SEGA News Bits: Team Sonic Racing Delayed Until May 2019 Reaction

It has finally been confirmed that Team Sonic Racing won’t be hitting this holiday season, instead we will have to wait until May 2019 to get our hands on the upcoming Sumo Digital Sonic the Hedgehog themed racing game. On this episode of the SEGA News Bits we discuss why it might have been delayed, what they can do with the extra time to get Sonic fans more excited and more!

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Sonic the Hedgehog designer Naoto Oshima working on CGI film under working title ‘The Monkey Prince’


It looks like Japanese film company Toei Animation and Chinese giant Bona Film Group are partnering up for CGI flick under the working title ‘The Monkey Prince‘.

This film was just shown off the other day as part of the Tokyo Film Festival and will have quite a bit of big names including Sonic the Hedgehog character designer Naoto Ohshima, who is obviously going to design the film’s characters along side Takao Noguchi (Dreamworks/Sony Pictures veteran). The film will be directed by John A. Davis (Jimmy Neutron: Boy Genius, Ant Bully) and written by J. David and David N. Weiss (Shrek 2, The Smurfs)

Chuck Williams is being brought into production of the film, Chuck has a long history with Pixar and Disney Animation working on projects such as Brother Bear and Beauty and the Beast. He had this to say:

Team Sonic Racing Delayed To May 21, 2019, Surprises No One

Have you noticed something about Team Sonic Racing? There has been very little hype and update for the game and it seems the reason for that is that the game is being delayed. There have been rumors about this delay in the past but it has officially been confirmed by the Sonic the  Hedgehog twitter account this morning:


It feels to me that this could be a good idea if this actually means we are getting a better game for it. Quite frankly, I’m pretty sure that Team Sonic Racing might have not have done too hot this holiday season with big titles like Super Smash Brothers Ultimate, Red Dead Redemption 2, and Fallout 76 coming soon. What are your thoughts on the delay?

7th Dragon 2020-II For Sony PSP Gets English Fan Translation

As you already know that SEGA has only localized one of the four released 7th Dragon games from Japan. That one was the last one 7th Dragon III Code: VFD on the Nintendo 3DS. But if you didn’t already know the game debuted back in 2009 on the Nintendo DS with 7th Dragon (translated here), then 7th Dragon 2020 (translated here) on PSP and then comes this newly translated title 7th Dragon 2020-II. Obviously 7th Dragon 2020-II is a direct sequel the previous PSP game and its recommended you play that first.

If you guys didn’t know 7th Dragon was requested by most hardcore SEGA fans due to the involvement of big named SEGA creators including producer Rieko Kodama (Phantasy Star, Skies of Arcadia) and composer Yuzo Koshiro (Streets of Rage, Etrian Odyssey). I love these sort of fan translation projects because lets be honest, there is no way that these past three 7th Dragon games will get localization in the west especially considering that the Nintendo DS and PSP are both obsolete.

[Source: Romhacking]

Yakuza 4 trailer for PS4 releases showing off Masayoshi Tanimura’s changed model in action

We posted the other day that Yakuza 4 would release January 17, 2019 in Japan and that the character Masayoshi Tanimura, one of the four playable characters in Yakuza 4 would have a model and voice changed due to the original actor Hiroki Narimiya retiring from acting (which not might all be his choice). This new trailer shows the new voice and model in action, now being played by Toshiki Masuda.

Not only that, SEGA has also released a ton of screenshots including the box art for the game.

Puyo Puyo eSports now available for Playstation 4 and Nintendo Switch, discounted till late November

Puyo Puyo eSports has finally dropped for the Nintendo Switch and Playstation 4, available as a download title on the Nintendo eShop and Playstation Network respectively. This bite sized version of Puyo Puyo contain the bare essentials, 24 playable characters, two main modes with the traditional Tsu and Fever rules, and a streamlined presentation so it’s easier for both spectators and players to follow matches. Overall the goal of the game is to be a straightforward Puyo Puyo experience that anyone can easily obtain on modern systems.

