the career of Tom Kalinske, the man who started at Mattel and took on Nintendo with the SEGA Genesis and leaped over to take over the education toy market with LeapFrog. This is the retrospective of Tom Kalinske!

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