Lizardcube’s Art/Creative Director, Ben Fiquet, explains how Streets of Rage 4 came to be

 

After the recent release of Streets of Rage 4: Mr. X Nightmare, Lizardcube’s Art/Creative Director, Ben Fiquet, explains how the Streets of Rage project came to be after finishing Wonder Boy on his latest blog post.

The blog post contains early artwork/animations and screenshot mock-ups of a remastered version of Streets of Rage 2 and an earlier version of Streets of Rage 4 along with details on how the project was greenlit by SEGA of Japan and his experience working with Guard Crush, Dot Emu and several composers together on the game. Check out Ben’s blog to see cool concepts on Streets of Rage 4.

Streets of Rage 4 DLC “Mr. X Nightmare” finally make Shiva playable

Ever since I was a mere child and laid my eyes on the badass ninja guard for Mr. X, Shiva, I wanted him to be a playable character. Now, the wait is over, Streets of Rage 4’s first DLC pack “Mr. X Nightmare” has confirmed he will be the third playable character.

As we know the other two playable characters announced were Max Thunder and Estel Aguirre. Sadly we don’t have a release date for the DLC, but we do know its coming out sometime this year.

Streets of Rage 4 physical edition pre-orders live, soundtrack composer revealed

Streets of Rage 4 physical editions for PlayStation 4 and Nintendo Switch are now up for pre-order at Limited Run Games. Dotemu, Lizardcube and Guard Crush Games have also revealed the main composer for the game. Olivier Derivière, who worked on soundtracks for A Plague Tale: Innocence, Assassin’s Creed IV: Black Flag, Dying Light 2 and more. The soundtrack will also feature several guest musicians, with new contributions from Scattle (Hotline Miami 1 & 2), Das Mörtal (Hotline Miami 2), XL Middleton, and Groundislava. These join the already announced guest artist Yuzo Koshiro, however a bit of bad news as Hideki Naganuma has been announced to no longer be able to contribute to the soundtrack due to scheduling issues.

Still, the game looks and sounds great and we can’t wait to get our hands on a physical copy!

Streets of Rage 4 introduces Floyd Iraia and will feature Online & Local Co-op

DotEmu has released the new character trailer for Streets of Rage 4 by introducing Floyd Iraia, who is the last playable character to be announced for the game and dishes out hard hitting attacks and grappling movesets with his mechanical arms. Here’s is a description of the new character:

“Meet Floyd Iraia, the last Streets of Rage 4 playable character, who dishes out serious damage with his incredibly strong cybernetic arms. Although Floyd’s movement and health recovery are slower than most, he boasts the longest reach among the playable roster and tremendous power, ensuring any combo he puts an enemy through will be devastating.”

Streets of Rage 4 will also feature two co-op mulitplayer options: 2 Player Online and 4 Player Local Co-Op. 4 Player Local Co-Op would be featured for first time in the series.

Streets of Rage 4 will be making its way make its way on to PC, Xbox One, PlayStation 4 and Nintendo Switch in Spring 2020.

Streets of Rage 4 ‘Behind the Gameplay’ video ensures classic fans to stay excited

The publisher behind Streets of Rage 4 posted up a “Behind the Gameplay” video allowing us to see the environment, people and tools being used to bring a ‘brand new’ ‘classic feeling’ Streets of Rage 4. One of the cool bits is around the 2 minute mark where they are playing the animation from Streets of Rage 4 side by side with Streets of Rage 2. They both move exactly the same, which will make Streets or Rage 4 have that heavy feel we all love in the originals.

Part of the video talks about the engine being used, which was created by Guard Crush Games, and how easy it is to modify things within the game. They even go into combos and we have the development team showing off Street Fighter III combos that inspired them? Is this game gonna get that crazy?