Puyo Puyo eSports is currently available for Japanese, Korean, and Chinese markets. For those that want to download the game outside of these three regions, the game is readily available for anyone on both the Playstation 4 and Nintendo Switch, due to a lack of region locking. All that’s needed is to create an appropriate account for one of the three respective regions. However to sweeten the deal, SEGA has also discounted the game from it’s initial ¥1999 pricing to a mere ¥500, effectively only asking for 1/4 of the original price. This heavy discount will be active from today to November 30th, so it’s recommended to buy it as soon as possible.

No word if Puyo Puyo eSports will get a localization outside of these three regions, but we will keep up on any future developments. Until then, the game is still easily obtainable for anyone curious enough to try it out, especially with the discount making it quite a bargain.

SEGA AGES team not ruling out Saturn & Dreamcast games in the future


The people over in Famitsu had a great little interview with the people behind SEGA Ages which t his time included Rieko Kodama (Skies of Arcadia, Phantasy Star, Deep Fear) where she talked about what it meant for her titles to make the list of most requested SEGA Ages titles. There was also a lot of discussion regarding Jet Set Radio getting the number one spot, with the team saying that composer Hideki Naganuma himself asking fans to vote for the series. They also said that some issues regarding the poll happen because this time voting was open to everyone, while the last poll they had (after SEGA 3D Classics wave 2 in Japan, polling for what games will be in Wave 3) they only let people that bought SEGA 3D Archives Vol. 2 to vote, saying that this time a lot more younger fans that might not have grown up with the type of games they are reprinting will get to vote. They showed Mushi King ranking highly as an example.

Yakuza 4 launches on PS4 January 17, 2019 in Japan, Masayoshi Tanimura being recast


Famitsu has confirmed that the PlayStation 4 port of Yakuza 4 will be launching in Japan on January 17, 2019. Yakuza 5 is set to come out during 2019 as well.

The magazine also ran a story talking about how Masyoshi Tanimura, a main character in the game, will be recast. According to the magazine, SEGA needed to revise and re-record some lines for the character and since the orginal voice actor Hiroki Narimiya has retired from voice acting SEGA decided to recast the role as Toshiki Masuda. This means that SEGA will be changing the model and voice. Quite a bit of work, I guess Japanese men take their retirements very seriously.

[Via: Siliconera]

SEGA Shop adds Jet Set Radio merchandise

SEGA’s own online merch store SEGA Shop is now a year old. Since the shop’s debut, they’ve expanded beyond Sonic and SEGA Genesis themed items to include Yakuza, Altered Beast, Shinobi and others. The latest addition is a lineup of Jet Set Radio themed merch. Items include a t-shirt, a denim jacket, hoodies, patches, a water bottle, glasses, a graffiti stencil and a smart tablet case.

First three Virtual-On games coming to PS4 in Japan, “Twin-Stick Project Z” by TANITA also announced

After receiving the strange crossover A Certain Magical Virtual-On, SEGA is going back to the basics for their Virtual-On series. Recently announced is that the first three games in the series, respectively Cyper Troopers Virtual-On, Cyber Troopers Virtual-On Oratorio Tangram, and Cyber Troopers Virtual-On Force, will all be coming to the Playstation 4 in the future. These games will be based on their respective arcade versions, along with the most recent version “Ver. 5.66” in the case of Virtual-On Oratorio Tangram. It’s currently unknown if there will be any additional features available, along with other details such as a pricing or release date. Also the omission of Virtual-On MARZ is strange, but they likely wanted to stick with the games that were made for the arcades.

Virtual-On is an arena robot fighting game that originally used twin sticks to jump, dash, and shoot. Naturally for those that want an authentic experience, this may cause some concern. Luckily, a third party manufacturer under the name TANITA is going to produce a brand new twin stick controller that was originally planned for A Certain Magical Virtual-On. It was originally funded using a Campfire campaign under the name “Twin Stick Project Z”, which as of this writing has surpassed it’s intended goal of 44,600,000円. Currently there’s no word on when this controller will enter full production.

It’s not known if any of these games or the controller will receive a release outside of Japan as of this writing, but keep in touch for any future updates.

