SEGA News Bits: House of the Dead: Scarlet Dawn announcement reaction

The House of the Dead franchise returns with an all new arcade game in 2018! Titled House of the Dead: Scarlet Dawn, the franchise drops the “The” and the numbering and seemingly returns to the franchises roots, bringing things back to a mansion and reviving a classic enemy. On this SEGA News Bits, George and Barry are joined by Patrick aka Kori-Maru who is the owner of The Website of the Dead, a The House of the Dead fansite. Hear our reaction to this news, what we can glean from the screenshots and website, and what past interviews with the franchise developers can tell us about this new game.

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Swingin’ Report Show #90: Game Designer and International Video Game Hall of Fame Inductee Chris Tang

The SEGAbits Swingin’ Report Show is back with returning guest Chris Tang! Chris is a game designer and gaming tournament champion, and was recently inducted into the International Video Game Hall of Fame. SEGA fans know Chris as the winner of SEGA’s Sonic & Knuckles Rock the Rock competition in 1994, and before that Chris was a finalist in 1990’s Nintendo World Championships. Since then, Chris has worked on games at Atari and Capcom, including Gauntlet IV, Primal Rage, Street Fighter III, Rival Schools and Power Stone. Chris is also the yearly announcer for the Tetris World Championships and originator of the BOOM! Tetris for Jeff meme.

Currently, Chris is hard at work on Flight Armor Project: STRIKE HARBINGER (working title – subject to change), a new game inspired by classic SEGA titles like Space Harrier. The game combines the fast paced forward flying gameplay of Space Harrier with the RPG and combat elements of Phantasy Star while utilizing a unique arcade control structure that evokes Virtual On. The game is developed by HitSparks Games, and features the work of senior artist Kiyoshi Okuma, whose past work includes Gauntlet: Legends, World Series Baseball 2K2, The Sims 2 and Darkspore.

I sat down with Chris for an update on the development of Flight Armor Project: STRIKE HARBINGER, including the incredibly fun two player mode, and to discuss more of his past career, his work as an announcer for the Tetris World Championships and his recent induction into the International Video Game Hall of Fame.

Want more information on Flight Armor Project: STRIKE HARBINGER? Visit the official website!

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SEGA News Bits: Sonic Adventure & Sonic Adventure 2 Vinyl Announced

On this short but sweet SEGA News Bits, Barry takes a look at the newly announced Sonic Adventure and Sonic Adventure 2 vinyl from Brave Wave, which are due out this winter. Released separately and each containing two LPs, fans can expect a hand picked selection of the best tunes from each game. What tracks made the cut? What bonuses can we expect? Click play and find out!

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SEGA News Bits: Sonic Forces: Speed Battle Hands-On Impressions

The mobile tie-in game Sonic Forces: Speed Battle saw a wide release today, and after playing it for a few hours here are our hands-on impressions! How does it compare to games like Sonic Dash? Can fans expect any hints at what to expect in Sonic Forces? Give the latest SEGA News Bits video a watch and find out!

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Unboxing: Tokyo Game Show 2017 SEGA & Sonic Merchandise

Tokyo Game Show 2017 had a ton of awesome merchandise for sale and swag to give away, and in this SEGAbits Unboxing I dig through a package from SEGAbits writer Aki-At containing some TGS goodies! Items include exclusive Sonic Mania merchandise and swag advertising Yakuza Kiwami 2, Sonic Forces, Fist of the North Star and A Certain Magical Virtual-On.

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Classic SEGA Magazine Corner: Playboy showcases SEGA’s big screen television (safe for work)

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The death of Hugh Hefner reminded me of all the times Playboy crossed paths with my favorite pieces of pop culture entertainment, and while franchises like The Simpsons (Marge Simpson’s “photoshoot”) and Star Wars (Episode III’s Bai Ling) have had their day on the Playboy cover, SEGA fans have to dig a bit deeper. Back in the 70’s, SEGA had not yet entered the home console market as they were largely an amusement machine company. However, in the spring of 1977 (just prior to the Atari 2600 and around the time Star Wars hit theaters) SEGA debuted their big screen television Sega-Vision.

SEGAbits at Tokyo Game Show 2017: A Certain Magical Virtual-On Hands-On Preview

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What started seemingly as a one-off (potentially joke) crossover between a popular anime and SEGA’s Virtual-On has turned into a potential resurrection for the much-loved Virtual-On series.

The playable build I got my hands on started with a tutorial, where I got my first experience of A Certain Magical Index. Honestly it’s quite jarring to turn on a Virtual-On game and be met with what looked like high-school students talking in high pitched voices with a long-winded introduction to the game. The characters seem very out of place and different to the usual Virtual-On style and I was initially a little jarring. Thankfully when I got to actually control Temjin, I found the game surprisingly familiar. I still don’t like some of the new designs for mechs, but for the most part it manages to gel nicely with the old games.

