Japan’s next Nintendo 3DS SEGA classic is After Burner II

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While the West is still enjoying SEGA’s weekly releases of 3D arcade and Genesis titles for Nintendo’s 3DS, with 3D Ecco the Dolphin and 3D Galaxy Force 2 releasing this week, Japanese gamers have the next wave of 3D classics to look forward to. Releasing December 18th to Japan is the arcade classic After Burner II, which features many of the same features that made 3D Space Harrier and 3D Hang-On so great. Players can expect 3D gameplay, reproduced arcade cabinet graphics and sound effects, stage select, the ability to save the game at any time, varying degrees of difficulty, a music test, and several control and screen settings. Check out the official 3D After Burner II site for more images and details, no announcement has been made for a Western release but once we hear something we’ll be sure to share it.

Thanks to forum member NiGHTS for the tip!

Persona Q: Shadow of the Labyrinth announced for 3DS

Yup, it’s another Persona 3/4 spin-off game! Persona Q: Shadow of the Labyrinth will be coming to 3DS on June 5th 2014 in Japan. This game will be similar in gameplay and style to the Etrian Odyssey games and is also being directed by Daisuke Kaneda, who previously worked on Etrian Odyssey 4.

Sonic Lost World demo arrives in the U.S. eShop

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Never say never, Sonic Lost World demo for both Wii U and 3DS hits the store today. What does this mean?  Well, it means that if you live in the United States you can try out Sonic Lost World for both Wii U and 3DS. The Japanese gamers have had the demos since early last month, lucky them!

Expect a SEGAbits review for Sonic Lost World to be posted soon.

Review: Sonic Lost World (3DS)

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Another major Sonic game has been released on a home console and with that, another portable version is put out by DIMPS. This time however, DIMPS will be dealing with Sonic in a full, 3-D world with all new controls and an emphasis on platforming instead of speed. DIMPS’ attempts in the past at making portable versions of Sonic console games have been fairly mediocre. Sonic Colors DS was flat out dull and Sonic Generations 3DS relied on its multiplayer and mission mode to be anything more than a rental. (I think I gave that game way too high a grade at the time.) This time however, DIMPS has actually been getting some praise for their port of Sonic Lost World with some claiming it to be the superior version. While I disagree with that, it really seems like DIMPS did their best to make a solid 3-D Sonic game that does in fact, improve over the Wii U version on some respects, but has some serious flaws as well. Read on to see why Sonic Lost World has some of the best highs and worst lows of any portable Sonic game.

Check out the Sonic Lost World US commercial


As a SEGA fan, I love a good SEGA ad. I don’t know why, but they just stick with you. Everyone remembers the catch phrases like ‘Welcome to the Next Level’ and ‘SEGA does what Nintendon’t’.

So here is the new commercial airing in the United States for Sonic Lost World. Like? Dislike? Let us know what you think in the comments.

Sonic Lost World Wii U and 3DS launch trailers arrive – game out now in Europe, out October 29th in the US

SEGA has released a pair of trailers for Sonic Lost World, out now in Europe and releasing October 29th in the United States for Nintendo 3DS and Wii U. The embargo has lifted and reviews have been pouring in, and if you frequent any gaming forum you’ll know that reviews are quite varied. Sonic Stadium has been building a handy review list, with Famitsu, Nintendo World Report, Games Radar, The Guardian, GamesReactor, Digital Spy, GameTrailers and (gasp!) Destructoid all giving favorable reviews in the 9 to 7/10 range. Sites including IGN, Gamespot, Joystiq, Gameinformer, Edge and Eurogamer fall in the negative end of the spectrum with reviews ranging from 5 to 4/10. As SEGAbits is largely based in the US, expect our full reviews for both versions early November.

While reviews are an important gauge for consumers to figure out if a game is worth their money, it’s important to READ the reviews and not just go by the final tally. Should a demo release before the 29th, play the game for yourself or speak with friends. I’ve always found firsthand experience or the words or a trusted friend to be far more reliable than some guy on the internet. And yes, I realize the irony in that you’re probably reading this from me, some guy on the internet.

