Space Channel 5 Part 2 & Bass Fishing hit XBLA & PSN this summer

When Space Channel 5 part 2 was announced along with SEGA Bass Fishing, they had an early 2011 release date. Now that SEGA has released the titles on PC & 360 as part of the ‘Dreamcast Collection’, they delayed the digital versions.

“Space Channel 5 Part 2 and SEGA Bass Fishing are definitely coming to XBLA and PSN. Look for them sometime in late summer,” SEGA brand manager Ben Harborne

The people that seem to lose in this are the PSN users, who now have to wait till summer to get a taste of the Ulala pie (sexual? Maybe).

[Via: Eurogamer]

SEGA Tunes Vol.4 “Making Arcades Friendly”

Before we start playing the tunes we’ve prepped for you this week, here is a quote from the Suzuki Sama

“The bad kids would be hanging around the game center, playing games.

Video games were a mother’s enemy. That was the image then — “mother’s enemy” — because kids would stop studying.

I wanted to eradicate that.

 I wanted to change the dark, underground image of kids smoking and gathering in dark rooms playing games. I wanted to give it a lively image, bringing gaming to a brighter place — from inside to outside, darker to lighter place. But, you have to change the consumer. The people who play games in dark places will always play games in dark places.

So we had to attract people who would play games in bright places. In other words, I wanted to make games for a new market.

Here I thought Blue Skies in Games Started With Sonic.

Sonic & SEGA All – Stars Racing now on Games On Demand

Ryo ASR

SEGA have just announced today that the all star title from Sumo Digital is now up for download on Xbox Live via Microsoft’s Games on Demand service. ASR joins the ranks with SEGA titles Bayonetta and Aliens Vs. Predator.

Sonic and SEGA All – Stars Racing will set you back $29.99. Well worth it.

Here’s to another way to play as Ryo!

[Source: Gameplay Today]

Explore the World of Jet Set Radio Future!

In my regular internet browsing, I came across a blog entitled JSRF Inside. The blog is dedicated to ripping models, textures and environments from the XBOX classic Jet Set Radio Future. What is so insanely cool about the blog is that the owner and model ripper provides a number of amazing images and files detailing every character, NPC, animal and piece of graffiti that litters the world of Tokyo-to.

Check out JSRF Inside and read more here

Bangai-O XBLA port coming world wide on May 4

[This title is being published by D3, not SEGA. It is filed under news and not SEGA News.]

Bangai-O was originally released for the Nintendo 64. The series later got ported over to the Dreamcast, where it was released world wide. In 2008 the series made a comeback on the DS with a sequel titled Bangai -O Spirits.

Now the first game, the one that appeared on the Dreamcast by acclaimed developer Treasure (Gunstar Heroes and Sin & Punishment) is getting a remake on XBLA called Bangai-O HD: Missile Fury. Not only that, it will be out on May 4th. Other Treasure remakes hitting XBLA? Radiant Silvergun , which appeared on the SEGA Saturn (an excellent game!).

Game comes out May 4th world wide, comes with over 100 levels, map editor, ability to share levels online, online leaderboards and a nice price of 800 MS points.

[Source: AndriaSang]

This is Yakuza director Toshihiro Nagoshi’s cat…

I guess someone emailed Nagoshi to post picture of his cat and guess what? Here he is. He didn’t post the cat’s name sadly, so we will call him Moko. Yes, that sounds like a Nagoshi type name.

Below is a few more pictures, if you are into looking at other people’s cats. Here I thought the cat would have been more brown…

[Source: AndriaSang]

Thor & Captain America games at WonderCon

Behind the scenes with Thor

Thor: God Of Thunder

SEGA appeared at WonderCon in San Francisco last week, and showed off their two remaining Marvel games: Captain America: Super Soldier, and Thor: God Of Thunder. Above is a new behind the scenes look at Thor, and a very bad looking Thor trailer for the Wii. Over at the SEGA Blogs, they also included that awful looking Captain America Wii trailer that I previously reported on.

So, what do the SEGAbits readers think of these two games? I think Captain America is looking a lot better than Thor, and I hope SEGA will strive for this quality anytime they ever think about making another license game.

