Wonder Boy: The Dragon’s Trap Remake Now Available for PC

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The remake of the SEGA Master System classic, Wonder Boy III: The Dragon’s Trap has finally arrived on PC. The remake has already landed on consoles back in April and is now appearing on two PC digital download services; Steam and GOG.

For a refresher, the remake is handled by two French developers DotEmu and Lizardcube. Featuring a more involved remake compared to Wonder Boy Returns, features include an additional playable girl, remastered art, sound and music and the ability to switch between the remake and the original game at any time.

Wonder Boy III became a turning point for the series as it broke away from it’s arcade roots. By expanding on the idea of exploration, the player makes use of different animal forms with unique abilities to help reach new areas and uncover gear unique to each form. The series is also known for confusing players thanks to the original developer bringing the game to non-SEGA platforms, such as this game also appearing as Dragon’s Curse on the TurboGrafx-16 without the Wonder Boy license which is owned by SEGA. With permission from SEGA, this remake helps fuel the brand’s return in the midst of the platformer genre making a big comeback.

Make no mistake though, unlike the Surge-fueled 90’s mascot platformers with attitude you’re getting a fun yet challenging experience brought back by a lovingly-crafted remake that’s worth it for those who have played the game before or those who have never experienced it. Again the game can be found for the first time on PC through either Steam or without DRM through GOG.com.

Wonder Boy: The Dragon’s Trap to feature Master System graphics and passwords

Wonder Boy: The Dragon’s Trap is still in production for the Playstation 4, Xbox One, Nintendo Switch, and PC and slated to be released with a TBA 2017 release date. However for those that want an update of the game, new information has been revealed that may tantalize the fans of the Master System version. Wonder Boy: The Dragon’s Trap will feature the ability to seamlessly change the graphics and sound to that of the Master System original. So if for whatever reason you’re not a fan of the updated art style of the remake or if you simply want a more retro flair, you at least now have the option.

In addition, Wonder Boy: The Dragon’s Trap will support the original version’s passwords, allowing you to input cheat codes from the original game into the remake. So if you felt like it, you can get a jump start with the game with all equipment and forms available from the start. Regardless, it shows that the developers are going the extra mile to respect the original Master System version.

First Wonder Boy: The Dragon’s Trap developer diary released

DotEmu has released the Wonder Boy: The Dragon’s Trap developer diary video. This one features Development Lead Omar Cornut and Art Director Ben Fiquet meeting with Ryuichi Nishizawa, creator of the Wonder Boy series. This video was shot around the BitSummit 4th convention in Kyoto, Japan in early July 2016.

Inside the video, we see the developers from Lizardcube showing Nishizawa the then-current build of the remake of his game for the first time. The trio discuss how the project began, the allure of secret doors, the appeal of the smoking pig, and more. Nishizawa does touch on some history from designing the original game as well.

Wonder Boy: The Dragon’s Trap is a remake of the Sega Master System classic Wonder Boy III: The Dragon’s Trap, my favorite game on the platform. It is in development for consoles and PC with no specific target release date announced yet.

SEGA News Bits: Wonder Boy: The Dragon’s Trap Remake Revealed

The 1989 SEGA Master System classic Wonder Boy III The Dragon’s Trap is getting a remake and dropping the III from the title. Wonder Boy: The Dragon’s Trap  remake is being developed by indie developer Lizardcube and being published by DotEmu. The game is set to sport beautiful hand drawn animation and so far it looks fantastic.

What are your thoughts on Wonder Boy: The Dragon’s Trap reveal? Let us know the comments below and like always thanks for watching! If you like our SEGA News Bits videos, make sure to subscribe to us on our YouTube channel.

Wonder Boy III: The Dragon’s Trap remake revealed

2016 continues to be the year of retro revivals, as a remake of the SEGA Master System classic Wonder Boy III: The Dragon’s Trap has just been announced. Published by DotEmu and developed by Lizardcube and based on Westone Bit Entertainment’s original game, the Wonder Boy III: The Dragon’s Trap remake is said to be made with the blessing of LAT and the cooperation of series creator Ryuichi Nishizawa. The game seemingly has no connecting with Wonder Boy and the Cursed Kingdom, despite also being made in cooperation with Ryuichi Nishizawa.

Interestingly, no mention of SEGA is made anywhere on the remake’s site, despite SEGA seemingly owning Wonder Boy. However, it is noted on the game’s website that “with the help of Ryuichi Nishizawa (Westone), Shinji Fujiwara (LAT), and a relentless commitment of DotEmu to untangle a bunch of documents covered in pixellated dustwebs, we have licensed the IP to create this new version (a first since 1994).”

The game has an unknown release date, and platforms are listed as consoles and PC. Check out the trailer above, and after the break read the full press release and check out some screenshots and artwork. More news on the remake as we hear it!

SEGA Retrospective: From Wonder Boy to Monster World to Adventure Island and beyond

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Over the years, video game franchises have come in many styles. Platforming, fighting, puzzle, shooting, the list is never ending. But one thing many franchises have in common is that they have to start somewhere, setting up the foundation for future titles to follow up and improve on. However, on occasion, something happens down the line that causes the franchise to become twisted, causing things to become complicated. Copyright issues might make the prospect of new titles impossible so spiritual successors might be necessary (For example Bayonetta being the successor to Devil May Cry), or the franchise suffers from an identity crisis when localized like with Puyo Puyo, or games having inconsistent releases cause confusion like the infamous Final Fantasy I to VI problem.

By far one of the most curious cases is with a franchise called Wonder Boy (Aka Monster World).