After the break, check out the 3DS trailer.

Sonic Lost World official site reveals World names and Color Powers

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The official website for Sonic Lost World has expanded to reveal the names of the seven worlds featured in the game as well as the eight color powers players will be able to utilize. Interesting to note, the game looks to be going with the Mario naming convention of “Worlds” for the stages that have typically been labeled as “Zones” or “Action Stages” in past titles. Meanwhile, “Zone” replaces “Act”. We haven’t heard an official reason for this from SEGA, but my guess is that each “World” features very unique “Zones”. Frozen Factory, for example, has a snow stage and a casino stage. Both are very different, so they’re not so much different acts of the same Zone but are rather their own Zones in and of themselves. Confusing, but it makes sense if you think about it.

After the break, SPOILER ALERT, it’s the World names and Color Powers.

Puyo Puyo Tetris trailer solves the ‘how it plays’ puzzle


We announced that SEGA was planning the ultimate puzzle crossover earlier this week and now we have a trailer (above) of the game in action. Knowing that both Puyo Puyo and Tetris have their own rules, how would SEGA combined them? It seems that one player will be able to play either Puyo Puyo rules or Tetris rules or vice versa.

As far as the trailer go, it is really in the vein of ‘Puyo Puyo’ with bright cheerful tone that reminds us of Puyo Puyo Fever. At TGS SEGA showed off ‘swap mode’ that will have players switching between Tetris and Puyo Puyo games or the option to play Tetris vs Tetris/Puyo vs Puyo. The game is set to release in Japan on the Playstation 3, Playstation Vita, Nintendo 3DS, and Wii U sometime next year.

Famitsu reveals Puyo Puyo Tetris for Playstation and Nintendo platforms

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Yes, that’s right puzzle fans. The “Mario & Sonic” of puzzle games is coming.

Famitsu reports that a Puyo Puyo Tetris game is due out in 2014 for PlayStation 3, PlayStation Vita, Nintendo 3DS, and Wii U. This wouldn’t be the first time SEGA has been involved in a Tetris game. In 1989 SEGA developed and published Tetris for the SEGA System 16 and SEGA System E hardware. In 2000 the SEGA Dreamcast saw the release of The Next Tetris, a Tetris title that took advantage of the console’s modem for online gameplay.

Nothing more has been revealed of this unique collaboration, but as soon as we learn more we’ll be sure to share it!

New Hero Bank trailer shows off both combat and exploration elements

SEGA of Japan has released a new action-packed trailer for Toshihiro Nagoshi’s upcoming 3DS RPG, Hero Bank. The footage provides us with a good look at the cinematic battles, which appear to feature a mix of menu-driven and action-driven gameplay: though the trailer’s editing makes it tough to tell exactly what the balance will be. While the battle scenes are voice acted, it looks like much of the rest of the game’s dialogue will be handled through text boxes.

The trailer also shows that Hero Bank will include some exploration elements, with the main character shown wandering through locations including a city street and classroom. The anime-driven visual style reminds me (during the non-combat sections) somewhat of the look of Shun Nakamura’s Ryhthm Thief and the Emperor’s Treasure from last year, though thankfully Hero Bank will have explorable environments instead of a point and click system. The look and feel of the battles is reminiscent of Saturday Morning anime cartoons.

Specifics, especially with regard to Hero Bank’s combat system, are tough for me to judge at this point, as battles look to be text-heavy and as of now no Western release has been announced. The game is said to be targeting a younger audience, comes from Yakuza and Super Monkey Ball mastermind Toshihiro Nagoshi, and will be releasing on December 19th in Japan for the 3DS.

Sonic Generations 3DS to hit e-shop in two days, be priced at $29.99?

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According to Vernon Schieck on twitter, famous for being a ‘not-so-secret behind-the-scenes gaming tipper’, SEGA is going to release a digital version of Sonic Generations on Nintendo’s e-shop. Problem? They want to charge users the premium price of $29.99 for a old game.


