RGG’s New Virtua Fighter Project – Battle System & Gameplay Rules Revealed At Tokyo Game Show

SEGA & RGG unveiled new information on the battle system and gameplay rules for the brand-new entry in the “Virtua Fighter” series, the New VIRTUA FIGHTER Project. Additionally, an archive of the Tokyo Game Show presentation is available to view, including a short teaser of the game.

This game offers two distinct battle rules to suit different playstyles and preferences:

  • Standard: Victory is determined by either depleting the opponent’s health or causing a ring out. By default, matches are won by taking 3 rounds.

  • Uprising: A completely new battle rule that introduces dynamic momentum-shifting opportunities, offering a new gameplay concept that stands apart from standard rules.

The game also features three groundbreaking battle systems that drive the evolution of the series:

  • Break & Rush: This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A ”broken” status carries over across rounds, creating a tactical layer that adds depth and tension to every match.

  • Stunner & Stun Combo: Introducing a new strike technique called the “Stunner,” this system unlocks a fresh combo mechanic that emphasizes fluidity and realism, without requiring complex inputs.

  • Flow Guard: A stylish new defensive mechanic, the Flow Guard system emphasizes fluid motion and visual flair. Working in tandem with the Break & Rush system, it introduces dynamic shifts in offense and defense across a variety of combat situations.

We also got another small glimpse of the new character towards the end of the presentation. Could it be a new protagonist for New Virtua Fighter Project’s story mode? Let us know your thoughts on the presentation below!

Project Sakura Wars Release Date announced for Japan and more info on gameplay

SEGA has finished their recent Sakura Wars Imperial Theater Propaganda Department Report stream by showcasing character theme songs, new characters (Shanghai Kagekidan members, Shaolong and Yui), and a battle system vastly different from the original Sakura Wars games.

While the previous entries used a traditional turn-based battle system, Project Sakura Wars seems to use a different approach with more of a platforming and hack/slash combat style game play. You can check out the game play in action here.

SEGA has also announced that the game will be released in Japan on December 12, 2019 with pre-orders to be available with a special PS4 Theme, and the limited edition will have a soundtrack with over 60 songs from the whole series, and an artbook.

A upcoming fan event will also take place on August 21st for Japanese players to get their first hands on Project Sakura Wars. Check out screenshots of the new characters and battle system right after the break!

Project Sakura Wars Battle System Gameplay to debut in official live stream on July 25th

SEGA will be hosting a second live stream of the ‘Sakura Wars: Imperial Theater Propaganda Department Report’, and will demonstrate the battle segments of the game and more public information on Project Sakura Wars. The live stream will premiere on July 25th from 20:00 JST to 21:30 JST (4am-5:30am PST) on YouTube and Periscope.

The stream will feature:

– Tetsu Katano (Project Sakura Wars producer)
– Nao Yue (SEGA, director of SEGA Games Corporation)
– Mami Yamashita (assistant MC)

If you can’t make it to the stream, SEGA will have it uploaded to their YouTube archives and we’ll keep you posted on more news regarding Project Sakura Wars as they come by.