Unboxing a brand new SEGA Menacer from 1992

You don’t find boxed hardware from the early 90s all that often, and when you do they usually sell for an arm and a leg. Thankfully, last week I found a boxed SEGA Menacer light gun from 1992 still sealed with baggies and all for a cool $40. I really wanted to free it from its packaging as soon as I got home, but I abstained until I had the time to do a proper unboxing. Check out what a boxed Menacer looks like and join me as we play a few of the bundled games!

Some background on the Menacer: Revealed to the public at 1992’s CES in Chicago, the Menacer was SEGA’s answer to the Nintendo’s Super Scope. The Menacer project was spearheaded by SEGA producer Mac Senour, who worked on the light gun and the bundled six-game pack. Notable to Toejam & Earl fans, one of the six games was a mini-game from Greg Johnson and Mark Voorsanger. Other SEGA licenses were proposed, but ultimately abandoned in favor of shooting mini-games. You can learn more about the Toejam & Earl mini-game in our recent interview with Greg Johnson.

While SEGA did not release additional first-party Menacer titles, there is a small library of games compatible with the light gun. Most notably, T2: The Arcade Game, both Mad Dog McCree games, and Corpse Killer. Call me a SEGA fanboy, but I much prefer the look and feel of the Menacer to Nintendo’s Super Scope.

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Swingin’ Report Show #77: Interview with Greg Johnson, co-creator of Toejam and Earl

Toejam and Earl: Back in the Groove is a Kickstarter campaign from Greg Johnson, video game designer and co-founder of ToeJam & Earl Productions. On this week’s Swingin’ Report Show podcast, Greg joins us to talk about how he plans to bring the funky aliens back in a new game, and how he and Mark Voorsanger pitched and developed the original three games of the series for SEGA.

Learn how Toejam and Earl made the transition from Greg’s subconscious to video games, what it was like working with SEGA throughout the 90s, his thoughts on the sequels Panic on Funkotron and Mission to Earth, and how Toejam and Earl: Back in the Groove is set to reimagine and build upon the famous first game. If you’re a game developer, or simply want to know more about how games are made, this episode is a must listen!

Show your support for Greg and his team, check out the Toejam and Earl: Back in the Groove Kickstarter today!

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2-Man Scramble plays Batman Forever for the SEGA Genesis – Holy co-op, Batman!

Andrew Rosa and Mickey Mac must team up to beat one of the worst movie-licensed video games ever produced; Batman Forever on SEGA Genesis/Mega Drive.

Before this foul-mouth duo can take fight the puzzling Riddler and maniacal Two-Face, they must first overcome a seemingly endless onslaught of jackasses like “Blood Fire”, “Anti-Freeze” and “Charlie”, as well as some tough platform jumping.

For an in-depth review, watch Andrew go it alone in My Life with SEGA.

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SEGA Tunes: A look at SEGA AM2’s underrated Sword of Vermilion OST

Before SEGA AM2 brought Shenmue to Dreamcast owners everywhere, they created a Japanese RPG in the late 80’s for the SEGA Genesis/Mega Drive. That title would help SEGA-AM2 dip their feet into the console market, that first game was Sword of Vermilion. The game was a early Genesis/Mega Drive title and was one of the spotlight games in SEGA’s timeless “Nintendon’t: advertisement campaign.

While Sword of Vermilion was ambitious for its time, it wasn’t really known as a great game and possibly one of the lesser known games by the publisher. But regardless of that status, the soundtrack for this game is actually great. Composed by Hiroshi Kawaguchi (After Burner, Out Run, and more) and Yasuhiro Takagi (Virtua Racing, F355 Challenge and more), both composers who where literally at the top of their game during this time period.

Developer Retrospective: We celebrate the legacy of SEGA AM2

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SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.

Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.

Price for upcoming unreleased SEGA Mega Drive/Genesis game ‘It Came from the Desert’ revealed

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Back in July we shared the news that the unreleased SEGA Mega Drive/Genesis game It Came from the Desert was finally seeing release by way of the efforts of Watermelon Games and the original developers Cinemaware. The game, originally slated for a 1990 release, was deemed by publisher EA to be too difficult and was troubled by a game crashing bug. Watermelon Games promises that both issues will be fixed.

Until now we did not know the price of the game, and as our headline suggests, well now we do! For $55, shipping not included, fans of long lost 16-bit titles will receive the limited edition release which will contain a case and slipcover, manual, poster, and of course the cartridge. Cinemaware promises that this price is final and will not change, and that more news is to come after the holidays including the start of pre-orders in January 2015.

Learn more about Cinemaware and their work at their official site.

Pier Solar out today on Wii U, coming to Xbox One on the 21st

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Pier Solar and the Great Architects HD comes out on the Wii U today, so if your reading this go on the e-shop and grab yourself a copy.

