Gley Lancer remake “Gley Lancer: Overdrive” announced for modern platforms and Neo-Geo

If you tell me in the comments section that you saw this coming, you’re lying. QUIT LYING!!

The classic, once-Japanese exclusive Genesis/Mega-Drive shooter Advanced Busterhawk Gley Lancer (1992) is getting a remake for, of all systems, the Neo-Geo, fully licensed by Gley Lancer’s current rights holder Extreme. The game is a reimagining of the 16-bit classic adapted for both the Neo-Geo AES home console and the Neo-Geo MVS arcade hardware. This same remake will also launch on modern consoles and on PC via Steam. News of this comes from Gematsu.

Sounds like a blast, doesn’t it? Have a look past the break to find out more.

Sega Rally Championship 2 finally playable online again thanks to Dreamcast Live

The new servers for online Dreamcast games keep coming this year and they don’t stop coming and they don’t stop coming.

Sega Rally Champion 2 finally has its online multiplayer functions restored thanks to Dreamcast Live. Players can once again take their off-road racing chops online thanks to Shuouma getting it all up and running for the first time in a long while, hot after restoring online modes to games like Bomberman Online, Hundred Swords, and even Propeller Arena.

You’re probably thinking “Wait a second, Big Elk. Sega Rally 2 didn’t have online features.” You’re right, but much like Virtua Tennis (Another game Shuouma got back online), only the Japanese version of Sega Rally 2 had online multiplayer. It was stripped out of the international releases. Because of that, Dreamcast Live can only support the Japanese version of Sega Rally 2, which doesn’t have much of a language barrier anyway, thankfully. In fact, it even had a few exclusive cars that were also removed from the North American version for unknown reasons.

Now strap yourselves in and go past the break to hear more about this exciting development.

Badcomputer’s newest Master System shooter, “Razing Core”, is now available

Badcomputer is back with another modern shooter classic for Master System.

Razing Core is his newest game, now finalized and ready to purchase as a digital Master System ROM file. The game is a vertically scrolling shooter designed to stand toe-to-toe with some of the best games of its kind on that console. With multiple weapons available at all times, and various charge levels to power them up, you’ll have more than enough firepower for the many waves of enemies across seven levels, all with the level of graphical detail you’ve come to expect from Badcomputer after his last hit Master System game, Frontier Force. This game is supported by stellar music composed by Lovepenguin and art by Danmakuman. Speaking of art, it is also guaranteed to be free of AI generated art, cause Badcomputer is way too dignified to use that in his retro games unlike some developers.

Wanna hear more? Than vertically scroll on past the break and find out more.

Visual Genesis/Mega-Drive game creation software MD Engine releases today

Happy Labor Day, Sega fans. Now get to work and make us new Genesis/Mega-Drive games to play.

Who remembers MD Engine, the visual Genesis game creation toolkit being made by Two Black Cats, which was revealed last year? Now it’s finally come out. Originally only for Windows and Linux, the program has now expanded with Mac support, so the brightest new Genesis game visionaries have no shortage of options to start working on their new games. You can purchase a license for this program now on Steam or the Two Black Cats website.

There’s a lot of other new features under the hood that MD Engine didn’t have in its infancy last year. To hear more about it, go on ahead past the break and read more. It’s not like you have to do any coding to get there.

Capcom shuts down Sega vs. Capcom fan game

It is with great displeasure that I inform you all that the amazing fangame Sega vs. Capcom: The Next Level is gone now. Guess that means… Welcome To The Previous Level…

Indie developer 4Cyde Studios have received a formal Cease & Desist letter from Capcom, forcing them to take the game down and discontinue any further updates. Capcom, sadly, did not take well to them using their trademarks. The game is no longer available to download on the 4Cyde Studios website, but their YouTube page still has all their previously released videos on the game. If you downloaded the game before the takedown, you are free to continue playing it for as long as you can hold onto the game files. Sorry to any Linux users waiting on their build of the game, as it couldn’t be ready before the C&D notice.

4Cyde Studios have also put out a statement on YouTube addressing the situation, so go on ahead through the break to find out more about that.

New & improved Panzer Dragoon II Zwei remake demo now available for PC

Back in February, Forever Entertainment S. A. launched a demo of their upcoming remake of Panzer Dragoon II: Zwei and most players were, lets just say, not too impressed. Despite its obvious jump in graphical fidelity compared to the Saturn original, the game’s presentation was void of color, life, and detail and generally looked unfinished. Animations and effects didn’t look great either. It was just a far cry from the game’s original look and style and not a good representation of Panzer Dragoon at all. Fortunately, Forever Entertainment took feedback seriously and began introducing some major improvements to the game. They’ve even updated the demo to reflect these upgrades.

The new demo is now available free on Steam and GOG just as the old demo was. A release date for the full game has still not yet been announced yet, but we should all be glad the game didn’t release in the sordid state it was in previously. If you’re interested in the changes made from the last demo, you can go on ahead past the break.

