On this episode of the SEGAbits Swingin’ Report Show podcast, Barry is joined by Sam Dyer, the founder of Bitmap Books, to discuss SEGA Master System: a visual compendium which releases June 17th, 2019. You can buy a copy of the book for yourself right here!
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SEGA Talk returns to the Sonic the Hedgehog franchise with Sonic’s first 3D platformer: Sonic Adventure! George and Barry discuss the Dreamcast classic from development to release, sharing little known factoids and their own memories of the game.
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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Our celebration of the SEGA Saturn continues on SEGA Talk as we discuss the Virtua Fighter and Fighting Vipers AM2 all-stars fighter Fighters Megamix! George and Barry discuss the game’s development, how it compares to other AM2 fighters of the time and the many crazy hidden characters featured in the game.
Make sure to leave us a positive five star review on iTunes, it always helps!
Support us on Patreon! Get an exclusive pre-show, early access, your SEGA memories played at the end and more!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
On this SEGA Talk, George and Barry discuss Sonic Team’s final game for the SEGA Saturn: Burning Rangers. Despite the all-star development team, few SEGA and Sonic Team fans have actually played the game thanks to a limited run in the west. We discuss the game’s scarcity, how it played, the story and setting and of course the catchy theme song!
In addition to the audio podcast, we are offering a special YouTube enhanced version of the show. We are still working out the kinks and feedback would be appreciated. If you like the show, make sure to leave us a positive five star review on iTunes, it always helps!
Support us on Patreon! Get an exclusive pre-show, early access, your SEGA memories played at the end and more!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
SEGA Talk is back, and with our return we thought we’d cover a very important game in SEGA’s history. On this episode we discuss the 1999 SEGA Dreamcast classic Shenmue! George and Barry discuss the game’s history, the many innovative gameplay features and our own experiences playing the game.
In addation to the audio podcast, we are offering a special YouTube enhanced version of the show. We are still working out the kinks and feedback would be appreciated. If you like the show, make sure to leave us a positive five star review on iTunes, it always helps!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Support us on Patreon! Get an exclusive pre-show, early access, your SEGA memories played at the end and more!
On this SEGAbits Swingin’ Report Show podcast Barry is joined by Aki-At, developer of indie game Brock Crocodile, site contributor and one of the original three Swingin’ Report Show hosts, to interview Matt Phillips the creator of the Mega Drive/Genesis indie game Tanglewood. Matt’s past experience includes work at Traveller’s Tales, Crytek and Deep Silver Dambuster Studios. Learn how Tanglewood came about and how one goes about making a new game on 30 year old hardware.
On this Swingin’ Report Show, Barry talks with Kiel Phegley. Kiel is the author of “Sonic and the Tales of Terror” and the Sonic The Hedgehog “Race Against Chaos Sticker Activity Book”, and is a freelance author who has worked with Penguin Random House and Marvel. Kiel is currently is a professor teaching writing and literature and was the news editor for Comic Book Resources.
We discuss how Kiel landed the Sonic writing job, his approach to books for younger readers, Sonic’s personality, his Sonic The Hedgehog fandom and his future projects!
On this episode of the Swingin’ Report Show, SEGA-16.com’s Ken Horowitz talks about his new book “The SEGA Arcade Revolution”. Ken walks through the history of SEGA arcade machines from the 1950s to today, highlighting key releases and discussing firsthand interviews he held with SEGA staff from the glory years.
The SEGA Talk podcast has its mighty return talking about the game with swords, dragons and a Golden Axe! On this episode of SEGA Talk we delve deep into not only an arcade smash hit, but also a early SEGA Genesis/Mega Drive classic. This is Golden Axe! On this episode George and Barry discuss the game’s history, our exposure to the game and for the we are offering a special YouTube enhanced version of the podcast. We are still working out the kinks and feedback would be appreciated. If you like the show, make sure to leave us a positive five star review on iTunes, it always helps!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
If you want to support this type of content, you can check out our Patreon!
On this episode of the SEGA Talk Podcast we cover one of the most important SEGA Genesis/Mega Drive titles ever released. Sonic the Hedgehog, which was obviously the jumping pad for the Sonic mania craze of the early 90s. On this episode George and Barry discuss the game’s history, our exposure to the game and for the first time we are offering a special YouTube enhanced version of the podcast. We are still working out the kinks and feedback would be appreciated. If you like the show, make sure to leave us a positive five star review on iTunes, it always helps!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Welcome to another episode of our SEGA Talk podcast, where we pick a SEGA game and have a talk on various subjects regarding said game. On this episode we discuss SEGA-AM2’s iconic 3D fighter Virtua Fighter! George and Barry talk about the games’ development, success, and our personal thoughts on how the game has stood the test of time. If you are a big SEGA or Virtua Fighter fan, give the podcast a listen. You might learn a few new thinks regarding Virtua Fighter’s history and even if you don’t, its nice to support us… Right? Let us know what you love about Space Harrier in the comments below!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
The SEGAbits Swingin’ Report Show is back with returning guest Chris Tang! Chris is a game designer and gaming tournament champion, and was recently inducted into the International Video Game Hall of Fame. SEGA fans know Chris as the winner of SEGA’s Sonic & Knuckles Rock the Rock competition in 1994, and before that Chris was a finalist in 1990’s Nintendo World Championships. Since then, Chris has worked on games at Atari and Capcom, including Gauntlet IV, Primal Rage, Street Fighter III, Rival Schools and Power Stone. Chris is also the yearly announcer for the Tetris World Championships and originator of the BOOM! Tetris for Jeff meme.
Currently, Chris is hard at work on Flight Armor Project: STRIKE HARBINGER (working title – subject to change), a new game inspired by classic SEGA titles like Space Harrier. The game combines the fast paced forward flying gameplay of Space Harrier with the RPG and combat elements of Phantasy Star while utilizing a unique arcade control structure that evokes Virtual On. The game is developed by HitSparks Games, and features the work of senior artist Kiyoshi Okuma, whose past work includes Gauntlet: Legends, World Series Baseball 2K2, The Sims 2 and Darkspore.
I sat down with Chris for an update on the development of Flight Armor Project: STRIKE HARBINGER, including the incredibly fun two player mode, and to discuss more of his past career, his work as an announcer for the Tetris World Championships and his recent induction into the International Video Game Hall of Fame.
On this episode we chat with Tee Lopes, composerforSonic Mania, who answers our burning questions about his career before working on a SEGA game, how he landed the Sonic Mania job, and how one goes about composing for video games. We also try to get some soundtrack secrets out of him, and we’ll let you be the judge on how well we did. If you loved the music of Sonic Mania and are a video game soundtrack aficionado, or if you just like an hour of video game chat, this episode is a must listen!
We’re back! SEGA Talk turns its high beams on and takes a closer look at SEGA AM3’s classic arcade and Dreamcast game Crazy Taxi. Despite its seemingly simplistic premise, Crazy Taxi offered up a lot of depth and has seen a long and successful history as a franchise with games still being released as of 2017. What are our memories of the game? What was the development history? How do the in-game cabbies compare to real life cab drivers? All this and more is talked about on SEGA Talk!
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
In this episode we are joined by Tyler of Screaming Villains, who is developing the upcoming Night Trap 25th Anniversary Edition set to release to PlayStation 4, Xbox One and Windows PCs, with a limited physical run exclusive to the PS4. Tyler discusses how the project began, how the game differs from the SEGA CD and SEGA CD 32X versions, what new features fans can expect from the game and what future plans he hopes to have in the world of FMV games and beyond! Keep your ears peeled for some exclusive reveals, but watch out for those Augers!