If you haven’t been keeping up, SEGA Technical Institute artist Craig Stitt has been posting quite a bit of lost video game concept art and now prototype footage of a game he pitched SEGA at first called Segapede and later renamed Astropede. Its a very interesting project since it seems Craig wanted this to be a part of the Sonic universe and even used ideas from Sonic 2 with a twist, for example each pod that follows you contained a power and if you got hit you would lose a pod. A very similar gimmick to Sonic’s rings.
“After the original pitch to the executives at SEGA America, they gave us the go ahead to make a playable version. Myself and Ken Rose went to work.You might recognize the art as being from Sonic 2’s lost “Hidden Palace Zone”. I figured since it didn’t get used in Sonic 2 I might as well use it here and save a lot of time.I also reworked the basic lattice in the art to create the art for the background in the first Astropede video I posted here. In that case, I reworked the art signiicantly, but if you look you can see the underlying nature of the pattern is the same. I also used the art from HPZ as the foundational art for Sonic Spinball’s Toxic Pools level. (clealy I really liked that little peice of artwork).” – Craig Stitt, former artist at SEGA Technical Institute.
While before we had a short animation test, now we have a actual VHS transfer (thanks to Craig Stitt) of the pitch that SEGA Technical Institute showed off to SEGA execs way back in the yearly 90s.Ad: