Classic SEGA Magazine Corner: The Official Dreamcast Magazine previews Jet Grind Radio

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Jet Set Radio Week rolls onwards! Today’s feature dusts off a classic issue of the Official Dreamcast Magazine (ODCM), which was published in the United States from June 1999 (the premiere Issue 0) to March 2001 (the final issue 12). Issue 6, which we’re shining the spotlight on today, released in the summer of 2000 and was a much anticipated issue as it featured an extensive preview of the upcoming Jet Set Radio – which was retitled Jet Grind Radio for the US market at the time the magazine went to print.

The author of the preview, Francesca Reyes (former Editor-In-Chief of the Official Xbox Magazine), is a name SEGAbits readers may remember. Francesca, as well as former ODCM Editor-In-Chief Simon Cox and former Gamespot Editor-In-Cheif Ricardo Torres, joined us for our 50th podcast to celebrate the Dreamcast’s birthday and talk about the history of the magazine. For the preview, Francesca not only flew out to Japan to go hands on with the game, but she also met with SEGA’s ragtag Smilebit team! After the break, let’s crack open this classic issue and see what this wacky cel shaded graffiti game is all about.

SEGA All-Stars “Skies of Arcadia” Vyse statue now available to pre-order from First 4 Figures

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First 4 Figures, creators of the Sonic the Hedgehog and SEGA All-Stars lines of collector’s statues, are at it again as pre-orders for their beautiful Skies of Arcadia Vyse statue are now open! Sculpted to 1/6 scale, Vyse himself measures approximately 11″ tall. In total, from the base to the tip of the pirates flag, the statue measures 17″ tall. As expected from First 4 Figures, there are two versions. The standard edition is limited to 1,000 pieces and is priced at $199.99, the exclusive version is limited to 425 and is priced at $219.99 and features a switch-out right arm holding the Pirate’s Cutlass. Both statues are expected to release Q4 2014.

SEGA Tunes: Hideki Naganuma’s favorite Jet Set Radio tunes

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The question of “What makes a SEGA game a SEGA game?” is often debated amongst fans of the company. Some believe it is as simple as looking at the package and spotting the SEGA logo, others believe that there is a magical mix of various elements that give that true “SEGA feel”. While I’ll admit that I believe any game funded by and owned by the company qualifies, I can’t help but feeling that some games have a certain je ne sais quoi (or is that je ne sega quoi?) that elevates them to another level.

Jet Set Radio is one of those games. It is a game that oozes style, featuring unique characters that are adventurous and edgy. The game puts a unique spin on established concepts, and pays tribute to the company’s arcade past by featuring fast paced gameplay. Most importantly of all, the game carries on the grand SEGA tradition of memorable music – so much so that I’d argue that Jet Set Radio is one of the greatest SEGA soundtracks of all time.

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SEGA Retrospective: Over the ‘hood, through the streets and right into your brain – It’s Jet Set Radio

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We’re transmitting our signal straight to you! Y’all got your antennas on?
Welcome to Jet Set Radio Week – a week long celebration of SEGA’s off-kilter cel shaded Dreamcast classic! Past SEGA Franchise Weeks focused on more than one game, but Jet Set Radio Week is going to be different. Rather than splitting our time between the Dreamcast original and its radically different Xbox sequel Jet Set Radio Future, we’re devoting the next seven days to simply Jet Set Radio. But don’t fret, Jet Set Radio Future will have its own week soon enough!

Like Sonic The Hedgehog on the Genesis, and NiGHTS on the Saturn, Jet Set Radio on the Dreamcast turned heads with amazing visuals, memorable music, and unique gameplay mechanics. Jet Set Radio (Jet Grind Radio in America) may not have taken off like SEGA had hoped, but it did do well enough to warrant the previously mentioned sequel and has since become a SEGA cult classic. After the break, let’s take a look back and how such a crazy concept for a game came to be.

SEGA Retrospective: Over 20 years later, and the Pico is still an amazing piece of hardware

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The Year of the SEGA Console highlights several pieces of SEGA hardware celebrating milestone anniversaries, and for the most part the featured consoles are well regarded. March’s Genesis Month focused on what was arguably the most beloved consoles from SEGA’s past. The Saturn (20 years old in Japan) and Dreamcast (15 years old in the West), despite their missteps, are equally loved. But what about the black sheep of the SEGA console family? The 32X, which turns 20 this year, has been bad-mouthed, stomped on, and even impaled by flaming arrows.

The Pico, a children’s computer which turns 20 this year in the US, hasn’t received the same vitriol as the 32X, but it too has been pushed aside as one of the disreputable members of SEGA’s hardware family. The reasons for this, I’d suspect, are that the Pico software is simply not targeted at gamers. The software, dubbed Storyware by SEGA, are teaching tools and interactive storybooks. As such, a bulk of the Pico’s library could be seen as “childish” and “boring”, but when approaching the console in the right mindset, it really is an amazing piece of hardware.

