Sega Series – Hurt and Healed.

Disclaimer; What follows is the humble opinions of a Sega fan! You may not agree with these opinions, but that would just make you WRONG! 😉

I would usually argue that anyone still toting the ‘Sega makes crap games’ line needs a swift kick to the nuts. Not only because this all to common phrase is simply not true, but also because this must mean the person suggesting such a thing would have missed a lot of frankly brilliant Sega games released recently such as Yakuza 3, Valkyria Chronicles, Bayonetta, Phantasy Star Portable 2, Napoleon: Total War and After Burner Climax to name but a few released this year.

Not to mention, we often tend to forget forget Sega has a strong Arcade presents to uphold. Games like Border Break, Virtua Fighter 5: Final Showdown and Lets go Island are all quality games that have yet to see the light of day outside of a Japanese arcade.

I’m not here to talk about all of the things SEGA’s done right, though. Anyone who’s actually interested in good SEGA games can find that out for themselves. What I intend to talk about is how this misconception started and where it does have some grounds in truth. We’ll be looking at the games Sega really did mess up, how they were fixed and if they weren’t how I personally feel they could be.
So let’s start this ruckus!

Hit the jump for more of my ramblings.