Project X Zone now available for pre-order at GameStop

On Monday we shared the great news that Project X Zone would be coming West this summer. However, we didn’t know certain details including who was publishing it, how much it would cost, and if the title was to be changed or would remain as is. A pre-order page for the game at GameStop.com, which appeared today, answers those questions. The game will continue to be called Project X Zone, the price is $39.99 and the publisher is Namco Bandai Games America. Also included is a brief description of the game: “This epic crossover title brings together the fiercest and most popular legacy characters from NAMCO BANDAI, SEGA®, and Capcom’s most beloved franchises to create a Strategy-RPG experience that can only be described as the ultimate cross-over title.”

Personally, I’m hoping we get the Special Edition which includes an art book and soundtrack. When further details are known, including a specific release date and potential pre-order bonuses or special editions, we’ll be sure to share the news.

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4 responses to “Project X Zone now available for pre-order at GameStop

  1. Adam Wells says:

    Am I the only one who has a problem with this being a 3DS exclusive, I can’t understand why a game developed by 3 major three party companies would be released on one console

    • richie says:

      if u have a ps3 just pick up cross edge. its the exact same game with a slightly different character mash up. its got nis people and capcom etc. exact same game except battles are 4 to a party.

  2. inthesky says:

    Pre-order bonuses are what’s keeping me from pre-ordering now. On some level I’m not expecting anything, but with PXZ localization (and some other surprising Nintendo news recently) never say never.

    Adam Wells: Well, the game is actually made by two key studios: Monolith Soft (which is independent iirc but seems to be veering to working with Nintendo) and Banpresto (a studio under Namco Bandai Games.) Namco Bandai Games is acting as the publisher here. Capcom and Sega’s involvement in the actual development is limited beyond each of these two companies having some creative execs come by and offer creative input and helping to prepare materials that explain Capcom and Sega characters so that MonoSoft and Banpresto would have a good idea how to handle these characters.

    Your question about why 3DS is an interesting one though. Banpresto is a series that specializes more in SRPG’s apparently (they’re the makers of the Super Robot Taisen games) and it’s not often they put out games for handhelds (some SRW games were made for and localized for GBA and DS but the “main entries” in SRW seem to be the console outputs). Monolith Soft also helped make the spiritual “predecessor” to PXZ called Namco X Capcom. I can only guess that they couldn’t justify a full-fledged console product with more development time for sprite work and what not?

  3. tasteofink says:

    pleeease throw ryo hazuki in there sega pllllllleas

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