UrbX Warriors 16-bit Edition for Genesis and Amiga comes to Kickstarter

UrbX Warrriors: The Lost City (16-Bit Edition) is now being developed for both the Genesis/Mega-Drive and the Amiga line of computers. The developers at Brazen Gameplay have taken to Kickstarter to fund this new game and to drum up excitement for it as they prepare to release it physically on both platforms.

The game is a classic arcade action style dungeon crawler. Up to two players can play together and enjoy a lot of fast paced action and an engrossing storyline. And much like last year’s hit new Genesis game Earthion, this game is also being made by old masters of game development who used to work on actual commercially available Genesis and Amiga games. They’ve come back now to show us all one more time how the games of old are made and just how glorious they can be.

If that sounds to you like something worth pledging some money to, then join us after the break to learn more.

The Golden Axe animated series debuts its first trailer

We’ve now gotten our first look at Golden Axe’s animated television debut with the reveal trailer of the series.

The new Golden Axe animated series, originally announced for Comedy Central, is debuting exclusively on the Paramount+ video streaming service on September 16th, 2026. The show was officially announced two years ago as a ten episode series written by Mike McMahan (Star Trek: The Lower Decks, Solar Opposites) and Joe Chandler (American Dad!), who also serve as executive producers alongside SegaSammy’s CEO Haruki Satomi, Sega’s president and COO Shuji Utsumi, and Sega’s own Toru Nakahara. Animation is being done at Titmouse. (Dang!, The Legend of Vox Machina)

The show will, indeed, be an action comedy featuring the original game’s trio of heroes, Ax Battler (Voiced by Liam McIntyre), Tyris Flare (Lisa Gilroy), and Guilius Thunderhead (Matthew Rhys), as they’re joined by a new character who is delightfully underpowered and underprepared and has no business being on an epic quest but the actual heroes let him tag along anyway cause reasons: Hampton Squib (Danny Pudi). The foursome are also, surprisingly, joined by Chronos “Evil” Lait (Carl Tart) (You know. From Golden Axe III (1996))

You can see the actual trailer below past the break. (That’s what we like to call this blue, highly clickable text down here that says “Continue Reading”, cause that’s what we do around here. And then you just read all of it, cause I worked really hard researching and writing. OH! But also, watch the trailer, please.)

Sega vs. Capcom: The Next Level fan game out now

Here’s a hot new fangame to file under “Awesome games that Sega won’t dare make themselves, for some reason.”

The highly anticipated fanmade crossover fighter “Sega vs. Capcom: The Next Level” has been released in its initial form on August 7th, 2026, but an update with more bugfixes was recently released the week after. One-man developer MadxRuler has released what they refer to as Season 1 of the game for free on the website of their studio, 4Cyde Studios, for PC and Mac. They’ll continue development in their spare time, doing balancing and bugfix updates, a Linux native port, and new characters and other content, but for now, the game features 10 characters, five from Sega and five from Capcom. The game takes elements from some of Capcom’s most beloved arcade fighting games of the past, including Marvel vs. Capcom, Tatsunoko vs. Capcom, Capcom vs. SNK 2, and Street Fighter III: Third Strike, while adding in unique mechanics of its own. Guess that means “Welcome To The Next Level.”

Wanna jump into the action? The answer lies in the heart of the article, which is right past the break here.

Sonic R singer, TJ Davis, launches Kickstarter for a Sonic Frontiers vocal track cover EP [Updated 8/15 Kickstarter Successful]


TJ Davis is apparently as big of a fan of Sonic’s Open-Zone game debut, or at least its music, as I am.

The legendary singer who lent her vocal talent to Sonic R and Metropolis Street Racer has marked her grand return to Sonic the Hedgehog music with a new EP featuring her own covers of some of the vocal tracks from Sonic Frontiers. The EP, titled “New Frontiers”, will feature reimaginings of four vocal tracks from the game as well as one new, original song inspired by the Sonic the Hedgehog community at large and their kindness and passion towards creatives like her who were part of Sonic at one point. The campaign is looking to raise £15,000 pound sterling (About $20,154 USD currently) in order to print various physical copies of the EP on CD and vinyl records, along with gauging interest in future physical musical releases. Maybe more Sonic and/or Sega themed projects will come of that?

The campaign runs until August 16th, 2026, and to help sell everyone on this EP, TJ Davis is also releasing new music videos for the five songs on New Frontiers weekly throughout the timeframe of the Kickstarter campaign. As of this writing, she has currently debuted her version of I’m Here on YouTube. Check in past the break to see that video and the other four, which will be added to the article as they are uploaded online. You’ll also find more info about the Kickstarter and a link to it, should you decide you wanna throw down some rings on it.

Sonic the Hedgehog’s 35th anniversary is today

The year is 1991. Movies like Terminator 2: Judgement Day- Hang on! You’ve read this before!

Today marks the 35th anniversary of the launch of the original Sonic the Hedgehog video game on Genesis/Mega-Drive. The game launched first in North America on June 23rd, 1991 and moved Genesis consoles off of retail shelves like no other game before or after. From that moment on, Sega and the rest of the world would be changed forever.

