Hatsune Miku: Project Diva X’s Quest Mode adds RPG like loot drops

hatsunemikuprojectx1SEGA is hard at work with their new Hatsune Miku: Project Diva X video game, which is set to add a bit of a RPG touch to its new Quest Mode evolving various attributes and some looting system. Live Quest Mode consist of different elemental areas such as: Neutral Area, Cute Area, Cool Area, Beauty Area, and Chaos Area.

The game happens to use Modules and accessories that have their own elements, so if you happen to use them with the element on the stage it will boost your voltage rating (see featured image above) and will earn items more effectively.

Modules will also give you skills that will help you out. For example there is a “Recover” type skill that helps you cover missed inputs and a “Rate Up” skills that add more to your voltage gain. There is even module skills that affect module drop rates. Hit the jump to see some tracks and modules used in the upcoming game.

[Via: Siliconera]

“Ai no Uta” (Love Song) by Lamaze-P:

Attribute: Neutral

Module: Hatsune Miku V3 (designed by iXima)

“Tsugihagi Staccato” (Patchwork Staccato) by Toa:

Attribute: Cute

Module: Pizzicato (designed by Anemura)

“Lost One no Goukoku” (The Lamentations of the Lost Ones) by Neru:

Attribute: Cool

Module: Astray (designed by 456)

“Nounai Kakumei Girl” (Brain Revolution Girl” by Maretu:

Attribute: Beauty

Module: Ambivalence (designed by Hoshima)

“Mrs. Pumpkin no Kokkei na Yume” (Mrs. Pumpkin’s Comical Dream) by Hachi:

Attribute: Chaos

Module: Pumpkin Dream (designed by Hachi)

Hatsune Miku: Project Diva X will hit Japan in March 2016 on Playstation Vita and come out on Playstation 4 on Fall 2016 in Japan. No Western releases have been announced as of right now.

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3 responses to “Hatsune Miku: Project Diva X’s Quest Mode adds RPG like loot drops

  1. tasteofink says:

    how did sega end up with the rights to make hatsune games ive seen read visual novels based on the character with no sega involvement so how far does the agreement go? just wondering could make a article lol

    • SEGA and Crypton’s relationship has been in place for over 6 years, and runs pretty deep. Not sure how the agreement came about, but either Crypton approached SEGA or the other way around – SEGA does have a history of successful rhythm games so Crypton coming to them would not surprise me. I also know that SEGA’s Marza animation studio has done animation work for the Miku series in a number of mediums. I would not be surprised if the animation work preceded the games, and that’s what lead to the game agreement.

    • tasteofink says:

      i see its true segas rhythm games are always great ( rhythm thief anybody) , if your still looking is there a sega bits article based on sega music department? I’ve always thought thiere music department was so RAD for lack of better word hideki naganuma introduced me to the world of game soundtracks it was the first soundtrack i ever bought/ imported, along with other greats like Yuzo Koshiro if they don’t have thiere own article id love to see it if there is hit me with a link thanks!

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