SEGAbits Plays Episode #4: Alien: Isolation

SEGAbits Plays returns with a brand new game from SEGA and The Creative Assembly, Alien: Isolation! In this episode, George takes Barry into outer space where Amanda Ripley uses whatever she has at her disposal to duck, dodge, and fight a lone xenomorph. A killer alien isn’t the only enemy out there, as George and Barry encounter dangling electrical wires, annoying old bald men, and trigger happy humans.

Alien: Isolation is out now on PC, Playstation 3, Playstation 4, Xbox 360, and Xbox One. Like this video? Subscribe to the SEGAbits YouTube channel.

SEGA in the Media: The Price is Right for a Sega-Vision in 1977!

Way back in 2011, we featured an article on the Sega-Vision, a big screen projection TV sold to consumers in 1977. While a post I made at SEGA Memories detailed patent drawings from 1976, and our post in 2011 featured the commercial, today we have another bit from the Sega-Vision’s past! Courtesy of a reader named Matthew, I was linked to a YouTube upload of a full episode of The Price is Right taped on June 29, 1977, and guess what item appears? If you guessed the Sega-Vision, you’d be right – or is that the “Seega-Vision”? Unfortunately for our lucky contestant, she wasn’t so right. In fact, she was wrong and lost the item when it came to guessing the retail price. Thankfully, as SEGA fans we finally get to know the retail price of a Sega-Vision in 1977: $1,895.

SEGAbits boosts to New York City for Sonic Boom 2014 – videos, photos, & impressions

SEGA’s Sonic Boom event took place this past Saturday in New York, and SEGAbits was there! Before I run through the day’s events, I want to thank SEGA, all the special guests, and the attendees for making the whole event a memorable experience. I know it was a big deal when SEGA chose to host last year’s event in St. Louis, but I can only imagine that planning this year’s event in America’s most populated city from the other side of the country was a lot of hard work on the part of SEGA. Thankfully, the hard work paid off. Within the span of five hours, SEGA treated guests to gift bags, autograph signings, game demos, live music, and both scripted and unscripted entertainment – and despite a large turnout, there was room to walk about and enjoy just about everything the event had to offer.

My Life with SEGA cranks up the Aerosmith and plays SEGA Saturn’s Revolution X

Time to get back in the saddle, rockers, because the New Order Nation has declared war on everything we hold dear: rock music, movies, video games, sex and red meat….

Good lord, it sounds the “Moral America” in Escape from L.A.

Anyway, the oppressive New Order Nation, led by Head Mistress Helga, has abducted Aerosmith (no shit, folks). Now it is up to A.J. Rosa and Erica Winter to save 90’s pop culture. 1996 is gonna’ EXPLODE!

All kidding aside, this gimmicky arcade rail shooter was first released in 1994 and ported to several gaming consoles of the day, including the SEGA Genesis, SNES and PlayStation. While it claims it was a “#1 arcade smash hit”, Revolution X received a lukewarm to negative reception upon its release.

But how can this be?! It has AEROSMITH! There’s guns! There’s hot chicks in bikinis! There’s blood! How can this game suck?!

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Swingin’ Report Show #71: Phantasy Star Online with Susan Arendt & James Mielke

Dreamcast Month comes to an end at SEGAbits with a special episode of the Swingin’ Report Show podcast in which we celebrate one of the most memorable Dreamcast games – Phantasy Star Online.

Joining Barry and George on this episode are two gaming industry greats! Taking a telepipe to the Pioneer 2 is Susan Arendt – Managing Editor of Joystiq.com, former Editor-In-Chief at The Escapist, and former contributor to GameShark, Shojo Beat Magazine, and Wired. And back from busting a blue rappy it’s James Mielke – Founder of BitSummit, former Editor-In-Chief of Electronic Gaming Monthly and 1UP.com, and former producer at Q Entertainment and Q-Games.

Join us for a special round table looking back on PSO, from pre-release hype, to launch, and memories of the many versions and episodic sequels. As a bonus, James reveals that he has an army of super soldiers and he shares some inside info on where Phantasy Star Online 2 is at in English translation and what may be holding up a Western release.

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This is Saturn puts out some fires in Burning Rangers for the SEGA Saturn

After a month or two away, This is Saturn strikes back with Burning Rangers, another cult hit from Sonic Team!

Burning Rangers remained considerably obscure upon release, being one of the final games released for the Saturn in the UK – this also makes UK copies quite rare. Is it really a hidden gem, or does it deserve to stay buried in the blaze?

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

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Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.

My Life with SEGA crosses streams with Ghostbusters for the SEGA Genesis

My Life with SEGA ain’t afraid of no ghosts as AJ crosses streams with Ghostbusters on SEGA Genesis! 30 years ago, Ivan Reitman delivered one of the best films of 1984, starring Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson. It was brimming with laughs, action, and some of the best visual effects of the day.

24 years ago, Compile and SEGA delivered a side-scrolling platformer for the fresh-faced 16-bit Genesis. Is it just as enjoyable as the film it’s based on, or is it just a great big….Twinkie?

Like this video? Subscribe to the SEGAbits YouTube channel. After the break, watch the My Life with SEGA Ghostbusters Master System review!

Swingin’ Report Show #70: SEGA Dreamcast 15th Anniversary Special with The Dreamcast Junkyard

This week on the SEGAbits Swingin’ Report Show podcast, Barry and George celebrate 15 years of the SEGA Dreamcast with Tomleecee and Aaron aka The Gagaman of The Dreamcast Junkyard.

Being from the UK, Tom and Aaron bring the unique perspective of what the SEGA Dreamcast launch was like in Europe. Topics include UK marketing, the delayed launch, games exclusive to the region, the official and unofficial magazines, the collecting scene, and Tom and Aaron’s thoughts on the US release. We also have a discussion on SEGA’s decision to change the red swirl to blue, and which region had the best box art.

