SEGA and IGN preview Sonic Lost World’s The Legend of Zelda Zone


 
SEGA and IGN have teamed up to show off Sonic Lost World‘s The Legend of Zelda Zone, a free DLC download for owners of the Wii U version set to release through the Wii U eShop on March 27, 2014 (that’s tomorrow!). The stage, which can be viewed in full with Aaron Webber commentary, is an open world Zelda world with Sonic dressed as Link fighting enemies and opening treasure boxes. Aaron describes the stage as much more open that past stages in the game, tying in with the Zelda series open world gameplay.

Head on over to IGN for more and remember to download the free DLC tomorrow!

After the break, check out the full playthrough!

SEGA Tunes: Dick Tracy’s Stage 1 Scene A for the SEGA Genesis

Like my previous Tuesday Tunes entry, which focused on the music of Ghostbusters, this week’s tune comes from another favorite SEGA Genesis game from my childhood: Dick Tracy. Like Ghostbusters, Dick Tracy has the unfortunate distinction of being one of those awful titles… for the Nintendo Entertainment System. The SEGA Genesis version is a completely different game developed in-house by SEGA, and bears several similarities to the popular Shinobi franchise, which leads me to believe that the game was developed by the same team. But enough about the gameplay, I’ll save that for my eventual review, let’s talk about the music.

3D OutRun confirmed as the next SEGA 3D Classics title

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Joining the second wave of SEGA 3D Classics releases for the Nintendo 3DS is 3D OutRun, as confirmed by the official SEGA Japan site. The first wave of releases, available now in the East and West, featured eight classic titles from the Mega Drive and arcade. Wave two, which could possibly contain another eight titles, currently is Japan only and also features 3D After Burner and 3D Fantasy Zone.

Little else is known about the release at the moment, but as soon as we learn more we’ll be sure to share it!

Round Table: The future of Streets of Rage and our favorite memories

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As Streets of Rage Week comes to an end, the SEGAbits writer’s round table has us reflecting on our fond memories of the franchise, and where we would like to see the franchise headed in the future. SEGA has always been hit or miss when it comes to reviving and remaking older franchises. For every SEGA 3DS 3D Classics remake, Castle of Illusion and Shinobi 3DS there are a slew of stinkers – Golden Axe: Beast Rider, Altered Beast (PS2), several of the Sega Ages 2500 releases. Point is, a remake or reboot of Streets of Rage could go either way. What direction would be like to see the franchise headed? Follow the flashing “GO!” and read on!

SEGA in the Media: Saints Row IV’s homage to Streets of Rage

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This just might be a first for SEGA in the Media, a SEGA inspired video game within another video game! Released last year, Saints Row IV was a tongue-in-cheek action-adventure game from Illinois based developer Volition. Given the self-referential nature of the series, it only makes sense that they’d eventually reference crazy action games of the past, and what game is more fitting to pay tribute to than SEGA’s Streets of Rage? Dubbed “Saints of Rage”, this 2D beat ’em up appears at around 75-80% of the way into Saints Row IV. In-game, “Saints of Rage” is an enemy created nightmare simulation. Kicking off with a “Winners Don’t Use Drugs” message, the player is taken to a title screen which is a direct reference to the original Streets of Rage title screen.

Insider reports that Tetsuya Mizuguchi has walked out on Q Entertainment

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CVG reports that an insider has let leak that Tetsuya Mizuguchi (Sega Rally Championship, Rez, Child of Eden, Lumines, Every Extend Extra) has left Q Entertainment, a studio Mizuguchi co-founded in 2003. Mizuguchi’s departure actually took place in 2013, however this was kept quiet from the public until last week when an employee at the company notified CVG that chief executive Shuji Utsumi had also left the company. It is believed that Utsumi’s departure is due to Q Entertainment’s stock being acquired by Sanyo Chemical Industries. CVG reports that these claims are not verified, due to Q Entertianment lacking an English-speaking spokesperson, however CVG was able to confirm via another source that Mizuguchi has left the group.

We wish Mizuguchi, and Utsumi, the best of luck in their future endeavors. Who knows, maybe Mizuguchi could return to SEGA?

Swingin’ Report Show #58: Streets of Rage Special with Darren Wall

SEGA Genesis Month continues as Darren Wall, the man behind the successfully funded and coming soon “SEGA Mega Drive/Genesis: Collected Works” book, returns to the Swingin’ Report Show to update Barry and George on his project’s progress! One exciting bit of news is the reveal that David Rosen, co-founder of SEGA, has been interviewed for the book. Learn what we can expect to hear from Mr. Rosen, as well as all the cool new art and articles the book will contain, in this week’s show.

