The SEGA Five: Cancelled SEGA 32X games that could have been great

Written by My Life with SEGA’s A.J. Rosa

32x
 
Much has been said about SEGA’s last console add-on. Jaremy Parish of 1UP.com stated in his article ’20 Years Ago, SEGA Gave Us the SEGA CD’ that the 32X “tainted just about everything it touched.” GamesRadar was far more damning with their Top-10 List of Worst Consoles, where the “product of boneheaded short-sightedness” placed ninth. Oh, that wasn’t harsh enough. They went on to call it “an embarrassing footnote in console history, as well as an object lesson in why console makers shouldn’t split their user base with pricey add-ons.”

Obviously, the 32X has left quite an impression. That’s nothing new though. Prior to it’s release, the 32X was met with some enthusiasm; most notably, I feel, in EGM2’s July ’94 issue. In their special feature “32X Brings the Arcade Home!”, they were impressed with its technical specifications and ever widening list of third-party support, such as Activision, Atlus, Capcom, Core Design, Crystal Dynamics, GameTek, Interplay, Konami, Time Warner Interactive, Vic Tokai, Virgin Interactive, Acclaim and Sunsoft….just to name a few. Kenji Hiraoka, former president of Konami of America, is quoted “We have seen the specs on 32X, and are thoroughly impressed by how powerful it is. We can make amazing games on this platform.”

Shame they didn’t, which brings us to…. My personal Top 5 List of Cancelled 32X Titles!

My Life with SEGA boldly plays Star Trek: TNG and Starfleet Academy

With Star Trek Into Darkness hitting theatres May 17, I felt like taking a walk down memory lane with Star Trek: The Next Generation – Echoes from the Past for SEGA Genesis, and Star Trek: Starfleet Academy – Starship Bridge Simulator for 32X….

Good God, why must these titles be so damn long?!

Anyway, these weren’t just games I picked up later as I started collecting hard-core. I grew up with ’em. Echoes from the Past was the first Star Trek game I ever played, while Starfleet Academy was one of many reasons I wanted the notorious mushroom of failure. It’s been almost 20 years since the docked on SEGA. Are these echoes from my past worth hearing, or has my enjoyment faded into a dim memory?

Let’s see what’s out there. Engage, fucker! Like this video? Subscribe to the SEGAbits YouTube channel!

Zombie MAYhem – My Life with SEGA’s postmortem on Corpse Killer

It’s time for some zombie MAYhem! In this first installment, I’m reviewing one of the first zombie games I ever played, as well as the first SEGA CD 32X title I purchased. This foul beast could only be unleashed by Digital Pictures, the same bastards that brought us a game like no other: Night Trap.

Yes, I’m talking about Corpse Killer. This monstrosity was released in 1994 for SEGA CD, though I missed it completely. Once I saw the 32X version, I couldn’t resist. I wanted to see a game that used both the power of SEGA CD and 32X.

Anyway, click ‘PLAY’, brah! We need to get our zombie poison down up in ‘dis bitch! Like this video? Subscribe to the SEGAbits YouTube channel!

SEGA Five: Why you should own a 32X

As November comes to a close, so does our 32X month. Our My Life With SEGA video series has featured the ill-fated add-on in weekly video reviews, and I thought it would be fitting to end 32X month with an extra special SEGA Five. I’ll admit it, I was a 32X hater until not too long ago. When the add-on released in 1994 I didn’t quite understand what it was. The Genesis already took cartridges, and CD’s thanks to an add-on, so why was yet another add-on being introduced? To be fair to myself, I was only 10 years old at the time, and before I completely understood what SEGA was trying to do with the 32X, the add-on was dead. A few years later I began to understand what the 32X was, and thought it was a complete joke.

A giant plastic mushroom that only offered up an additional 36 titles to Americans, and even then a bulk of the games were not worth owning? HA! Much later, the Angry Video Game Nerd tore the 32X to shreds and finished it off with an arrow. Again, I laughed. But soon, I became acquainted with sites like the SEGA Junkyard blogs (see our SEGA Network links in the right column to check those out) and in turn began to appreciate aspects of SEGA that I originally only thought negatively of or outright ignored. In October 2009, I finally gave in and bought a 32X used (with all cords, amazingly) off ebay for $30. It was one of the best SEGA purchases I ever made, and I’ll tell you why.

32X Month – My Life With SEGA scrapes his knuckles in Chaotix

32X month is coming to a close, so what better way to finish things than with the 32X’s most popular exclusive: Knuckles’ Chaotix!

Yes, it’s the 32X exclusive that left many gamers confused and somewhat disappointed. How could this be? After the the one-two punch of Sonic the Hedgehog 3 and Sonic & Knuckles, both of which were a tremendous success for Sega’s 16-bit juggernaut, I find it hard to believe this game met with such a lukewarm response….

Was it deserving? Let us a break out that ‘shroom one more time before we put 32X month to bed.

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32X Month – My Life With SEGA celebrates with Metal Head

Happy Thanksgiving and a happy belated birthday to SEGA’s 32X, which turned 18 yesterday. To celebrate, My Life With SEGA takes a look at Metal Head.

