On this episode of SEGA Talk we dive deep into unreleased Sonic the Hedgehog games! We go through 17 unreleased Sonic games and rank them! What could have been and never was.
We’re excited to announce that SEGAbits and Sonic Retro will be returning to Too Many Games to host a panel on Saturday, June 27th at 4:50pm in Oaks, PA! Last year we uncovered the secrets of Sonic the Hedgehog 2‘s Hidden Palace Zone, and this year we return to the topic of Sonic mysteries with “The Sonic X-treme Files”. The panel is to feature Sonic Retro admin and writer David the Lurker and SEGAbits admin and writer Barry the Nomad as they embark on a chronological behind-the-scenes look back at the never released SEGA Saturn game Sonic X-treme!
Also appearing at the panel is creator of the YouTube series “Hit Reset” Adam aka Gunstar with the premiere of his latest Hit Reset episode which shines the spotlight on Wild Woody for the SEGA CD. The video is to feature special guests including Wild Woody composer Ron “Bumblefoot” Thal and Woody voice actor Joe Kerska!
We’ll also be giving away some rare SEGA prizes at the end to ensure that you don’t walk out at the halfway point!
We all know the story. 19 years ago, everyone was getting super excited about the upcoming release of Sonic X-treme, which would mark Sonic’s first fully three dimensional adventure. Long story short, the game was never released, and the Sega Saturn always had a hole in its library, no main Sonic title ever being released.
While bits and pieces of what the game would have been have leaked/been released over the the years, last November JollyRodger showed up with a plethora of material from defunct gaming studio Point Of View, including the source code for a variety of Sonic X-treme builds on both the Saturn and the PC. Being as the code could only run natively on hardware very few people have access to, Jolly took it upon himself to begin the process of porting the code to modern PC’s. Earlier tonight, the first public release of this labor of love was been released, “version 037” of X-treme now fully operational.
Brace yourself for this one folks, because it’s pretty big!
Recently, a previously unearthed build of the infamous cancelled Sonic game,Sonic X-Treme for SEGA Saturn, made its way into the hands of AssemblerGames member jollyroger. It was a PC executable, supposedly tying into SEGA’s SEGA PC initiative that took place at the time of X-Treme’s development and saw several Saturn titles ported to PC. This initiative was also intended to help launch nVidia’s first GPU, the NV1, which worked similarly to the Saturn: this build required the NV1, as a result. This led to the interest of our fellow site Sonic Retro; and as one thing has led to another, jollyroger and Sonic Retro members cooljerk and Andrew75 (who has been working on a Sonic X-Treme remake project, Project AXSXin the Sonic GDK engine) have worked together to try and get the code running, with Cooljerk having sent off an NV1 to jollyroger, and Andrew75 testing parts of the code in SEGA Saturn emulators. And lo and behold; they’ve succeeded, in what I can only describe as a superb team effort.
Welcome to a new entry for our Monday Memories weekly (hopefully from now on) articles. This week we’ll be taking you all the way back to the year 1994, at the height of SEGA’s popularity. They had a great mascot that released three main games in his franchise, sold tons of SEGA Genesis/Mega Drives around the world, and had a new upcoming game: Sonic & Knuckles.
What better way to introduce the game to America than an MTV special entitled “Rock the Rock” on Alcatraz Island?