Also, since it is Streets of Rage Week at SEGAbits, we spend a portion of the show talking about the game’s development including new details Darren has learned. We also share our nostalgic memories of the series, our favorite music tracks, and what we would like to see in the future from the series.

If you’re a fan of SEGA, and still think Genesis does what Nintendon’t, this is definitely the show for you.

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Interview with “Sega Mega Drive/Genesis: Collected Works” creator Darren Wall

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In November of last year, Darren Wall, graphic designer and art director at Read-Only Memory, took to Kickstarter in an effort to fund a book that was to be “the ultimate retrospective of the SEGA Mega Drive/Genesis”. Dubbed a “documentary art book”, Darren had the official license from SEGA, including access to the company’s archives and staff from both past and present. The only thing left to to obtain was the funds to make the project a reality.

This part was probably the easiest step of the project, as in less than 48 hours the team had met their £30,000 goal, and by the end of the campaign they earned £98,725! Prior to the end of the campaign, Darren joined George and I for a Swingin’ Report Show interview to discuss his plans for the book. It is now five months later, and Darren is nearing completion of the project with only SEGA’s approval and printing remaining. We caught up with Darren in a written interview, as well as another podcast which you can listen to tomorrow. Darren was even nice enough to give us some exclusive content from the upcoming book: design documents from the development of the original Streets of Rage!

After the break, check out the full interview as well as the cool exclusives from Read-Only Memory and SEGA.

SEGA Retrospective: Grab some trash can chicken – it’s Streets of Rage Week

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This website was once a happy, peaceful place… until today, when an awesome SEGA franchise took over. This memorable series soon had control of our featured articles and even the Swingin’ Report Show. Welcome 16-bit brothers and sisters to Streets of Rage week at SEGAbits!

As we reach the halfway point of SEGA Genesis Month, we wanted to shine the spotlight on SEGA’s popular side-scrolling beat ’em up series of games. Streets of Rage (Bare Knuckle in Japan) was a franchise that spanned most of the lifespan of the the Genesis/Mega Drive, and like Sonic the Hedgehog, Phantasy Star, and Golden Axe, the series came to be one of the console’s defining franchises. To celebrate these titles, we have a slew of features planned this week including an interview with Darren Wall, creator of the official book “SEGA Mega Drive/Genesis: Collected Works”, exclusive never before seen design documents from the development of the original game, a special podcast looking back on the franchise, part three of My Life with SEGA’s Streets of Rage retrospective (watch part 1 and part 2), and more!

So put on your favorite fingerless gloves, tie on a headband, and hit the streets with us as we fight our way through Streets of Rage Week! After the break, a SEGA Retro rundown of all the games the franchise has to offer, including rereleases and cancelled titles!

Hardlight Studio developing Crazy Taxi: City Rush for iOS and Android devices

Update: We’ve added footage of the game in action above, check it out!

SEGA’s Hardlight Studio in cooperation with Kenji Kanno, the man behind the original Crazy Taxi, are back to make more crazy money in Crazy Taxi: City Rush – coming later this year to iOS and Android devices. In an interview with Polygon, producer Stephen Ye described the upcoming free-to-play game as something for “casual players and die-hard Crazy Taxi fans in the mobile space”. A teaser trailer, found after the break, reveals that B.D. Joe has set up shop and is employing players to drive customizable cabs. The game will feature music from some licensed music from indie bands as well as offering players the ability to create their own playlists from their device’s music library.

During their hands on with the game, Polygon noted that the gas pedal is permanently floored and breaking for passengers is done via tapping the screen. Turning requires swiping or moving your finger in a specific direction. Despite the simplified controls, the game was described as being “as frantic as console versions, thanks to the need to dodge cars or quickly switch lanes”. Being a mobile title, daily challenges will be available, and if players connect to Facebook they will be able to pick up their friends as customers within the game. And, as Ye told Polygon, “the more Facebook friends you have, the more social missions you have in the game”. Players can even visit their friends garages to view their cars, and clean them to earn in-game currency.

Crazy Taxi: City Rush will release later this year worldwide, and will be released in Canada and Australia this month as part of a soft launch to prepare the game for a worldwide audience. After the break, more screens and a teaser trailer!

