Panzer Dragoon: Remake update v.1.3 released

Since the game’s surprise launch, Panzer Dragoon: Remake has been keeping aloft with various update to add new content and fix standing issues. The Saori Kobayashi soundtrack was even a post-launch addition! MegaPixel and Forever Entertainment have been proactive about addressing player feedback, culminating in today’s 1.3 update. This update has been teased for a while now, and surprise dropped for Nintendo Switch this morning. The update features several improvements to controls, as well as to the Shadow Menu (now Pandora’s Box), sound design, and adds a few new control features and a sixty frames per second mode.

I tested the update a bit, and it’s far more hit than miss than prior updates or the game’s release. The 60FPS mode runs and feels fantastic without sacrificing everything that made the game look so good in the first place. I did notice a rendering error at one point, but that was the only issue. The sound design is also MUCH improved over either previous iteration. The game now has what I would classify as just good sound design and mixing! Pandora’s Box is mostly unchanged, but there are a couple new welcome options. As well, the controls feel much tighter, though they do still keep it faithfully stiff in areas. The motion controls are a letdown, too stiff to do anything with, but the HD Rumble is pretty nice. It’s nice to see points from my original review addressed, and I have hope that if more updates come, they’ll only make the game better.

For full patch notes from the update, read below.

Sonic Lost World Wii U software update is a real game changer!

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In a rare occurrence, Sonic Team and SEGA have released a software update for the Wii U version of Sonic Lost World that will not only fix some bugs, but will also significantly affect gameplay. The SEGA Blog made the announcement that the new patch will go live soon, and check out the changes and additions they’re making to the game:

Gameplay Updates:

• Collecting 100 rings will now grant the player an extra life.
• In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
• The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
• Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

• When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
• Items will now appear on the world map.

Those that read my review of the game may remember I noted that the wisps felt forced, as though Sonic Team was making use of the GamePad because they had to, not because it improved the gameplay. However, Controlling many of the wisps with the analog stick and buttons may just fix this issue I had with the game, or at the very least make the wisps easier to control. Another biggie is the 100 rings earns a life addition, a gameplay rule that has been in effect since the series began and was found by many to be an odd omission. Once the update goes live, we’ll update the review accordingly.

Sonic Dash now free and massively updated!

SEGA has released an update today that drastically changes the iOS game Sonic Dash. First off, the game is now free to play. Great news for those who have yet to buy the game, though it is a bit of a kick in the leg to fans who paid for the game initially. However, the game has been improved across the board. For starters, performance is much better on iPhone 4 and iPod Touch 4 devices. I’ve noted much smoother gameplay on my own iPhone 4. Another big improvement is the tweaking of object placement. Before, players might run up a hill, only to reach the top and run right into a barrier with little time to react. Now, SEGA promises that players will encounter this far less. A major complaint lodged at the game was that it was very difficult to earn red rings, and there was a finite amount. Red rings allow players to buy additional playable characters.

Now, thanks to daily play challenges, players are tasked with collecting four puzzle pieces a day, which in turn can be redeemed for a daily prize. Day one gives 100 rings, day two gives two head start power-ups, day three gives five respawns, day four gives two red star rings. Day five is the big prize, as you have the chance to win five red rings, ten respawns, 200 rings, five head starts, or a new playable character (in the case of this week, it is Tails).

Do these changes make Sonic Dash a better game? Sound off in the comments section! Also, after the break a detailed list of what the update contains.

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Binary Domain on steam gets update with support for Big Picture Mode and more

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SEGA’s port for Binary Domain isn’t exactly good, so I was thrilled to find out that there was a small 5.5mb update. Sadly I knew it couldn’t fix all port’s problem and I was right.

Fixes: Updated launcher featuring gamepad navigation in Steam Big Picture mode.Fixed issues launching the game on Optimus graphics cards.

Seems there will be another update soon, because…

Known issues: Custom configurations for some DirectInput pads may not save correctly. This will be fixed in an update soon.

Come on SEGA, release worthy updates to your PC stuff and more people will trust your ports!

Sonic Jump receives big update, including Silver, Rouge, bosses and more

SEGA has updated the iOS game Sonic Jump today, adding two new characters: Silver and Rouge, more boss battles, new level objects and gimmicks, new wallpapers, graphical updates and more. Upon starting up the game, players will notice additional screens including an easy to access pop up panel that gives gameplay records including completion percentages and ring totals, as well as a panel that shows total zone progress. Within stages, graphical flourishes have been added including animation on once static objects and new elements such as Green Hill Zone flowers. Later stages feature diagonal springs and swing gimmicks. Each zone has double the boss battles, with the sixth stage of each zone being replaced by a new Eggman fight featuring new layouts. Additional characters, Silver and Rouge, bring with them more levels with 30 looking to be the new maximum level to attain.

Sonic Jump for iOS gets update – new stage, Amy Rose, global challenge & more!