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Sonic & All-Stars Racing Transformed now free on mobile devices

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SEGA has dropped Sonic & All-Stars Racing Transformed‘s mobile price down to $0.00 (£0.00 in Great Britain), making the game now a free-to-play title. “Sonic & All Star Racing Transformed is now FREE!”, says the game’s revised description, “If you previously bought the game you still have the VIP Pass for FREE.” The game itself is quite an impressive port of the game, easily beating out the 3DS version when it comes to resolution, framerate and bugs, which the 3DS suffered from. You can download the game today from the App Store or from Google Play. Also of note, both versions now support Everyplay, which allows players to record and share video clips of favorite gameplay moments.

Tom Keil, Regional Sales Manager for Sega Amusements, dies at 63

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Sad news for SEGA arcade fans today, as we learned via Vending Times that Tom Keil, a regional sales manager for Sega Amusements since 2002, has passed away after a battle with cancer. President and COO at Sega Amusements Paul Williams had this to say about Tom: “It is a sad time for us all with the passing of my friend and work colleague, Tom Keil. He was a man admired by many for his integrity, passion for life and sense of goodness. Everyone [who] knew him or met him was touched by the generosity of his nature and personality.”

US General Manager at Sega Amusements Peter Gustafson also shared his thoughts: “Tom put up a valiant and courageous fight against cancer for more than three years. Throughout his ordeal, he never allowed his condition stop or slow him down. His unwillingness to let his disease define him was an inspirational example of how to live fully regardless of the circumstances life hands you.”

Donations in Tom Keil’s honor can be made to The Preston Robert Tisch Brain Tumor Center at Duke Duke University Medical Center (DUMC 3624, Durham, NC 27710) or The Caring House (2625 Pickett Rd., Durham, NC 27705).

Could SEGA and Google’s Street View be joining forces for a Sonic competition?

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The Sonic Stadium have uncovered an interesting mobile game entitled The Search for Sonic’s Sidekick. Proposed as a collaboration between SEGA and Google’s Street View, the game was discovered in slides from DDB Tribal ad agency artist Michael Nagy’s website. The game appears to be a word wide competition in which fans create an anthropomorphic avatar and race their character around Google Street Views of twelve cities. Players log their best times to a leaderboard and the fastest player would win the chance to see their character in the next Sonic game. The competition is said to visit a new city each month.

The official description is as follows:

We have created an online game using Google Street view where you compete to become Sonic’s sidekick. Your online avatar will be in the next game that is produced for Sonic. The competition will run for 11 months and move to a different city every month across the globe. The cities include Tokyo, Hong Kong, Berlin, Paris, London, Cape Town, Toronto, New York, San Francisco, Rio De Janeiro and Sydney.

It is unknown if this is a leak of an upcoming competition, perhaps in time for Sonic’s anniversary, or if it is simply a proposal by DDB Tribal that SEGA passed on. Once we learn more, we’ll be sure to share it!

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Jet Set Radio inspired “Hover : Revolt Of Gamers” Kickstarter begins – stretch goal features Hideki Naganuma music

Back in January, a trailer was released for a game entitled Hover : Revolt Of Gamers, and while not SEGA developed or published, the game was clearly inspired by a certain cel shaded Dreamcast classic featuring magnetically driven in-line skates. Created by French indie developer Fusty Game, Hover : Revolt Of Gamers is an open world freerun/parkour game inspired by Jet Set Radio and Mirror’s Edge. Like many indie games these days, the developers have turned to Kickstarter in an effort to fund the game, and at only 1 day into the campaign they’ve already amassed 20k of the 38k goal. Impressive!

Set to appear on PC/Mac/Linux, XboxOne/PS4, as well as the Wii U if a stretch goal is met ($100,000), Hover intends to feature “a fun and cartoon style”, “immersive and dynamic sensations”, a “grandiose and technologic environment”, and (if a $60,000 stretch goal is met) original music tracks from Hideki Naganuma of Jet Set Radio fame!

So parkour on over to their Kickstarter page and pledge your support today!

Sonic Jump Fever now available to download from the Canadian App Store

Update: It has been noted that this is a soft launch for the game to the Canadian App Store, which would explain why those elsewhere are unable to find it in their region’s app store.

How’s this for a surprise release? A sequel to Sonic Jump, entitled Sonic Jump Fever, has appeared out of nowhere on the iOS App Store! The App Store description reads: “Prepare to feel the FEVER in an explosive race against the clock! Join Sonic and friends in high-speed bursts of vertical jumping mayhem. Play for free and rack up huge combos to blast past your friends’ high scores. Use boosters, upgrades, unique character abilities and Chao pets to maximize your score. Then kick your game into overdrive with Fever Mode and hit the top of the Leaderboard! With brand new levels and leaderboards every week, the challenge never ends!”