Cancelled Dreamcast era Sonic Adventure Burger King Kid’s Club concept art appears on ebay

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An incredibly cool collection of Sonic art appeared on ebay in the form of concept art for a cancelled Burger King Kid’s Club line of Sonic Adventure toys. The listings feature ten toys, with six pieces of artwork each: a clean inked drawing, two marked up versions with notes from SEGA on color and callouts, a final inked piece, and then mock-ups of the final slip of paper you’d find packaged with the toy. The seller claims they came across the concept art in a warehouse find of several pieces of concept art for various products. This claim is backed up by several other pieces of art for various products in his ebay store. These are the only SEGA related ones, however.

As ebay listings don’t last forever, and because we can’t afford to buy all ten for $150 each ($1,500 total for 60 pieces of art), we’ve saved all the images from the listing in a gallery after the break. Had the set gone through to production, we would have seen ten toys: Rip Roaring Robotnik (spelled “Robotnic” on the art and corrected in the final version), Somersaultin’ Snowboardin’ Sonic, “Go Gamma Go!”, Knuckles Goes for a Spin, Twistin’ Twirlin’ Tails, Frog-Catchin’ Cat (oddly, Big’s name isn’t mentioned on the final version), Noisy Amy, Super Sonic Sled, Turbo-Prop Tails, and Walk ‘Em Sock ‘Em Knuckles.

After the break, a full gallery of the images from these auctions.

Alien Isolation developer diary looks at the creation of the game’s alien

SEGA has just released a developer diary for their upcoming game Alien Isolation, developed in-house by The Creative Assembly. As mentioned in countless interviews, the team’s goal is to make the alien scary again. This is a sentiment shared by many fans who have played recent Aliens titles, in which the AI was disappointing and the aliens themselves are plentiful. In Alien Isolation, players can expect a larger, less predictable, “life like” alien that is “intelligent, unpredictable, and extremely dangerous”. The aim is to make sure the player never feels safe, and every action the player makes just may influence the lone alien.

Dengeki Bunko Fighting Climax trailer reveals a Dreamcast console-tan

A new trailer for Dengeki Bunko Fighting Climax has hit the internet, and it features a Dreamcast console-tan! What is a “console-tan”? A moe anthropomorphism of a piece of gaming hardware, in this case a Dreamcast. If you don’t know what a “moe” is, I’ll let you Google search that on your own. Given Akira and Pai from Virtua Fighter appear in the game as bosses, it is likely that the Dreamcast gal is a boss as well.

After the break, check out a full body shot of Dreamcast console-tan!

Swingin’ Report Show #57: Interview with WaterMelon Video Games President Tulio Gonçalves

SEGA Genesis month is in full swing, and Barry and George bring you our first podcast of the month which proudly features our special guest Tulio Gonçalves, president of WaterMelon Video Games! You may recognize WaterMelon as the developer of the phenomenal Genesis/Mega Drive RPG Pier Solar, released in 2010. Coming later this year is an enhanced and expanded HD release of Pier Solar, set for several platforms including Android, Linux, Mac, Ouya, PlayStation 3, PlayStation 4, Windows PC, Xbox One, Wii U, and SEGA Dreamcast!

Tulio discusses WaterMelon’s early years, the creation of Pier Solar for the Genesis/Mega Drive, the upcoming Dreamcast version, and what we can expect in the future from the company. It’s a great discussion, so check it out! Also, we reveal the four winners of the SEGA and Tommo Mobile iPhone case giveaway.

Make sure to help WaterMelon to bring the game to PC by voting “YES” on their Steam Greenlight page!

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See the winning photos from the SEGA Tommo Mobile iPhone case contest after the break!

Hucast announces DUX 1.5 Collector’s Edition for the SEGA Dreamcast

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If you thought the DUX releases were over, then you don’t know DUX! Following Hucast’s release of Redux: Dark Matters, which included DUX 1.5 in the limited edition version, as well as standalone standard and limited editions of DUX 1.5, and a version of DUX 1.5 in a CD case, Hucast has now announced a collector’s edition of DUX 1.5, set to release in April.

The release, limited to 300 copies, will include DUX 1.5, a DUX soundtrack CD, a DUX 1.5 soundtrack CD, a yet to be announced “New Game Disc” (perhaps a demo disc of The Ghost Blade?), and a 12 page Color Manual. Pre-orders start on March 17th, and Hucast advises fans to stay tuned to their store and their Facebook page.