[Source: SEGA]

Check out Conduit 2 split screen gameplay


Video 2 | Video 3

Something that this generation doesn’t do enough of is split screen gaming. I used to love doing this back ‘in the day.’ I know, we have online now, but there are still those days that you just want to play with someone you actually know in real life.

Thankfully, the guys at High Voltage aren’t scared to add this feature into their upcoming Wii exclusive, Conduit 2.

[via: GoNintendo]

SEGA Sequel Saturdays: Ecco the Dolphin

This will actually be a short one because all things considered, I haven’t spent a ton of time with this series. (And welcome to Episode 12.) I remember my first experience with Ecco was on the Sega Genesis with Ecco: The Tides of Time, which was actually the 2nd game in the series. As a little kid I struggled to get a grasp of how the game worked, and after many tries, I was finally able to progress through several levels, but was never able to finish it. I was a little older when Ecco the Dolphin: Defender of the Future hit the Dreamcast, but found myself making even less progress, taking countless tries at the demo (which was the game’s first level) before finally getting to level 2.

Immediately after I did that, I rented the full game and attempted to play through it, and the 2nd level was as difficult to figure out as the 1st. As it would turn out, I never got past the 2nd level. But what a seriously good-looking game it was. It’s actually pretty impressive, in hindsight, that Ecco the Dolphin: Defender of the Future carried several traits of, well, an open world game, and keep in mind that this was in the pre-GTA3 era. With the “open world” element having now become a staple of modern video gaming, it would be interesting to see this series given another try.

Virtua Tennis 4 – Xbox 360 Trailer

Here’s the Virtua Tennis 4 trailer for the Xbox360 version of the game, the trailer highlights the option of using either the Kenect control scheme or the usual controller based control scheme we all know and love.

I have to say, this looks like a really awesome Virtua Tennis game. Probably the best I’ve seen since Virtua Tennis 2. The World Tour mode looks really well done and I’m always down for some of the great mini games the series includes.

Puyo Puyo online Virtual Console hits Japan on Tuesday


SEGA already announced that they would be releasing the arcade version of Puyo Puyo on Virtual Console. But not only that, it was going to be the first Virtual Console title to have online play. Well, the game finally got its release date. April 12th and will cost you 800 wii points.

Of course the release date we are talking about is only for Japan, since it has not been announced for America just yet. Below is a screen of the wi-fi screen that allows the users to play with strangers, friends or show your firends code. Basic Wii online stuff.

[Source: AndriaSang]

Sonic Stories: CrazyTails

In celebration of Sonic’s 20th anniversary, SEGAbits proudly presents a limited feature highlighting SEGAbits stories from writers and readers of how they got into the franchise and their history with Sonic. Want to share your Sonic story? Check out the dedicated topic in the SEGAbits forum.

Everyone must be aware of Sonic’s 20th anniversary coming closer with each day. I’m sure lots of you are very hyped up! It is the time where fans go ape shit for the smallest tidbit of news, a time where speculation can possibly turn into fan wars. Yeah, great times indeed!

I have pretty much established myself here at SEGAbits, so I feel honored being picked to share my story on how I’ve got to know SEGA’s mascot, SONIC THE HEDGEHOG! I hope ya’ll enjoy reading my story!

Why SEGA should stick with PlatinumGames

The closure of Clover Studio several years back was a sad day for the gaming industry, not only because they had just developed a multiple Game of the Year award winner (the beautiful Okami) but also because it was such a shame to see the developer of some of Capcom’s most interesting and innovative content getting the axe. It was a dose of reality: a reminder that originality and innovation doesn’t always pay off (and SEGA knows that probably better than anybody) in an industry that’s rapidly becoming more and more hit-driven and sequel-based.

The good news came shortly after, when it was revealed that the heads of Clover Studios had no intention of folding back inside Capcom. Instead, key developers Atsushi Inaba, Hideki Kamiya, and co. formed what would eventually become PlatinumGames, taking many former Clover Studios developers with them. In a move of pure brilliance, SEGA picked up the partnership, what turned out to be an incredible fit.