SEGA News Bits Live: Movie Amy Rose Voice Revealed + Celebrating Hideki Sato

On this episode we look at a slew of SEGA news from the past two weeks! Some is good: Movie Amy Rose has a voice! Some is bad: Sonic arcade cabinet looks lame, SEGA set to delist Sonic 1&2 for mobile. Some is sad: SEGA legend Hideki Sato has passed away.

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SEGA Talk #180: IDW Sonic #1-32 (2018-2020)

On this SEGA Talk, we head to the local comic shop and ask for a copy of that new Sonic comic! No, not Archie or Fleetway, this is the first part of our IDW retrospective! How did the comic come to be? What were those first few arcs? How does it compare to the first 30 or so issues of Archie Sonic? Find out on SEGA Talk!

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Kristen Bell announced as voice of Amy Rose in ‘Sonic the Hedgehog 4’ movie

Via The Hollywood Reporter comes the news that Amy Rose in the upcoming Sonic the Hedgehog 4 movie has a voice actress, and that is Kristen Bell! Long suffering parents like myself best know her as the voice of Anna in the Frozen films from Disney, and gamers may know her as the voice of Lucy Stillman in the Assassin’s Creed franchise. On TV she is best known for Veronica Mars, Heroes and The Good Place and has appeared in a number of films over the years.

Little else about Sonic 4 has been revealed, even the reveal article fails to confirm any live action actors returning with the only returning crew member name checked being director Jeff Fowler.

Are you excited for the casting announcement? Who would you have preferred if not? Sound off in the comments below!

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SONIC WEEKLY: With GEOFFREY GOLDEN + MICHAEL STEARNS

Geoffrey Golden returns for his second appearance, while Michael Stearns returns for a record ninth episode, all to celebrate the show’s three-year anniversary! Discussions about Sega 32X and episode 3 of the Chaotix Casefiles are included at no extra cost!

SEGA Talk #179: Sonic the Hedgehog 2 (8-Bit) (1992)

We’re taking a trip back to 1992 for this week’s episode of SEGA Talk! We are revisiting Sonic the Hedgehog 2 (8-Bit), a game that many of us played in the back of the car on a battery-draining Game Gear.

Unlike the speed-focused Genesis version, this game was all about precision, exploration, and some seriously unforgiving platforming. From the Underground Zone to the Crystal Egg, this title proved that you didn’t need 16 bits to create a challenge.

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SEGA News Bits Live: Yakuza Kiwami 3 is Fixing the Water!

This week! Virtua Fighter 5 comes physically (sort of) on the Switch 2! Also, RGG Studio is fixing the biggest problem fans have with Kiwami 3… the water!

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SEGA Talk #178: US Box Art Design (1989-2001)

In this episode of Sega Talk, we track the radical evolution of SEGA’s North American branding, from the clinical “graph paper” grids of the Master System to the high-tech “black box” era of the Genesis. We dive deep into why Sega abandoned its uniform look for the iconic red-stripe rebrand of the 90s, the switch to the massive plastic long-boxes of the Saturn, and finally, the Dreamcast’s sleek transition from bright orange swirls to the edgy “SegaNet” black. It’s a nostalgic look at how Sega used graphic design as a weapon in the console wars, shifting from a toy company aesthetic to a lifestyle brand that defined a generation.

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SEGA News Bits Live: The Dreamcast 2026 Revival

NAOMI ports in Yakuza Kiwami 3, Power Smash online gameplay restored, SEGAbits.com viewable on the Dreamcast? Truly 2026 is the year of the Dreamcast revival. Let’s run through the past week’s news!

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If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA News Bits Live: Remembering David Rosen

On Christmas day, 2025, we lost one of the most influential men in SEGA history: David Rosen. David was a co-founder of SEGA, meaning he was not solely responsible, but he was one of the most important and key figures in the company’s founding. On this episode, we look back on his history and remember David Rosen.

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA Talk #177: Tanglewood (2018)

This week on SEGA Talk, we’re stepping back into the 16-bit era — but not the way you expect. Tanglewood is a brand-new game built for real SEGA Genesis hardware, programmed in assembly, shipped on physical cartridges, and developed almost entirely by one person. We’re breaking down how it was made, the brutal development challenges, and what it tells us about what the Genesis was truly capable of.

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SONIC WEEKLY: Sonic Shuffle w/ SCOTTY MO

SEGA Spirit co-host Scotty Mo slides into the guest seat to tell us why Sonic Shuffle may not be irredeemable, after all. There’s also the latest Sonic news, Rings of Saturn, and some late December holiday cheer to spread in various directions. Listen!

SEGA Talk #176: Sonic Drift 1 & 2 (1994-1995)

On this episode of SEGA Talk, we shift into portable racing mode as we take a deep dive into Sonic Drift and Sonic Drift 2 — SEGA’s kart racers released exclusively for the Game Gear. Long before Sonic & SEGA All-Stars Racing, these two hidden gems let players race as their favorite characters across colorful, high-speed tracks inspired by the early 16-bit Sonic era. So lets put the pedal to the metal on SEGA Talk!

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SEGA Talk #175: SEGA in 1998

On this episode of the SEGA Talk Podcast, we’re peeling back the curtain on Sega’s most pivotal year — the collapse of the Saturn, the rise of the Dreamcast, and the moment gaming stood at the edge of a digital revolution. All this and more… on SEGA Talk!

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