Sonic has gone on to be one of the world’s most beloved and recognizable video game icons, with an unforgettable and way past cool charm and personality that still wins the hearts of many. In all these years, we’ve seen him in platformers, puzzle games, racing games, fighting games, and even an interactive popcorn dispenser and a free mystery visual novel. He’s crossed over into movies, TV, comics, and with many other media franchises. He made many curious enough to try topping their hot dogs with chili, or to figure out what a hedgehog even is. Above all, however, his games are just loads of fun and still as playable now as they were the day they came out.

It’s difficult to imagine what the last 35 years could’ve looked like if Sonic never came into our lives, but can we be certain he’ll stick around for the next 35 years? Honestly, is grass green? Is water wet? Seriously though, go on past the break as we take a brief look at Sonic’s past, the influence he’s had on the world, and whatever the future holds for the world’s most famous hedgehog. Let’s do it to it.

Melodies Zone debuts massive fan remix album for Sonic the Hedgehog’s 35th anniversary

You ask even the most jaded Sonic haters out there if there’s one thing they like about Sonic games, and they’re most likely to say its the music. Sonic seldom has a lacking soundtrack to go with any of the games, and to celebrate the 35th anniversary of this beloved franchise, Melodies Zone has come back with a new album of fan remixes of many of the most memorable songs throughout those 35 years.

Here, you’ll find a staggering 56 remixes from many known Melodies Zone composers like Hotline Sehwani, Lian Fort, Chief Takinawa, and Pixel Boy, as well as many brand new artists. Most of the games from the entire series are represented here, from the original game that started it all up to Sonic Racing: Crossworlds. Most of the remixes are relaxing, downtempo lo-fi, jazzhop, and chillhop, serving as perfect background tunes for relaxing or working with comforting memories of enjoying your favorite Sonic games to get you through the day, but there are a couple from a variety of more high energy music genres such as metal, drum & bass, and future funk to compliment a workout that Sonic himself would find fulfilling.

Sounds like a good listen? Come on in past the break and get ready to juice and jam.

Cuphead spin-off Mighty Cuphead Adventure being developed for Master System

In all the excitement from this year’s Summer Games Fest and other new game showcases this June, you might remember an announcement being made that two new Cuphead games were in development by the creators of the award winning original game, Studio MDHR. The first is a new, hand-drawn adventure very much like the beloved original game, which is still a ways away in development as of this writing. The other game, which is clearly much closer to completion, is an 8-bit spin-off called Mighty Cuphead Adventure, but what might not be apparent right away is that this is a Master System game, not an NES game as many were quick to assume. (Pay close attention to the console and controllers in the above trailer.)

We could hardly believe it ourselves, but it’s true. Mighty Cuphead Adventure is coming soon as a game you can play on your Master System or anything else compatible with Master System games. It will also be available on modern consoles and PC as well, but the small team working on this at Studio MDHR is making it as a Master System game first and foremost in Assembly code. They’re also committing to an eventual physical cartridge release for original Master System consoles and compatible consoles.

Sounds pretty crazy, and the best part is that this was a longstanding dream for the Cuphead developers, which they never gave up on. To find out more, pour a cup of your favorite beverage and adventure on past the break to see what I mean.

Rune Jade is brought back online thanks to Dreamcast Live

Goodness, that’s five for five with Dreamcast Live this year. Give me some room to breathe in between articles here.

Rune Jade has now been brought back online thanks to Dreamcast Live. This obscure Japan-exclusive online RPG got its internet multiplayer features restored by Sh- wait, wait. Nope. It was just flyinghead who got the new servers on this game up and running by himself this time. Anyway, the game is finally about to fulfill your online multiplayer dungeon crawling itch once again since its servers were shutdown 25 years ago.

Chances are many of you might not be familiar with Rune Jade. You’d be surprised that this game beat Phantasy Star Online to market by a couple of months, making this the first MMORPG on Dreamcast instead of PSO, but its online servers didn’t last as long as PSO’s did. You can find out more right after the break.

Bomberman Online finally playable online again thanks to Dreamcast Live

BOOM! Here comes the BOOM! Ready or not! Here comes the boys from Dreamcast Live with a new update!

The Online part of Bomberman Online is finally truthful once again as Dreamcast Live has restored the online multiplayer modes of this Dreamcast classic. This comes from the familiar Dreamcast Live heroes Shuouma and flyinghead, along with a new face named Farkus. Just like when they restored Outtrigger and Speed Devils: Online Racing, Shuouma had started the process himself years ago only to hit an insurmountable wall. Like those other times, flyinghead would continue his work years later, but this time Farkus gave him some help, too, and the rest is history. Now that the fuse on this candle is lit, you can enjoy some nostalgic online Bomberman action on your Dreamcast after 23 years since its original servers fizzled out.

With that out of the way, come with me past the break and you can hear some more info about this game and how it works online.