As for Xbox One owners, you guys can now expect to play the game on November 21st, which has been approved by the boys over at Watermelon Games. That would mean that the only versions we are waiting on are the Dreamcast and Playstation Vita (unless I missed a platform?).

The game is already out on Playstation 4, Playstation 3, Steam, Ouya and (as of today)  Wii U. What console are you planning to pick this up on?

Retro SEGA themed console boxes will hold your trading cards

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Are you a Collectible Card Gamer (CCG)? You know, like Magic: The Gathering or even Pokemon? If so you might be interested in the variety of deck boxes, collection boxes and even card sleeves based on retro SEGA consoles that are offered by Amazon Japan. With SEGA Saturn’s anniversary coming next month, I think i’ll order myself a SEGA Saturn themed deck holder.

They  have them based on a variety of SEGA’s retro consoles, sadly nothing older than the Mega Drive and no handhelds. Hit the jump to check out the gallery.

Son releases tribute video to remember his SEGA-loving father


The above video comes from the ‘SEGA Channel’, a fan ran YouTube channel. This is a tribute to the uploader’s dad, who was a SEGA Genesis fan. He liked the Genesis so much that he made a home video trying to get his New York relatives to jump to the next level.

This video was released around September 1991, meaning that the SEGA Genesis was ramping up to being the number one sold console in the United States. Esposito, who made the tribute video to his father, who has since passed away. Thanks to Esposito for giving us a nostalgic look back to the early 90’s and sharing a personal moments he shared with his father. An entertaining video, must see.

My Life with SEGA crosses streams with Ghostbusters for the SEGA Genesis

My Life with SEGA ain’t afraid of no ghosts as AJ crosses streams with Ghostbusters on SEGA Genesis! 30 years ago, Ivan Reitman delivered one of the best films of 1984, starring Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson. It was brimming with laughs, action, and some of the best visual effects of the day.

24 years ago, Compile and SEGA delivered a side-scrolling platformer for the fresh-faced 16-bit Genesis. Is it just as enjoyable as the film it’s based on, or is it just a great big….Twinkie?

Like this video? Subscribe to the SEGAbits YouTube channel. After the break, watch the My Life with SEGA Ghostbusters Master System review!

Round Table: SEGA’s worst decision during the 16-bit console wars

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Some people consider the 16-bit wars to be the golden age of gaming, but as much as we see the early 90’s with rose tinted glasses there where some serious mistakes made during the war (on both sides). This week we will discuss what we think SEGA’s worse decision during the 16-bit console wars was. Sit back and if you want to join in on the discussion, please do so in the comments.

Arc System Works’ Limited Edition Guilty Gear Xrd Pad Looks…Familiar

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Arc System Works announced a limited edition bundle for the Playstation 4 version of Guilty Gear Xrd. Priced at ¥10,778, the bundle includes a Vocal Collection CD, the above pictured controller, and another surprise to be announced at a later date. The controller actually works with both the PS4 and PS3 versions of Guilty Gear Xrd, but will only be sold with the limited edition of the Playstation 4 game.

The controller is noticeably similar to the Sega Genesis controller. It is compact, and features no control sticks unlike the Dualshock 3 and 4 – only a D-Pad. There are six buttons on the right, which sort of fits since Guilty Gear traditionally features a five button system and having those five buttons adjacent to each other could be essential to some players. The overall shape of the Xrd Pad is strikingly similar to the Genesis controller as well.

You often hear of special arcade sticks for fighting games being designed and not pads, though some pads were made for the first iteration of Street Fighter 4. Nevertheless, it’s an unexpected move and the resemblance is uncanny. What do you think?

Credit goes to SegmentNext for the image and initial comparison.

SEGAbits Plays Episode #3: SEGA Genesis, SEGA CD, and 32X

In our latest episode of SEGAbits Plays, Barry walks George through an assortment of SEGA Genesis, SEGA CD and 32X games. Games featured include Castle of Illusion Starring Mickey Mouse and Tail Spin for the Genesis, Eternal Champions for the SEGA CD, and Motocross Championship and Zaxxon’s Motherbase 2000 for the 32X. Stay tuned for our next episode as we play through the best and the worst that the SEGA 32X has to offer!

This episode was recorded after we interviewed former SEGA of America President Tom Kalinske – a man who was influential in the success of the SEGA Genesis and Sonic the Hedgehog, as well as the release of SEGA’s 32X. Listen to the full interview here.

Round Table: Our Favorite SEGA 32X Games

roundtablefavroties The 32x might be an add-on with only under 40 games released for the short lived unit, but it wasn’t hard for most of the staff here to pick their favorite game. Even though the library was small there was quite a few good original titles and faithful arcade ports that make all us SEGA fans mouth’s drool. Some games really showed off what the 32x was capable of, others focused more on delivering great game over graphics. Check out the games we chose after the break and you can tell us in the comments what your favorite 32x game is.