SEGA’s RGG Studio has really made a name for themselves as the premier triple A studio within SEGA. What’s more impressive than the quality of the games, which have all been pretty great, is how many games the studio seems to be able to release. This year the studio has brought us a sequel to Judgment, which is a spin-off to the Yakuza franchise, where instead of playing a Yakuza, you play as Takayuki Yagami, as you can tell from his cool wallet chain, tight jeans, shaggy hair, and leather jacket, this guy doesn’t play by the rules. He’s a Ex-Lawyer, Turned Detective for Hire that just happens to be well versed in Kung Fu. The first Judgment was a enjoyable experience, but it did come off as a bit janky towards the end. Did Lost Judgement fix these issues? Let’s find out!
For a thorough review of Sonic Colors, check out our write-up of the original Wii release from 2010. Much of our original reviewer’s thoughts reflect my own. The review you are about to read is from a review copy provided by SEGA.
For over ten years, the Wii exclusive Sonic Colors remained exclusively on the console. When you take in the Sonic “main series” games, Colors was an anomaly amongst a library of titles that often saw re-releases, remasters and compilations. Even the derided Wii U exclusive Sonic Lost World saw a PC release! So, FINALLY, after over ten years the critically acclaimed and fan favorite 3D Sonic game Sonic Colors sees a remaster with upgraded visuals, music and a few new surprises. But does Ultimate live up to its name? Of course it does. It’s great. What, you expected me to say otherwise?
The years come and go, it is now 2021 and I finally put together a review for SEGA Toy’s Astro City Mini. The unit has a lot of things going for it that makes it a must own device, but at the same time has some glaring flaws that we need to discuss. Check out the video above and if you want to see more, subscribe to my YouTube channel.
What are your thoughts on the Astro City Mini? Let us know in the comments below!
What better way to celebrate Ichiban Kasuga’s birthday than a late review of Yakuza: Like A Dragon? This title is a big entry into the main Yakuza series that isn’t only changing the main character but also a lot of traditional elements of Yakuza games that fans come to expect. Today we dive deep and see if all the changes are worth it!
Review code provided by SEGA
Puzzle games! They’re fun! They’re varied! They’re kind of strange to talk about, too, they’re very weird and specific in that way. Why do you play them? I play them because I want something fun and simple that puts my brain to work, or to put my brain against some other person’s brain and see who can work their brain better, or something. And that’s awesome! I love these games!
But there’s a lot of them. Puyo Puyo and Tetris are two of the biggest puzzle games on the planet, they have such long, storied histories, they play in such similar yet contrasting ways, it’s fascinating playing a game that has them both in one package. But it’s also not the only time they’ve been in one package. When I previewed this game, I mentioned how it was comforting how little had changed between games, because it meant I was gonna have a good time regardless of which one I booted up. But now that it’s out, I gotta ask myself: does that comfort hold up after a few weeks of playing?
There has been quite a surge in retro gaming devices that offering ways to modernize your SEGA consoles, one of these new interesting devices we have seen online is the Wingman SD Converter for the SEGA Dreamcast and Saturn, which I found out about online because it allows you to use modern USB fight sticks on both retro consoles. Let’s take a deep dive into what the Wingman SD Converter offers and if it fulfills all the promises it makes. According to the site the device offers the ability to use modern game pads and fightsticks along with rumble support and a full memory card for the Dreamcast. Let’s get into the review.
In June 2020, SEGA revealed the Game Gear Micro. Prior to the full announcement, fans speculated on if this would be the successor to the SEGA Genesis/Mega Drive Mini, how big the actual device was, how many games would be on the handheld and if it would receive a western release. Once the details were confirmed, internet reaction – specifically from westerners – was largely negative. With dimensions of 80×43 mm (about the size of a Dreamcast VMU) and four colors featuring four unique games each, the Micro truly was living up to its name. Micro in size, micro in game lineup, and micro in not living up to expectations set by the Genesis/Mega Drive Mini.
Now, five months later, I have the full lineup in hand (literally, I can hold all four in one hand!) and can make my own determination on the Game Gear Micro. Is it worthy of an import?
Review code provided by SEGA.
Rhythm games are cool. Anime is cool. Anime rhythm games are pretty cool. Sure, Hatsune Miku: Project Diva Mega Mix is not an anime game, but its energy, style, and content are sure to catch the attention of anyone who has even a passing interest in Japanese pop culture. At the very least, it might catch the attention of people who recognize the name attached: Hatsune Miku. I assume our readers have at least some grasp on who and what Hatsune Miku is, but I’ll give the skinny anyway.
Hatsune Miku is/was (the name situation is currently up in the air if I remember) a Vocaloid, a Japanese voice synthesizer program from the late 2000’s that became hugely popular, influential, and got massive worldwide attention. While most musicians and Japanese idols (whom Miku is meant to evoke) have a stable cast of producers, writers, and other musicians, Vocaloid is for anyone to use, and so, a rhythm game showcasing the best of what her users create was a no-brainer. This game is a tenth anniversary celebration of that game, and is chock-full of fantastic and funky beats and tracks.