Swingin’ Report Show #89: Sonic Mania – Tee Lopes, Composer Interview

On this episode we chat with Tee Lopes, composer for Sonic Mania, who answers our burning questions about his career before working on a SEGA game, how he landed the Sonic Mania job, and how one goes about composing for video games. We also try to get some soundtrack secrets out of him, and we’ll let you be the judge on how well we did. If you loved the music of Sonic Mania and are a video game soundtrack aficionado, or if you just like an hour of video game chat, this episode is a must listen!

You can learn more about Tee Lopes and follow his work by checking out his website teelopesmusic.com, following him on Twittersubscribing to his You Tube channel, and if you want the best possible aural experience of Sonic Mania make sure to check out the official vinyl (and included digital music download) from Data Discs.

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SEGA News Bits: SEGA Dreamcast 18th Anniversary Discussion

On 9/9/1999 the SEGA Dreamcast released in North America, and now 18 years later we’re still talking about it. On this SEGA News Bits, we celebrate the birthday of SEGA’s final home console by recommending the best exclusives, looking at the indie games released in 2017 and looking ahead to what indie games are coming in 2018 and beyond!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a like so it shows up on more like minded fans YouTube recommendations. You know, how that YouTube algorithm is.

Rez Infinite Review – Techno Enlightenment (PC)

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Rez is a one in a million game. A vision so confident, so bold, and so focused only comes around every decade or so. Released on the Dreamcast in late 2001 in Japan, ported for all regions on the PlayStation 2 in 2002, rereleased in HD for the Xbox 360 in 2008, remastered for VR on the PlayStation 4 in 2016, it’s now fully featured, fully formed on Steam and Windows in 2017. Rez Infinite may not technically be in the SEGA family on account of series rights apparently now owned by Enhance Games, but the legacy started with Tetsuya Mizuguchi’s concepts makes it only fitting to honor it here.

It’s a modern marvel, at once distinct, yet familiar; unique, yet clear in its inspirations; as awe-inspiring as it is clearly dated. Standing head and shoulders above its contemporaries in concept, presentation, and vision, no game comes close to it; before or since.

For the record before you hit the jump, there are certain features of Rez Infinite for the PC that I will not, and cannot review. Trance vibration is functional but I do not have the controllers for it, nor will I talk about the VR features of the game. The screenshots are also a lower res 720p than 1080p, apologies. Now, let us dive into synesthesia, and experience Mizuguchi’s masterpiece.

Night Trap 25th Anniversary Edition Review – The Definitive Package (PS4)

Night Trap is an odd little gem that has a cemented history in gaming. While the game has garnered mix reactions over the years, those that have played it will all tell you that its the leader of FMV games from the 90s, being one of the most popular games in the genre. 25 years after the initial release, Night Trap is finally getting a remastered port for modern platforms including PlayStation 4, PC and Xbox One. Today we give you our review of Digital Picture’s Night Trap, brought back to life 25 years later.

Sonic Mania Review – Classic Sonic Returns! (PS4, Xbox One, Switch, PC)

I have no doubt that many reviews released today for Sonic Mania, releasing August 15 to the PlayStation 4, Xbox One and Nintendo Switch and releasing August 29 to PC, will chart the ups and downs of the Sonic franchise, make mention of the recent Sonic Boom games, and make the assertion that Sonic has not been good for a long time. I also have no doubt that reviews like my own will smugly mention such reviews in an attempt to show how I’m coming at Sonic Mania from a more educated and informed place. Really, I just wanted an intro paragraph and now that that’s done we can get to what we’re all here for: my review of Sonic Mania!

Fastest Food Alive: Unboxing SEGA Forever Sonic the Hedgehog Gold Rings Cereal

Fastest Food Alive takes a look at a modern promotional item advertising something classic: SEGA Forever Gold Rings cereal! Made to resemble a box of cereal, complete with actual cereal and a toy surprise, SEGA Forever Gold Rings was released to spread the word of the SEGA Forever classic games collection. The collection will bring games from the SG-1000 through to the Dreamcast to mobile devices in a free to play or $1.99 each to remove ads format.

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SEGA Talk Podcast #12: Crazy Taxi (1999)

We’re back! SEGA Talk turns its high beams on and takes a closer look at SEGA AM3’s classic arcade and Dreamcast game Crazy Taxi. Despite its seemingly simplistic premise, Crazy Taxi offered up a lot of depth and has seen a long and successful history as a franchise with games still being released as of 2017. What are our memories of the game? What was the development history? How do the in-game cabbies compare to real life cab drivers? All this and more is talked about on SEGA Talk!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!