Honestly, I know SEGA is capitalizing on new Nintendo 3DS owners that want to play a Sonic game before Sonic Lost World comes out later in the fall, but charging them a premium price isn’t how you do it.

How much do you think SEGA should charge for a digital version of Sonic Generations on the 3DS?

Bayonetta director interested in spin-off for 3DS starring Jeanne

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Platinum Games has just released The Wonderful 101 on the Nintendo Wii U, their first game with Nintendo and another game by Bayonetta director Hideki Kamiya. At PAX, Siliconera asked Kamiya if he would want to make a game on the Nintendo 3DS and Kamiya said he had two ideas for the handheld.

“Given the chance, I’d like to make a game based on Jeanne from Bayonetta. Something that’s not as big in scale. Something that’s portable, that you could play in quick sessions, where she’s a history teacher and the kind of fun things that could come out of a scenario like that.” –  Hideki Kamiya (Director of Bayonetta, The Wonderful 101)

So what was the second idea? Well, if you are an Okami fan, time to hit that jump button.

Summer of Sonic 2013 – Takashi Iizuka Interview

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Over the past few years the Sonic series has hit a bit of a renaissance, with Colours and Generations achieving relative success critically as well as commercially. Typically, just as this turnaround is achieved, the newest game shows signs of radical change to the 3D Sonic formula that had finally gained acceptance. Sonic Lost World’s new design is the kind of decision that means it’s always interesting to chat to Takashi Iizuka, the man at the top of Sonic Team today and the public face of the team. He’s always cheery and approachable, but you can never quite predict the answers you’ll get from him. Read on to find out Iizuka’s take on the limitations of Sonic’s previous 3D outings, what inspired the new design of Sonic Lost World and his view of differences between working in the USA and Japan!

Summer of Sonic 2013 – Sonic Lost World Impressions

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Summer of Sonic features an in-development game to play every year, usually for the first time to the public outside big industry shows like E3. This year, we got Sonic Lost World, on both Wii U and 3DS, making its debut in the United Kingdom.

First, a quick summary of what was on show. The rep told us this was the Comic-Con build, so for the few Americans in the audience who were there, we played the same game you did. There were three Wii U demo pods and six 3DSes running. On the Wii U game there were 4 levels available to play: Windy Hill, Desert Ruins 1 (styled with a small letter S shoe-horned in between the s and the e on the title card to make Dessert – a pun on the fact it’s a candy/sweets level), Desert Ruins 2 (an auto-run level through honey combs) and Frozen Factory (the Sonic 2-styled casino level). On the 3DS, there were 3 available choices – a Windy Hill tutorial level, Windy Hill 1 and Desert Ruins 2 (here, an Egyptian-themed puzzle level with moving around of blocks & balls). We tried to play as much as possible, bearing in mind that because of queue lengths there was a limit of one level per person. Those of you who recall back to Summer of Sonic 2010 may remember we did a look at Sonic Colours‘ debut – this time we have opinions on the game not just from myself but several Sonic Retro forum members, so read on to see what we thought!

ESRB rates Sonic Lost World E10+ for ‘aggressive language’

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The ESRB has finally posted its rating for Sonic Lost World and it decided that the game is rated E 10+, for ‘aggressive language’.  Before you freak out, its not that big of a deal, check out some of the lines they consider ‘aggressive’ below.

Rating Summary: In this action platformer, players control Sonic the Hedgehog as he attempts to stop an evil villain’s plans. As players zoom through fantastical landscapes, they collect items (e.g., gold rings and power-ups), avoid hazards, and use spin attacks to defeat robotic enemies; enemies break apart amid colorful explosions. During gameplay, characters sometimes use aggressive language (e.g., “You’re going home in a box,” ‘I’m going to skin you alive,’ and ‘I long for death’s cold embrace.’). Cutscenes also depict laser fire and explosions, as well as dialogue that references violence (e.g., “I’ll get fat from eating your black hearts,” “One second you’re contemplating genocide,” and “As long as I can still strangle a Zeti, my hands are fine.”).

What are your thoughts?