Developer Retrospective: A look back at the games of SEGA’s WOW Entertainment

WOW

When SEGA WOW Month began, we took a look back at the games of SEGA’s Overworks. While Overworks existed for only a short span of time before merging with WOW Entertainment, this month has made it very clear that Skies of Arcadia made a major impact on SEGA fans. But what of WOW Entertainment? Unlike Overworks, WOW managed to release a large number of games spanning different genres on different pieces of hardware. From sequels to classic franchises like The House of the Dead and Columns, to new franchises like SEGA GT and arcade oddities like The Typing of the Dead, a collaboration with Namco, and a dog walking simulator. While WOW Entertainment can’t be pinned down to one iconic title, they more than made up for this with an amazing library of games!

Join us now for part two of our SEGA WOW retrospective, in which we take a look at the many games of WOW Entertainment.

Art of SEGA: House of the Dead III

ArtofSEGAhotd3

House of the Dead isn’t exactly the most beautiful game series, but it still required a substantial amount of concept art in order to determine the design of the protagonists, enemies, and game play scenarios. Below is a load of concept art, provided by our sister site Website of the Dead. As usual, we won’t be posting everything they have, so be sure to check out their database here!
Also, remember to submit something to our art contest!

House of the Dead 4 for PSN took almost a year to port


So House of the Dead 4 is finally going to hit a home console, I have wanted a home version ever since I first laid eyes on it way back when SEGA released their ‘next gen’ trailer with Virtua Fighter 5 and (cough, cough) Sonic 06. The new PS3 port is built from the Lindbergh arcade board, the same board that runs Virtua Fighter 5, its supposed to make PS3 porting easy.

“It took almost a year to adapt The House of the Dead 4 for the console, from the initial game design to the product,” a Sega representative explained in an e-mail to Siliconera. “The main obstacles in converting The House of the Dead 4 from the Lindbergh board to the PS3 were the OpenGL and the data format conversion.  Also, the PS3 has only 256MB of RAM while the Lindbergh board has 1GB, making the conversion challenging.”

 “We did more than simply upscale the resolution to 720p. We brought the game render buffer up to 720p as well,” says SEGA “This makes the graphic quality and resolution far superior to all of the previous versions. In addition, we have re-made almost all of the UIs [user interface] in HD resolution.”

House of the Dead III recently made its way to PSN, featuring Move support plus a ton of unlockables. I want to say as an arcade fan, I’m glad SEGA is putting in work on these ports. I think SEGA has had a bad reputation due to their Genesis and Dreamcast ports. I’m glad they are willing to sit and make this title look spiffy on screen.

The Website of the Dead launches, prepare to suffer like G did


Kori-Maru from our forums has launched his newest blog and it’s all about The House of the Dead. He is striving to make his blog the number one go to site for all things House of the Dead, so if you guys have any feedback or would like to help him out, leave your comments in the comment box.

The Website of the Dead joins other fan sites created for a specific franchise. Like NiGHTSintoDreams, Shining Force Central and even an Outrun site. I’m a SEGA fan and I love these little sites that have fans that are passionate about the games and write tons of articles on little stuff most of us would miss. The House of the Dead III comes out on PSN tomorrow for $6.99, are you ready?