However, to find out if it’s a game worth your passing attention or a deeper dive, you should read below to see if this is a ‘cool’ you want to get down with.
It has been a long journey and Sakura Wars is now available for a worldwide audience with a brand new cast of characters, a new story, and the charm of the original series that debuted on the SEGA Saturn back in 1996. But does it meet expectations for newcomers and older fans alike? Take a look at my review of Sakura Wars for PlayStation 4!
Review code provided by Forever Entertainment.
Remakes are a common sight in the modern age. I won’t spiel too long about their worth, or their reason for being, but I will put a fine point on one aspect of their existence: what they bring to the original game. A remake can do a lot of things, both good and bad, and the discussion for how faithful a remake should be is a relevant one in the face of games that barely do more than make new art and graphical assets being the most successful remakes on the market. A good remake, in my opinion, is one that injects life into an old idea while keeping sight of what made the idea special in the first place. Or, at the very least, doing something so radically different with the original idea it becomes special in its own right.
Enter Panzer Dragoon: Remake. The original was a seminal 1995 release that ushered the SEGA Saturn into American and European homes with aplomb, and delighted Japanese Saturn owners a year into its life. It was a simple game of arcade sensibility with RPG detail. It was a 3D tour-de-force when polygons were a rarity at home. An on-rails action shooter with a three hundred and sixty degree innovation and a world like nothing else at the time. It’s a prime candidate for a remake, old and unique enough that it could stand improvements without becoming part of the crowd. Does the remake we have now succeed, though? Well…
Well it’s the 30th anniversary of the SEGA Genesis (aka the Mega Drive). The SEGA Genesis for decades now has been fondly looked back due to it’s strong kit and solid lineup of games, which is reflected in it being SEGA’s best selling console of all time. While it did eventually stutter late into it’s life, ironically from SEGA themselves trying to expand on the console with peripherals like the SEGA CD and SEGA 32X, those that remember the system back in the day remember SEGA’s aggressive push to outsmart their main competition Nintendo. This resulted in quite a number of notable titles being developed over the years, both from SEGA themselves with their arcade ports and original titles, to other third parties contributing to the system like Compile, Electronic Arts, Capcom, Konami, and Namco.
Now 30 years later due to the “mini console” fad, SEGA is now pumping out a huge love letter in a tiny package, simply called the SEGA Genesis Mini. Will this small machine bring out that nostalgic heart tug, or is it more like an embarrassing memory from ages ago?
SolSeraph is the latest game from developer ACE Team known for their Zeno Clash and Rock of Ages titles. In SolSeraph players take control of Helios, the Knight of Dawn as he fights to protect humanity from the threats of hellish monsters and aid them in the development of their cities. It’s clear to see that the game takes direct inspiration form the 1990 SNES game ActRaiser, but does it live up to Quintet’s classic it’s based on? Read on to find out!
Judgment is an open world action and adventure game that takes place in Kamurocho, the same setting from the Yakuza series, where you play as Takuyuki Yagami, a former lawyer who later becomes a private detective after a tragic event involving a previous case. Now Yagami must take on a gruesome serial murder case involving a mysterious killer that is gouging the eyes of his yakuza victims. As you take on the case, you’ll be in for a journey where you’ll make use of your detective skills to not only solve the mysterious behind this case but also take on side cases for the residences of Kamurocho, while enjoying the mini games during your spare time.
Nearly ten years ago, SEGA and the Sheffield based developer Sumo Digital teamed up to bring Sonic and a number of SEGA franchises to the world of mascot kart racers. Sonic & Sega All-Stars Racing was a hit with fans of SEGA, Sonic and drift-focused racing games and only two years later the studio returned with the even more successful Sonic & All-Stars Racing Transformed. Transformed not only outdid the previous game in fan service, but also in ambition. Players controlled transforming vehicles with three distinct modes in tracks that would change with each lap. After a seven year break, SEGA and Sumo Digital are back with Team Sonic Racing. Fans are undoubtably wondering what to expect from this third outing, though the lead up to the game has probably put fans in more of a place of uncertainty than excitement. Is Team Sonic Racing a worthy follow-up, or is it a step back for the series?
Disclaimer: The author of the review is a Kickstarter Backer and received a copy of the PC version through the campaign. A Nintendo Switch review copy was also provided by the via the game’s PR team.
ToeJam and Earl have returned during a time that could not be more appropriate for not only SEGA fanatics but also for the roguelite genre’s recent surge in popularity with ToeJam and Earl Back in the Groove. The game serves as a return of the adventure-like aspect from first game, serving as an all-star tribute to the history of the franchise and provides a strong artful representation of the culture with it’s cast of characters and musical appreciation. Starting as a Kickstarter project in 2015 this allowed the developers to stick closer to the first game without having to bend to publisher direction and create the long awaited follow-up to the original ToeJam and Earl. Despite the long development time, having to shave off a few goals, (Sorry Wii U) and going through two publishers, the game succeeds bringing the first game’s roguelike experience up to date with bigger multiplayer opportunities while struggling with performance issues on consoles.