Nearly ten years ago, SEGA and the Sheffield based developer Sumo Digital teamed up to bring Sonic and a number of SEGA franchises to the world of mascot kart racers. Sonic & Sega All-Stars Racing was a hit with fans of SEGA, Sonic and drift-focused racing games and only two years later the studio returned with the even more successful Sonic & All-Stars Racing Transformed. Transformed not only outdid the previous game in fan service, but also in ambition. Players controlled transforming vehicles with three distinct modes in tracks that would change with each lap. After a seven year break, SEGA and Sumo Digital are back with Team Sonic Racing. Fans are undoubtably wondering what to expect from this third outing, though the lead up to the game has probably put fans in more of a place of uncertainty than excitement. Is Team Sonic Racing a worthy follow-up, or is it a step back for the series?
Disclaimer: The author of the review is a Kickstarter Backer and received a copy of the PC version through the campaign. A Nintendo Switch review copy was also provided by the via the game’s PR team.
ToeJam and Earl have returned during a time that could not be more appropriate for not only SEGA fanatics but also for the roguelite genre’s recent surge in popularity with ToeJam and Earl Back in the Groove. The game serves as a return of the adventure-like aspect from first game, serving as an all-star tribute to the history of the franchise and provides a strong artful representation of the culture with it’s cast of characters and musical appreciation. Starting as a Kickstarter project in 2015 this allowed the developers to stick closer to the first game without having to bend to publisher direction and create the long awaited follow-up to the original ToeJam and Earl. Despite the long development time, having to shave off a few goals, (Sorry Wii U) and going through two publishers, the game succeeds bringing the first game’s roguelike experience up to date with bigger multiplayer opportunities while struggling with performance issues on consoles.
A classic SEGA franchise brand that spawned many sequels, spinoffs, movies and a vast global following of core and casual players since its debut in arcades in 1997. It has been 12 years since we have seen a House of the Dead game in the arcades worldwide and with SEGA CEO Haruki Satomi wanting to win older fans trust again when it comes to their brand, we finally managed to get a sample of that trust with a new entry to the classic arcade horror shooter. House of the Dead Scarlet Dawn, announced back in January 15th 2018 for Japanese arcades, is now in the west and we got a chance to play and complete it! The House of the Dead has risen beyond the grave once again but does this latest entry live up to our expectations. Hit the jump to read our review of House of the Dead Scarlet Dawn.
After a long hiatus, partially due to the downfall of the company Technosoft, the Thunder Force series is steadily regaining it’s spark. SEGA has been courteous enough to give fans of the series some much needed love, first with M2’s version of Thunder Force III as apart of the SEGA 3D line of titles for the 3DS, then later it’s follow up Thunder Force IV (aka Lightening Force: Quest for the Darkstar) and the arcade game Thunder Force AC as apart of the SEGA AGES line of titles on the Nintendo Switch.
Today we’re going to be looking at SEGA AGES Thunder Force IV in particular. This is arguably the best game in the series, and commonly praised as an example of one of the SEGA Genesis’ best shmups available on the system. But does this SEGA AGES version live up to this praise, or is it more like flying into a stray bullet and dying multiple times?
The original Sonic the Hedgehog has a very long history with re-releases on many systems. Starting with Sonic Jam on the SEGA Saturn, the blue insectivore’s first outing has appeared on many systems from the likes of SEGA, Nintendo, Sony, and Microsoft. These ranged from the fantastic like Taxman’s efforts on mobile devices, to the absolute atrocious like the infamous Sonic the Hedgehog Genesis on GBA. Either way, Sonic the Hedgehog is once again on a new platform, this time Nintendo’s latest console the Nintendo Switch.
Though on the surface it seems like a straight forward port, the developers at M2 decided to add new features to spice up the experience a bit, giving the player new options to toy with while retaining the original feel of the original release. Does SEGA AGES Sonic the Hedgehog give the game a much needed breath of life, or is it just another cheap cash grab?
While its been about a decade since the first Valkyria Chronicles title premiered on the PlayStation 3, now we have Valkyira Chronicles return to consoles with the original formula that made us fall in love with the franchise. This is the SEGAbits review for Valkyria Chronicles 4 played on the PlayStation 4.