You can follow Tomleecee and The Gagaman on Twitter, and make sure to visit The Dreamcast Junkyard, RetroCollect, and Lucky Hit!

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My Life with SEGA experiences full-motion video magic in a Digital Pictures double feature

It’s a very special episode of My Life with SEGA where A.J. Rosa and his girlfriend Erica Winter play through some tried-and-true SEGA CD “classics” produced by Digital Pictures.

First off, Erica is exposed to the horrifically cheesy 1992 panty-raid Night Trap for the very first time. Can she save the airhead teenagers from the dreaded Augers, or will she have to sit this one out in the S.C.A.T. mobile?

Second, A.J. takes the controls in the SEGA Club oddity Kids on Site. Yes, the full-motion video epic that gave youngsters of the 90’s a taste of the fun and exciting world of….construction?!

Grab your tennis racquets and hard hats, kids. It’s gonna’ be a bumpy game!

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Swingin’ Report Show #69: Night Trap ReVamped with Digital Pictures Co-Founder Tom Zito

Digital Pictures was a pioneer in the world of interactive full motion video, bringing a cinematic feel to games at a time when players were used to two dimensional sprites. Their titles, which included Night Trap, Sewer Shark, Corpse Killer, Supreme Warrior, the Make My Video series, and many more, spanned a number of genres and appeared on several platforms throughout the 90s. Now, their most famous title Night Trap is set to make a return to modern platforms with former Digital Pictures members leading the way. Director/co-designer Jim Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito have formed Night Trap, LLC and have established a Kickstarter initiative dubbed Night Trap ReVamped.

Tom Zito joins Barry on our latest Swingin’ Report Show to discuss the creation of Digital Pictures, the never released Control-Vision game console from Hasbro which was to use VHS tapes as cartridges (originally codenamed NEMO), Night Trap‘s releases both past and present, and his team’s plans for the Night Trap ReVamped Kickstarter. This episode is a must for retro SEGA fans and fans of innovations in the video game industry – give it a listen and be sure to check out Night Trap ReVamped!

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My Life with SEGA sees red in Mortal Kombat II for the SEGA 32X

The ‘shroom finally blows…. out its candles with the third and final part of the 32X Anniversary Special with a very special 2-Man Scramble that’s dripping with blood. Oh yeah, it’s Mortal Kombat II.

In 1993, this critical and commercial treasure spread faster than herpes in a whore house. After having been unleashed in arcades across the planet, Mortal Kombat II soon spread to nearly every single home console/handheld available at the time. Even though SEGA’s ill-conceived 32-bit add-on went the way of the Virtual Boy in less than a year, its port of the Midway smash is still well regarded to this day….

Is this port a flawless victory? Find out with AJ, Mickey Mac, and newcomer, Erica Winter, before we open presents.

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25 years ago today, the SEGA Genesis ushered us into the next level of gaming

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While we’re in the midst of 32X Month here at SEGAbits, we’re momentarily removing the black plastic mushroom to pay tribute to the console that changed how SEGA was perceived in North America – the SEGA Genesis. While the Master System failed to make a dent in the US market, SEGA’s Genesis (known as the Mega Drive outside of North America) hit the scene with jaw dropping graphics and impressive stereo sound capabilities. In the early days before Sonic the Hedgehog, marketing highlighted all the things Genesis did that Nintendo did not – more eloquently phrased as “Genesis Does What Nintendon’t!”. Rather than focus on their stable of characters, early Genesis ads featured celebrities such as Michael Jackson, Pat Riley, Buster Douglas, and Joe Montana – all who appeared in their own Genesis games.

When SEGA of America leadership made the transition from Michael Katz to Tom Kalinske, emphasis returned to in-house characters with the establishment of Sonic the Hedgehog as the company mascot, relaunching the Genesis with a new campaign and video game star. From there the console wars heated up, and thanks to the efforts of SEGA employees, SEGA attained 65% of the market in North America for period of time, making Nintendo number two. If you’d like to hear the story of the console wars from the men and women themselves, we urge you to watch the Console Wars panel that we had the honor of attending and recording at this year’s San Diego Comic Con.

My Life with SEGA goes back in time to play BC Racers on the SEGA 32X

Welcome back to the 32X birthday celebration! This week, A.J. Rosa and Mickey Mac burn….ummm, rubble? Yeah, on the mean streets of “Bedrock”, or wherever the Hell it is, in BC Racers for the 32X! Developed and published by Core Designs and first released on the Sega CD, or Mega CD for those across the pond, though it was later ported to the 32X. While it does take place in the Chuck Rock universe, the narrative is virtually meaningless to our dim-witted duo….

It’s all about that need. The need….for SPEED! Sure, we’ll go with that.

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Review: Crazy Taxi: City Rush (iOS)

Free-to-play games can be hard to get right. They can either block customers from playing until they pay up or give them too much, making the grinding easy and fun which kills any reason to buy anything. The free to play approach on Sonic Jump Fever and Crazy Taxi: City Rush couldn’t be more different. Sonic Jump Fever is all about the high score by having you follow your Facebook friends and compete with them on the leaderboards. Sadly, the only way to get the best scores is to have that one rare chao that kills all of your enemies, Use your hard-earned in-game currency on items like power ups and more powerful characters, and have an energy bar that depletes super fast.

All of this forces you to pay-to-win, requiring you to pony out dough just to compete with your friends. This may be a free to play game, but I’ve spent $14 on Sonic Jump Fever. Curse you Sonic Stadium’s Adam Tuff and your super-high scores! In Crazy Taxi: City Rush, the “fare” is much more fair and just a better game all around. Read on for why this is one of the better ways to make a free to play game.