Fanmade, open source Doom 64 port for Dreamcast now available to download

 

We’ve all heard about Doom and how it can be made to run on just about everything (Including Dreamcast), but now it’s Doom 64’s turn for a Dreamcast port, thanks to fan developer JNMartin (@falco_girgis on Twitter). JNMartin has been working hard on a new port of quasi-sequel Doom 64, originally released for the Nintendo 64 in 1997. He continues to work on it now, with the above video being his latest progress showcase as of this writing. The port is now available and open sourced, so anyone is free to help develop the port as well as download and try it for themselves.

The game isn’t totally complete yet, with many assets missing, such as the HUD and certain enemies and sounds, but being able to run the game at all on Dreamcast is an incredible feat already. It even runs at a smooth and stable framerate. It shows that developers who love the Dreamcast are capable of doing amazing things with the hardware to this day.

Dare to journey past the break for a link to the latest build and instructions on how to play.

This is Saturn Rips n’ Tears some huge guts, with DOOM on SEGA Saturn

Halloween is upon us; and so Tracker returns to delve into hell, with id Software’s classic first person shooter, DOOM!

The SEGA Saturn port of DOOM has received heavy flak over the years for being an awful port of the classic shooter. Is it really that bad? Tracker sets out to rip and tear his way through the game to find out.

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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Classic SEGA Ads: Doom 32X helps butchers keep their mind off work

 

Alright, we haven’t been too kind to SEGA’s marketing campaign for the 32X, so I thought it would be great to end things on a high note: the Doom ad. The Doom ad is fucking awesome, embodying everything that was great about SEGA marketing in those days.

Is it edgy? Yeah. Does it match the tone of the game? Hell yeah. Does it make you want to go out and buy the game? Fuck yeah. Doom was known for being a gory, violent, bloody game, and on the higher difficulties it could be a hell of a meat grinder. Placing it in a slaughter house, with lots of kid friendly gore and even an actual meat grinder? Having butchers who are surrounded by real gore every day talking about how intense the violence in Doom is? Genius. This is an ad that understood its product and knew how to sell it, easily making it the best 32X ad SEGA’s produced. It’s simple, smart and doesn’t get into any of the distracting weirdness or camera mugging of other ads. Most importantly, this ad didn’t just tell, it showed, something every other 32X ad failed to do.

So enjoy, and be sure to tune in next week, as we start taking a look back at a considerably better advertisement campaign for another, more successful SEGA platform…

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