The game, which is free to download, features “an all-new Sonic Jump experience” with a Fever Mode that causes the player to “enter hyper-speed” to earn combos. The sequel also features weekly challenges, new levels, new upgrades, and the ability to recruit Chao to help you beat badniks, and search for hidden rings and abilities.

As mentioned, you can download the game today – give it a try and let us know what you think!

Presenting the My Life with SEGA: The Next Level/No Limits VCD Trailer!

In January we premiered the My Life with SEGA short film No Limits and announced a special Video CD release of the short film, and the previous My Life with SEGA short film The Next Level, featuring a retro SEGA CD Saturn plastic box design. In anticipation of the upcoming release, A.J. has put together a slick trailer featuring clips from the short films and reviews (Panzer Dragoon, Panzer Dragoon Zwei, Panzer Dragoon Saga, and Virtual-On) as well as VCD package shots.

Stay tuned to SEGAbits for details on how to get your hands on the release! In the meantime, why not binge watch Season 2 of My Life with SEGA?

The REAL “Adventures of Sonic the Hedgehog” Tails voice actor speaks up!

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Back in December of 2013, fans of the early 90’s cartoon Adventures of Sonic the Hedgehog were saddened to learn that actor Christopher Evan Welch, the man credited as voicing Miles “Tails” Prower, had passed away. However, soon after the news hit, several fans noted a discrepancy with the actor’s age and the obvious child-like voice of Tails. Christopher Evan Welch was 28 in 1993, there’s no way he could have pulled off such a voice. I decided to find out if Evan Welch was indeed the voice actor of Tails, and after a few e-mails with friends of the actor and a call to Evan Welch’s agent in New York, I came to the conclusion that Christopher Evan Welch did NOT voice Tails. But if he didn’t, then that meant another actor did, and it was possible that the REAL Christopher Welch was still out there.

Crazy Taxi City Rush receives a soft-launch on the Canadian App Store


 
Canadian SEGA fans who want to get their hands on Crazy Taxi City Rush early can do so now, as the previously revealed soft-launch has begun with the Canadian App Store being the first to receive the game. The free to play game is to feature in-app purchases, and the Canadian App Store page for the game lists the following IAP tiers: Loose change $2.99, Sack of diamonds $9.99, Executive case $9.99, Box of diamonds $19.99, High roller $19.99. Note that these prices are in Canadian currency.

How in-app-purchases work was detailed in our interview with Hardlight Studio’s senior designer Scott West who told us “The main loop of the game consists of the player buying their own Taxi and then completing a series of 7 HQ missions in each District. As these missions get progressively harder, the player will have to upgrade their Taxi to improve its performance and lower the difficulty rating of the HQ Missions. In order to do this, the player can take part in a variety of other missions which are available throughout the district at any one time.”

After the break, check out the full App Store description of the game, and if you’re a Canadian download the game today and tell us what you think!

Contest: Share your Crazy Taxi memories to enter to win a Crazy Taxi City Rush iPhone case!

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Hey hey! Come on over, share your memories of Crazy Taxi!

In collaboration with SEGA, we’re giving away some super slick Crazy Taxi City Rush iPhone 5/5s cases! To enter, all you have to do is:

  • follow SEGAbits on Twitter
  • Tweet a Crazy Taxi memory – it can be from any moment in time and involve any of the Crazy Taxi games on any platform (arcade, console, handheld, mobile) – your tweet must include the hashtag #CrazyTaxiMemories
  • That’s it! You’ve entered to win a Crazy Taxi City Rush iPhone case!

So tweet your Crazy Taxi memories today! Multiple entries are accepted. The top three entries, as selected by our writers, will win. Contest ends April 30th. Good luck, and as always be creative!

Interview: Scott West, Hardlight Studio Senior Designer of Crazy Taxi City Rush

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SEGAbits: Hi Scott, thank you for answering our questions about the upcoming mobile game Crazy Taxi City Rush! What is your role at SEGA, and what is your favorite SEGA game?

Scott West: Hi there, I’m a Senior Designer at Hardlight Studios. As for favourite SEGA game, it would be impossible to name just one! I’d have to break it down into favourites throughout the course of the Consoles that I grew up with. From the Mega Drive days, I spent my childhood playing the likes of Golden Axe, Sonic, Streets of Rage and Outrun. Then on the Saturn it was Burning Rangers and Virtua Fighter 2 then of course the Dreamcast and House of the Dead, Jet Set Radio and Shenmue! That’s not to mention the hours I spent sinking into the Arcades on games like Rad Mobile and Crazy Taxi!