It’s not every day that we get a brand new game coming out for the SEGA Mega Drive but Tanglewood by Big Evil Corporation is just that. Joining a very exclusive club of games released long after the console was discontinued, we got to try out and review this new release for the iconic 16 bit console. Staying true to the limitations of 90s game development and being built from the ground up, is Tanglewood a game worthy of reviving your Mega Drive for one more spin, or is it better left in the cupboard, read on to find out!
SEGA has now released the latest entry into their ground up remakes of the Yakuza series, this one being Yakuza Kiwami 2. Unlike the first title, this one is created from the ground up for the PlayStation 4 using the same incredible engine that Yakuza 6 used. So is Yakuza Kiwami 2 worth your money? Let’s find out
It’s hard to believe that Shining Resonance Refrain is the first Shining series game to come outside of Japan in over a decade. While the franchise use to be a stable of SEGA back in the 90s, it seemed that us Westerns have been kept in the dark on the recent releases, until now. Shining Resonance Refrain is a definitive release of the PlayStation 3 exclusive Shining Resonance. So was the wait for the return of the Shining series worth it?
When I reviewed 2017’s Sonic Mania, I praised it as being the best 2D Sonic game in decades. Now, a year later, SEGA is releasing a new version of the game dubbed Sonic Mania Plus. This definitive edition answers fan demand for a physical release while adding gameplay tweaks, expanded multiplayer, a new mode and two additional playable characters. Typically a reviewer would take this moment to pose the question: “So does Sonic Mania stand up one year later and are the new additions worthy of a double dip or DLC download?”, but I’ll just let you know right now that the answers are “yes” and “yes”. Sonic Mania Plus is everything that made the original Sonic Mania great, and more.
If you’d like to read our initial review, click here. Everything said there applies here. After the break, read about the new additions and enhancements, as well as the contents of the physical release.
The Yakuza franchise has been one of SEGA’s longest running franchise since they went 3rd party and Yakuza 6 celebrates a new beginning and an end to the franchise. For one this title sports a brand new, high budget engine created from the ground up for the PlayStation 4 and on the other hand this game is meant to be the last game starring the franchise’s protagonist, Kazuma Kiryu.
But did SEGA deliver in a true next-generation experience with Yakuza 6: The Song of Life? Find out with our review.
Sonic Forces is the latest main entry into the Sonic the Hedgehog franchise, which promises to take Sonic Generations game play ideas, add a custom character and an actual storyline. You’ve probably have heard mix opinions on Sonic Forces, so let me tell you what my honest opinion on the game is. Welcome to SEGAbits’ review for Sonic Forces on the PlayStation 4!
SEGA’s long running Yakuza franchise is finally giving its previous PlayStation 2 exclusive title a much needed remake on the PlayStation 4. Today we dive back into the world of Kamurocho to see if a trip back to 2005 is actually a trip worth having. This is our early review of Yakuza Kiwami.
Rez is a one in a million game. A vision so confident, so bold, and so focused only comes around every decade or so. Released on the Dreamcast in late 2001 in Japan, ported for all regions on the PlayStation 2 in 2002, rereleased in HD for the Xbox 360 in 2008, remastered for VR on the PlayStation 4 in 2016, it’s now fully featured, fully formed on Steam and Windows in 2017. Rez Infinite may not technically be in the SEGA family on account of series rights apparently now owned by Enhance Games, but the legacy started with Tetsuya Mizuguchi’s concepts makes it only fitting to honor it here.
It’s a modern marvel, at once distinct, yet familiar; unique, yet clear in its inspirations; as awe-inspiring as it is clearly dated. Standing head and shoulders above its contemporaries in concept, presentation, and vision, no game comes close to it; before or since.
For the record before you hit the jump, there are certain features of Rez Infinite for the PC that I will not, and cannot review. Trance vibration is functional but I do not have the controllers for it, nor will I talk about the VR features of the game. The screenshots are also a lower res 720p than 1080p, apologies. Now, let us dive into synesthesia, and experience Mizuguchi’s masterpiece.
Night Trap is an odd little gem that has a cemented history in gaming. While the game has garnered mix reactions over the years, those that have played it will all tell you that its the leader of FMV games from the 90s, being one of the most popular games in the genre. 25 years after the initial release, Night Trap is finally getting a remastered port for modern platforms including PlayStation 4, PC and Xbox One. Today we give you our review of Digital Picture’s Night Trap, brought back to life 25 years later.