The ‘shroom is now a man. What say we celebrate by taking a long, hard look at Metal Head; the first-person mech shooter developed and published by Sega. Sure, it may not be anything Earth-shattering now, but – back in 1994 – it was a bit of a showpiece for this fresh-faced add-on….

18 years later, is it worthy of our cheers, or 18 great big slaps to the face? Let’s find out.

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32X Month – My Life With SEGA packs a punch in Cyber Brawl

While the modern SEGA gaming world is enthralled with Sonic & All-Stars Racing Transformed, the retro SEGA gaming world is in the midst of 32X month. In celebration of the little add-on that couldn’t, we continue with a brand new episode of My Life With SEGA. This week, AJ and Mickey Mac play Cyber Brawl.

Mickey Mac joins the 32X celebration. This week, we’re playing Cyber Brawl, otherwise known as Cosmic Carnage in North America. Released alongside Doom, Virtua Racing and Star Wars Arcade, this was the first fighting game to grace the ‘shroom with it’s presence….

I guess the big question is, “How does it fare after 18 years?”

The answer lies within.

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32X month – My Life With SEGA kicks things off with a hardware review and T-Mek

Apologies for the day delay. Blame Hurricane Sandy, the Nintendo Wii U and Mitt Romney. In any case, here is your weekly dose of My Life With SEGA. This week, A.J. starts off 32X month by doing a very special hardware review, followed by a classic episode in which A.J. takes on T-Mek for the, you guessed it, 32X.

Oh yeah, ladies and germs; I’m reviewing the 32X. Not just a game, but the hardware itself. 18 years ago this month, Sega unleashed their 32-bit peripheral upon the American public. While it’s earnings were initially strong, it soon crashed harder than the Hindenburg….

How? Why? Well, here’s my take.

After the break: T-Mek!

My Life With SEGA: Halloween month continues with Quake on Saturn

A.J. continues with creepy games during the month of October as he checks out Quake on the SEGA Saturn.

Long before Master Chief, or even the Helghast Empire, there was Quake. You didn’t sit through numerous cutscenes, trying to dazzle you with diamonds only to baffle you with bullshit. With Quake, it dazzled us with atmosphere, bloodshed and firepower….

But how does it look and play with Sega’s 32-bit monster? Walk with me through the Slipgate and we’ll find out.

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My Life With SEGA remembers the original Virtua Fighter

This week, AJ looks back on a SEGA classic: Virtua Fighter for the 32X.

Virtua Fighter; an arcade smash in 1993, thanks to its incredible 3D polygon-based fighters – incredible in 1993, that is – and realistic gameplay. It has spawned numerous sequels, spin-offs, not to mention an animated series….

This week, I’m reviewing the game that started it all. Does this sucker have enough fight left in it? Get in the ring and find out, bitch!

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My Life With SEGA takes on the whole Empire in Star Wars Arcade

This week, AJ strikes back with an all out attack of the 32X in his review of Star Wars Arcade.

The adventure continues in Star Wars: Episode II – Rise of the 32X, where I review Star Wars Arcade. Yeah, it’s a port of the SEGA-produced arcade game from 1993. Now, SEGA has made some miraculous conversions, such as Virtua Fighter 2 for Saturn and Crazy Taxi for Dreamcast….

Should this 32X exclusive be counted among them?

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The Weekly Five: SEGA Vintage Collection wish list

SEGA’s latest wave of Vintage Collection titles have arrived, and they have deservingly been very well received by fans. Initially, the collections were nothing more than single titles released to XBLA and PSN. Nothing more than ports of Genesis and SEGA arcade titles with the same basic menus for each release. Not to say that they weren’t good fun, but there was no real personality to the titles aside from the games themselves. Thankfully, SEGA and developer M2 made the latest Vintage Collections as true “collections” filled with the fun expected from classic SEGA titles. On XBLA, each collection touts three games and features a fully 3D menu with recreations of arcade cabinets and game consoles. Other features include a juke box where every sound and song can be played as well as a bevy of screen settings. This week’s Weekly Five will look ahead to future waves and what we hope to see from future Vintage Collections.

Ex-SEGA and Microsoft Employee says Natal will fail


Scot Bayless knows a thing or two about failing, he was Senior Producer at SEGA of America when they came up with the brilliant idea for the SEGA 32x. He also served at Microsoft as Studio Manager. Seeing all those studios closing at Microsoft Games Studios, don’t think he did a great job there either. This is what he had to say about Microsoft’s add-on.

“When I met with Microsoft in 2008 to look at Natal I asked: ‘When will you integrate this into the 360? Their response was: ‘We’re probably going to wait and see on that.’ To which I said: Then you’re going to fail.'”

He makes a great point about splitting the user base apart. Game development is expensive as it is, HD consoles finally reached the “above 35 million units sold” area and now developers will have to risk doing games for a smaller market that owns Project Natal or Playstation Move? Will casuals buy them? If Natal is $150 as rumored, they won’t. Again, we don’t know if Microsoft has “integrated” Natal with a new SKU, but if the bundled rumor price of $300 for an arcade is correct, a bit tough to lure in “the casuals. ”

Why would they buy expensive add-ons and consoles when the Wii is integrated with motion control since day one, costs $200 dollars and has a slew of motion based games already?

[Source: Now Gamer]