Capcom leak reveals Power Stone Remake in the works


Recently someone hacked Capcom and got terabytes upon terabytes of hidden company data, including the source code to a lot of Capcom games. It looks like the hackers will slow drip information on Capcom games and one of the new updates is some of the games that the company is working on. One of the big ones that most SEGA fans will be into is a ‘Power Stone Remake’ which was slated to release in Q3 2024, so years off.

Here is a list of a ton of other games, apparently being worked on at Capcom:

  • Resident Evil Outrage – Q4 2021
  • Dragon’s Dogma 2 – Q2 2022
  • Street Fighter 6 – Q3 2022
  • Mega Man Match – Q3 2022
  • Resident Evil 4 Remake – Q4 2022
  • Onimusha New Work – Q4 2022
  • Monster Hunter 6 – Q2 2023
  • Biohazard Apocalypse – Q3 2023
  • Super Street Fighter 6 – Q4 2023
  • Final Fight Remake – Q2 2024
  • Power Stone Remake – Q3 2024
  • Ultra Street Fighter 6 – Q4 2024
  • Captain Commando – Q4 2024
  • Resident Evil Hank – Q4 2024

How do you guys feel that Capcom is already planning on releasing Street Fighter 6, up to 3 times with various DLC before the game is even shown?

[Via: Push Square]

Capcom’s Hideaki Itsuno wants to make a new Power Stone on Nintendo Switch


If you were a SEGA Dreamcast fanatic back when the console launched, you probably got to try Capcom’s Power Stone which became one of the consoles best party fighting games. Since both Power Stone games came out on the Dreamcast, the franchise has been mostly dead save for a port on the PSP of the first two games with some extras. But now the Guardian spoke with Capcom game designer Hideki Itsuno about the creation of the game (its turning 20 years old next month!).

Here he talks about the idea of making a Power Stone 3:

“I still get messages from fans about the game. People tweet requests to me to make another Power Stone, which I’d love to do if I got the chance. It would be a particularly great fit for the Nintendo Switch.”

I implore you to check out the great write up by Keith Stuart over on the Guardian, a great nostalgic read and has some nice insight into the development of the game. While we are add it, can we get another Project Justice/Rival Schools as well?

SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

SEGAbyDesign

Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.