SEGA Talk #177: Tanglewood (2018)

This week on SEGA Talk, we’re stepping back into the 16-bit era — but not the way you expect. Tanglewood is a brand-new game built for real SEGA Genesis hardware, programmed in assembly, shipped on physical cartridges, and developed almost entirely by one person. We’re breaking down how it was made, the brutal development challenges, and what it tells us about what the Genesis was truly capable of.

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SONIC WEEKLY: Sonic Shuffle w/ SCOTTY MO

SEGA Spirit co-host Scotty Mo slides into the guest seat to tell us why Sonic Shuffle may not be irredeemable, after all. There’s also the latest Sonic news, Rings of Saturn, and some late December holiday cheer to spread in various directions. Listen!

SEGA Talk #176: Sonic Drift 1 & 2 (1994-1995)

On this episode of SEGA Talk, we shift into portable racing mode as we take a deep dive into Sonic Drift and Sonic Drift 2 — SEGA’s kart racers released exclusively for the Game Gear. Long before Sonic & SEGA All-Stars Racing, these two hidden gems let players race as their favorite characters across colorful, high-speed tracks inspired by the early 16-bit Sonic era. So lets put the pedal to the metal on SEGA Talk!

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SONIC WEEKLY: SEGA Girlie Manifesto w/ DANIELLE RADFORD

Comedian Danielle Radford joins the show for a chat about why Sonic holds a special place in her heart and how Sonic Movie 2 is the best Tyler Perry film, Bo updates Rings of Saturn, and David & Grant react to The Game Awards and look ahead to Sonic’s 35th anniversary.

SEGA Talk #175: SEGA in 1998

On this episode of the SEGA Talk Podcast, we’re peeling back the curtain on Sega’s most pivotal year — the collapse of the Saturn, the rise of the Dreamcast, and the moment gaming stood at the edge of a digital revolution. All this and more… on SEGA Talk!

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SEGA Talk #173: Sonic the Hedgehog 8-Bit (1991)

On this SEGA Talk, we take a look at Sonic the Hedgehog! No, not THAT one… and not THAT one… we’re talking about the one for the Master System and Game Gear! What’s the story behind this 8-bit version of the Genesis classic? What does it do differently? Find out on SEGA Talk!

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SEGA News Bits Live: Sonic Christmas Ornaments!

What better time than the Halloween season to look at Christmas ornaments! On this SEGA News Bits Live, Barry takes a look at the many Hallmark Sonic ornaments released over the past years.

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SEGA Talk #172: Ristar (1995)

Back in 1995, SEGA launched one of the Genesis’ brightest hidden gems, Ristar! Born from scrapped Sonic ideas, this star hero grabbed, swung, and headbutted his way through some of the most colorful worlds and catchiest music of the 16-bit era. Today, we’re diving into its wild development, planets, bosses, and lasting legacy!

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SONIC WEEKLY: Bonanza Bros. w/ MOON + MICHAEL STEARNS

Michael Stearns returns with a new friend, Moon, who shares their infectious enthusiasm with us about the 1990 Sega game, Bonanza Bros. Plus the new DLC Minecraft track for Sonic Racing: CrossWorlds is covered by David & Grant in the news section, Bo shares updates of Rings of Saturn across time/space, and in the end, we all learn a little bit about friendship (and the shared developer connections between Bonanza Bros. and Sonic the Hedgehog).

The SEGAbits Swingin’ Report Show LIVE: Sonic Weekly – CrossPod Part 2

Barry and the hosts of Sonic Weekly cross through the ring portal – as heard in part 1 – and emerge on the Swingin Report Show LIVE! We learn more about how the Sonic Weekly podcast came to be, discuss the canon elements of the Sonic Racing games and take your questions!

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SEGA News Bits Live: Miku Festival + Sonic’s Olympic Return?

We had our first festival in Sonic Racing CrossWorlds, and on this News Bits we talk about how it went! Also, news has dropped that Sonic is teaming back up with the Olympics!

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA Talk #171: Sonic the Hedgehog 4 Episode 1 (2010)

On this SEGA Talk, we discuss the first half of the fourth Sonic the Hedgehog game that arrived nearly 15 years after the third game! How did Sonic 4 come to be? Why is it so controversial with some fans? What is the ideal way to play it? Can you physically own it? Find out on SEGA Talk!

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Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!

Shinobi: Art of Vengeance Review – A Ninja Legend Reforged

The Shinobi legacy returns with Shinobi: Art of Vengeance, a modern reimagining of SEGA’s iconic ninja action series. Released earlier this year, the game slices its way onto PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC, bringing a mix of stylish combat, retro-inspired flair, and fresh design sensibilities. Behind the project is Lizardcube, the Paris-based studio best known for revitalizing another SEGA classic with Streets of Rage 4. Having earned widespread praise for blending hand-drawn artistry with tight, old-school gameplay, Lizardcube now turns its attention to one of SEGA’s most enduring heroes, aiming to reintroduce Shinobi to a new generation while respecting the series’ stealth-and-slash roots.

But will their trademark flair fit seamlessly with the iconic Shinobi franchise? I spent time with Art of Vengeance, and in this review, we’ll talk about what works, what doesn’t, and whether this revival lives up to its legendary name.