SEGA Talk Podcast #36: Hang-On (1985)

On this SEGA Talk, George and Barry discuss the granddaddy of super scaler games: Hang-On! Learn about the mysterious Studio 128, the REAL reason the bike is red, and the bizarre sequels released that WEREN’T Super Hang-On.

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Games That Are Celebrating Big Anniversaries in 2016

SEGAbitsAnniversary2016

SEGA has created some highly popular and cult classic series of games that have stuck with people over the years. While most of you guys already know that Sonic the Hedgehog is celebrating his big 25th Anniversary this year, many other games get ignored because they aren’t as relevant as they used to be. Today we will list those mostly ignored video game franchises we all love. Did your favorite game make our list?

The History of Sega Japan R&D, Part 1: The Origins and the 80s

THE ORIGINS

Sega is an interesting company when it comes to their origins. There are companies like Namco, Taito and Konami that started in the 60s with electromechanical games and there are those like Capcom and Square that started in the 80s with video games. Sega is different.

Sega had its roots even earlier with slots and jukeboxes in the 1940s in Hawaii, when they were known as Standard Games. Today, Sega of Japan would rather say that Sega didn’t start until it was moved to Tokyo and renamed to Service Games in 1951. However all that expertise in manufacturing slots and jukeboxes during the Standard Games days really gave Sega the boost they needed when they entered the market to manufacture their very first “Amusement Machine” in 1965, Periscope, which the company still prides itself for as it was their first worldwide commerical success.

SEGA Tunes: Cutting corners while listening to Hang-On’s soundtrack

SEGA-AM2 could really thank most of its success to how popular the game Hang-On was in 1985. This game really opened up for all those other popular SEGA-AM2 peusdo 3D scaler games that we all love today like Space Harrier, Out-Run, Afterburner, and many more.

The track above is called ‘Theme of Love’ and love is probably what kids in the mid-eighties felt when they played this game for the first time. Every time I hear any music from a early SEGA-AM2 games it just fills me with nostalgia and Hang-On‘s Theme of Love does it the best. It just does everything right and is an excellent piece of music.

E hfxVo erO CF

The SEGA Five: How SEGA-AM2 changed video gaming

Welcome to our new video series The Weekly Five, a top five list covering a wide range of SEGA topics. We are celebrating The Year of Developers over at SEGAbits.com, that means that each month throughout the year we will be covering notable notable SEGA developers. This month is all about a developer that is close to my heart, SEGA-AM2. What better way to kick off the new series than to discuss five ways SEGA-AM2 changed video gaming.

Developer Retrospective: We celebrate the legacy of SEGA AM2

yotsd_AM2

SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.

Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.

f xoWsv a

Yakuza Zero’s Game Center to have playable versions of AM2 arcade classics

gorosmoke
Famitsu has confirmed a few titles that will be in Yakuza Zero‘s Game Center. The titles confirmed so far include:

  • Out Run
  • Fantasy Zone
  • Space Harrier 
  • Hang-On

If you didn’t catch the early information on this title, it is a pre-quel taking place in 1988, so it is fitting that they would include SEGA arcade classics like this. You know who also did this over a decade ago? A little game called Shenmue, you might have heard of it?

Honestly, this is what I wanted to hear when I found out that Yakuza Zero was taking place in the 80’s, classic AM2 arcade hits.

GDC 2011: Yu Suzuki Career Retrospective


Are you a fan of Yu Suzuki? Of course you are! Well this video is for you.

This is the GDC career retrospective of Yu Suzuki and it’s translated into English. Full of great information regarding Suzuki’s long career with Sega and the ground breaking, revolutionary games he has created over the years including OutRun, Virtua Fighter and Shenmue amongst others.

I’m sure you’ll agree, this man is a legend.

QEyKI HdLc DaeevcsgOl