SEGA has just released a developer diary for their upcoming game Alien Isolation, developed in-house by The Creative Assembly. As mentioned in countless interviews, the team’s goal is to make the alien scary again. This is a sentiment shared by many fans who have played recent Aliens titles, in which the AI was disappointing and the aliens themselves are plentiful. In Alien Isolation, players can expect a larger, less predictable, “life like” alien that is “intelligent, unpredictable, and extremely dangerous”. The aim is to make sure the player never feels safe, and every action the player makes just may influence the lone alien.
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