Fan Re-Imagines The House of the Dead 2 with Unreal Engine 4

Programmer and YouTube user, MoonGlint, has recreated and re-imagined the arcade classic light gun shooter, The House of the Dead 2, powered by the Unreal Engine 4 with short demonstration game play videos of the first level. It amazes me how fans can recreate classic video games with modern technology. Even the new installment, House of the Dead Scarlet Dawn, uses the Unreal Engine.

You can check out more game play clips after the break. Would you like to see The House of the Dead 1 & 2 reimaigned in Unreal Engine 4 for arcade and consoles? Let us know in the comments below.

Eternal Champions spiritual successor gets named, first test renders shown

adam-starcaster-highresscreenshot00203Remember SEGA’s 1993 fighting game Eternal Champions? The title was highly marketed by SEGA America as an ultra violent fighting game that was highly influenced by Mortal Kombat. It seems that Eternal Champions’ original producer Michael Latham has been working on a new fighting game which is set to be the spiritual successor to Eternal Champions and its being called “Eternal Successors“. Have to say, its a pretty damn good name.

Michael Latham said he was trying to get the official rights from SEGA, which they haven’t done anything with since the 1994 release of Eternal Champions: Challenge from the Dark Side on SEGA CD (1996 if you count loose spin-off title X-Perts). Michael also shared some test renders of what the game would look like running on Unreal Engine 4. If you want to give Michael Latham some feedback on Eternal Successors, check out his shoryuken forum thread here. He says that they are trying to do justice to the original SEGA Genesis color pallet with the renders and they have done a good job, I think. Not sold on the paint like filter, but the color scheme is pretty great.

More information for those that never got to play Eternal Champions,  the character with the yellow helmet is Trident from the first game, the other character is hard to tell since they have been ‘overtkill’ which is basically a fatality in Eternal Champions. Seeing as it looks like a female wearing high heels, I will have to guess its Shadow Yamoto. The stage that is being rendered is also known as ‘Trident’s Stage’, you can check the original stage here and compare it with the renders.

SEGA’s Marza studio demos Unreal Engine 4 animations

SEGA-Sammy owned CGI animation studio Marza Animation Planet has been plenty busy since they debuted in early 2006 by doing opening animations on various SEGA games (including Night of the Werehog animated short), working on the CGI movie ‘Space Pirate Captain Harlock‘ and even being confirmed as doing the CGI for Sony Pictures ‘Sonic the Hedgehog’ theatrical film. Seems that the company is always looking ahead and are now getting their feet wet by trying animations in Unreal Engine 4, showing off detailed animations running on the primarily used game engine.

These are ‘real-time demos’ shown off to Japanese gaming website 4Gamer. Marza talks about how making animations in a game engine is new to them and how impress they are with what is possible. This could help SEGA’s development team create faster assets and cut development time in games. The demos they showed off included Happy Forest (above), Ultimate Bowl and Kuro 1.2 in-engine effects . To see the other tech demos hit the jump.