So House of the Dead 4 is finally going to hit a home console, I have wanted a home version ever since I first laid eyes on it way back when SEGA released their ‘next gen’ trailer with Virtua Fighter 5 and (cough, cough) Sonic 06. The new PS3 port is built from the Lindbergh arcade board, the same board that runs Virtua Fighter 5, its supposed to make PS3 porting easy.
“It took almost a year to adapt The House of the Dead 4 for the console, from the initial game design to the product,” a Sega representative explained in an e-mail to Siliconera. “The main obstacles in converting The House of the Dead 4 from the Lindbergh board to the PS3 were the OpenGL and the data format conversion. Also, the PS3 has only 256MB of RAM while the Lindbergh board has 1GB, making the conversion challenging.”
”We did more than simply upscale the resolution to 720p. We brought the game render buffer up to 720p as well,” says SEGA “This makes the graphic quality and resolution far superior to all of the previous versions. In addition, we have re-made almost all of the UIs [user interface] in HD resolution.”
House of the Dead III recently made its way to PSN, featuring Move support plus a ton of unlockables. I want to say as an arcade fan, I’m glad SEGA is putting in work on these ports. I think SEGA has had a bad reputation due to their Genesis and Dreamcast ports. I’m glad they are willing to sit and make this title look spiffy on screen.
Courtesy of YouTube show OtakuVerseZero comes a unique interview with Hirotaka Machida, producer of the urinal game Toylets. Machida shows off the game, thankfully using simulated blue urine coming from a statue, and discusses the development of the unique “console”. Highlights include the discussion of the game’s “controller” and how the development team presented the game to the board of directors. Check out the full interview for proof that wackiness is not dead at SEGA.
How annoying is it to get into an argument about how good a game is, only to have somebody throw a link to Metacritic at you? Well gamers can rejoice, as now that same thing can apply to arguing how good a developer is!
Metacritic has recently added the ability to search for individual developers, with each developer given their own score based on the games they’ve worked on. Of course, this is in no way a proper method of scoring how “good” somebody is, as even an assistant co-co-co-producer credit for an amazing game can bring up the score of an otherwise awful person. Also, some great retro games are not rated or credits are not yet given. For example, Morio Kishimoto is at a 69 but is only rated for his work on Sonic and the Secret Rings. He also directed Sonic Colors but has yet to be credited or scored for that.
After the break, check out the pointless numbers now assigned to our favorite (or least favorite) SEGA devs! It’s like in high school, when you’d rate the boys… or girls. I rated the girls. Yeah…
Thanks to Shadzter of The Sonic Stadium for sifting through SEGA’s forums and finding these nuggets of information, direct from Brand Manager Ken Balough. Ken held an impromptu Q&A and revealed the following:
• Episode 2 is in the early development stages
• SOA and SOE are both giving feedback and input on Episode 2
• Episode 1 sold well for SEGA commercially, meaning a bigger budget is likely for Episode 2
• Balough knows how many Episodes Sonic 4 will have, but can’t comment right now. Amount was decided during Episode 1′s development.
• Balough admits that some elements of Episode 1 could have been better and says Episode 2 gives the opportunity to address them.
• Episode 2 is not a Sonic CD remake. Idea is to bring new zones with things you haven’t seen before.
Great news in my opinion. I enjoyed Sonic 4 Episode 1 (rating it a B), but hoped that SEGA would hear criticism before diving into Episode 2. From the sound of things, they are doing just that. Perhaps the best bits of news are a larger budget and NEW ZONES! What haven’t we had yet? Spaghetti Mine Zone? Lava Ice Zone? Empty Nothingness Zone? I’m certain there’s some sort of environment we haven’t seen yet. Check out direct quotes in Shadzter’s original article.
Gran Turismo 5 was suppose to have a nice Yakuza 3 advert, what happen? It got delayed, so much so that Yakuza 3 turned into a faint memory and SEGA moved on to Yakuza 4 and the upcoming zombie game. Oh, now the team is doing Binary Domain.
Now that Gran Turismo 5 is out, it has been reported to have sold 2.4 million copies in 4 days. SEGA should have taken them on the advert offer for Binary Domain and Yakuza of the End.