The iOS jumper game Sonic Jump, a remake of a 2005 mobile title of the same name, has received a rather big update today. The update, entitled the “High Flier Update”, adds Blue Sky Zone, Amy Rose as a playable character, a Global Challenge, new music, unlockable wallpapers and more. Blue Sky Zone features 12 acts, as well as an Arcade mode, new achievements, hazards and enemies. Amy Rose is initially locked, but can be bought with rings which are earned within the game’s acts. As for the Global Challenge, Sonic Jump players from around the world are tasked with working together to reach the moon which in turn will unlock a new character.

If you own the game, the update is free. If you don’t own the game, head on over to the iOS store and pick it up for $1.99!

Wait! Don’t update Sonic 4 Episode 1 iOS yet!

Those with iOS devices like the iPhone, iPad or iPod Touch know all about the tempting little update notification that appears on the App Store icon. That little red number stating the number of apps with new updates is often a treat. Perhaps some bugs have been fixed, or new stages have been added to your favorite games. Well in the case of Sonic 4 Episode 1, the latest update deletes the players progress! So before you read on, make sure you’re not about to press that “UPDATE” button for the game, at least if you’re playing on iPod Touch and iPhone. The update itself seems to fix some bugs and improve stability, though I haven’t noticed any difference outside of a Sonic 4 Episode 2 ad that popped up the first time I opened the app. I haven’t seen the ad since, so it may be a one time thing. I did lose my progress, but I knew full well I might and updated anyway for the sake of this article. SEGA has yet to comment on the update, but hopefully an update to the update brings back the save file or a revised update appears that saves those who have yet to download the update. More updates on the update when we’re… updated.

All-Stars Racing iOS adds Ulala and three new tracks!

SEGA and Sumo Digital have really been doing an outstanding job in updating Sonic and SEGA All-Stars Racing for the iOS. Previously, they added Knuckles, Shadow and a new track. Now they’ve added Ulala (take that, Deee-Lite!) and three new tracks. Given that SEGA has added the ability to buy SEGA Miles with real cash in the last update, I’m assuming they’re banking on users buying these new additions via buying Miles. Hey, if that means more racers and tracks in future updates, I’m all for it! The added tracks include Super Monkey Ball’s pirate themed “Monkey Target”, Sonic’s Seaside Hill themed “Ocean Ruin” and the casino themed “Bingo Party” – a new Sonic trope for the iOS version. All the new content is locked, so I can’t share how Ulala handles or how the tracks play, but I’m hoping they’ve added new music. I’d love to hear some casino music. After the break, more screens of the additions.

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Knuckles, Shadow, a new track and more join All-Stars Racing iOS in a big new update!

Perfectly timed to coincide with All-Stars Racing Transformed debut comes a massive update to SEGA’s Sonic & SEGA All-Stars Racing for the iOS. The game has often been cited as being a big success, making a number of critics’ best games lists and it even made it into a iPod Touch commercial. So it only makes sense that SEGA and Sumo Digital would continue to update it. The update adds: Knuckles and Shadow as playable racers, a new track – Samba de Amigo’s mountainside Sun Fair track, a new home screen icon, Airplay-out mode, HDMI-out mode, iCloud saving, character faces on the minimap (originally racers were shown as anonymous red dots, now you’ll see that Beat is trailing you), Game Center profile pics on the minimap in multiplayer and many other improvements and bug fixes. I’ve explored the game some and found another unmentioned update, the ability to buy SEGA miles via in-app purchases. Very clever way to get a bit of money out of customers, SEGA. It should be noted that Knuckles, Shadow and the new track need to be purchased with SEGA miles. They are not unlocked once you update the app.

Sonic 4 getting iPhone Game Center support

Despite only being a few days old, the iPhone version of Sonic 4 has already been confirmed to be receiving a free software update within the next week or so. SEGA’s Ken Balough has stated via the SEGA forums that the free update will give Sonic 4 Game Center support! Game Center is Apple’s version of XBOX Live, giving games the ability to have achievements, leaderboards and online multiplayer play (Sonic 4 will not have that last feature, as it is a one player game).  This will come as good news to iPhone owners, as it gives Sonic 4 more replayability outside of the score attack and time attack modes. This also shows that SEGA is committed to updating the game, so perhaps retina display support is in the game’s future?

[Source: SEGA Blogs]

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Phantasy Star Universe getting updated this summer


Phantasy Star Universe servers are still up on the Xbox 360 and SEGA is planning to release version 1.00 patch. This patch has already been released in Japan, but we have to wait till the summer. The update is coming on June 21st.

Few things, Phantasy Star Universe (without the expansion) won’t longer have access to play online. Meaning you have to buy the expansion, Ambition of the Illuminus. Pretty lame.

The update will also bring new weapons, armor units, new outfits, new character customization options,  important balance changes, upgraded user interface,  and upgrades to MyRoom feature

[Source: SEGA]