[Source: SEGA Japan Twitter / Tanita]

Yakuza 6 sold the same in the West as it did in Japan, a first for the franchise

If you have been a massive Yakuza fan for awhile, you might have noticed that the franchise has been gaining steam since the release of Yakuza 0. My worse fear was that after Yakuza 0 and Yakuza Kiwami, that those new audiences would either set Yakuza 6 aside for later (after Kiwami 2 and the Yakuza 3-5 ports) or just stop buying the franchise altogether. I can safely say that isn’t the case, thankfully Yakuza 6 seems to have performed well enough that the game sold the same in West as it did in Japan. This is a first for the franchise, not bad for a title that was closing off a long running story.

“In the past, the Japanese market has generated the bulk of sales for these series, and although it has elements that are appealing to overseas. However, the game was not developed with European and U.S. markets in mind. Thanks to painstaking efforts to create a game that Japanese fans will appreciate, the title has become popular not only in Japan but also won over fans overseas who praise the refined game sense of the title. I believe this is why Yakuza 6: The Song of Life has become such a popular hit around the world.” – SEGA’s Kenji Matsubara

This also means that Yakuza 6 Western sales basically includes UK and US against Japan, I hope that in the near future Western audiences outnumber Japanese audiences for Yakuza sales. I mean, we are getting closer. But we might get that considering that a Yakuza 6 PC port is most likely around the corner. We also have learned that Yakuza franchise has sold over 11 million copies world wide.

[Source: SEGA Report]

Analogue FPGA Mega Sg Console and 8bitdo M30 Controller Available for Pre-Order

Analogue, makers of the FPGA based Analogue NT, NT Mini and Super NT consoles have finally gone SEGA with their latest announcement of the Mega Sg. The Mega Sg touts region-free compatibility with SEGA Genesis, Mega Drive and Master System cartridges and comes in four different color sets. (Master System games will work with an included adapter.) In addition the system will also feature an edge connector to allow for compatibility with all SEGA CD and Mega CD add-ons. Just like the other Analogue systems before it, it will feature games running up to 1080p via HDMI only with a wealth of features for any kind of owner. Pre-order prices are set at $189USD and will ship April of 2019 and are available only through Analogue’s store. The Mega Sg will also support several other adapters that provide compatibility with SEGA’s other consoles including the SG-1000 and the Game Gear that will be made available later in 2019.

In addition 8bitdo is launching the M30, a bluetooth controller that comes with a receiver that works on all SEGA Genesis and Mega Drive consoles. These are likely to work like their other bluetooth controllers and receivers which allows for compatibility with a wealth of consoles, mobile devices and more. These are also available for pre-order on Amazon for $24.99USD with discounts offered on those who pre-order with the Mega Sg.

This is exciting for those who are looking for a Mega Drive that supports the most compatibility with a large library of games. Unlike other clone consoles on the market, the FPGA based console is thanks to the work provided by Kevtris who has also supported Analogue’s previous consoles which means the system will receive better support for game compatibility. Unlike other consoles that make use of cheaper hardware or emulation that abuses licensing from homebrew developers the system will allow for updates and support at a faster pace and will be more accurate. You can find more information on the Mega Sg hardware and it’s specifications on their website.

[Source: Analogue]

[Pre-Order: Analogue Mega Sg, 8bitdo M30]

New SEGA arcade racer “ATV Slam” revealed – to debut at IAAPA 2018

Via Arcade Heroes comes the news that SEGA Amusements will be debuting a new arcade racer at next month’s IAAPA 2018 trade show in Orlando, FLorida. The game is titled ATV Slam and, as the title suggests, is an ATV racer. This appears to be a new IP created by SEGA, as Arcade Heroes could not dig up any information on the game outside of this announcement. On our end, it appears to be a new IP as well.

Swingin’ Report Show #93: Tanglewood Creator Matt Phillips – Indie SEGA Genesis/Mega Drive Game

On this SEGAbits Swingin’ Report Show podcast Barry is joined by Aki-At, developer of indie game Brock Crocodile, site contributor and one of the original three Swingin’ Report Show hosts, to interview Matt Phillips the creator of the Mega Drive/Genesis indie game Tanglewood. Matt’s past experience includes work at Traveller’s Tales, Crytek and Deep Silver Dambuster Studios. Learn how Tanglewood came about and how one goes about making a new game on 30 year old hardware.

Learn more about Tanglewood and purchase the game for Steam and SEGA Genesis/Mega Drive.

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