SEGA News Bits: Sonic Forces to have Jet Set Radio, NiGHTS & Monkey Ball DLC

We posted about the Sonic Forces Day One Edition leak earlier today, labeling it as a rumor. If you didn’t hear the news, Sonic Paradise found an Amazon and Xtra Life store page for a Sonic Forces Day One Edition which was set to have customizable avatar items as pre-order DLC that are said to be based on in-house SEGA IPs such as Jet Set Radio, NiGHTS into Dreams, Super Monkey Ball and Puyo Puyo Tetris. On this episode of the SEGA News Bits we discuss our thoughts on pre-order DLC, guess what the items from these franchises might be, talk about other SEGA franchises that should get cameos in Sonic Forces, and more. So tune in and let us know in the comments below what you think of the Sonic Forces Day One Edition! What other franchises from SEGA would you like to see cameo in the game?

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SEGA News Bits: Sonic Mania Panel Teases Special Stages & Animated Cutscenes

Our Sonic Mania San Diego Comic Con panel coverage continues, this time checking out the two big teases from the event, the special stages and animated cutscenes. On this episode of the SEGA News Bits we discuss our thoughts on the special stages, talk about our opinions on Sonic the Hedgehog special stages from the past and the idea of creating a Sonic Jam 2 featuring all the Taxman Sonic remakes? What are your thoughts on the special stages? Would you buy a new Sonic Jam package featuring all the Taxman remakes? Let us know in the comments below.

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SEGA News Bits: Sonic Mania Instruction Manual Quick Look

The Sonic Mania Comic Con panel has come and gone, with it we got news regarding lots of things Sonic Mania related (which will be covered in tomorrow’s video) but we also got to see a Sonic Mania’s instruction manual in the form of a promotional item that was given away at the event. On this episode of the SEGA News Bits we look through some of the pages of the Sonic Mania instruction manual, talk about concept art for a never before seen Sonic Mania stage and cry that we didn’t get a manual for our personal collection. In the comments below let us know what you think of the Sonic Mania instruction manual and should there be a physical release for this game already? Feels like Sonic Mania has everything released physically besides the actual game, right?

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SEGA News Bits: Sonic the Hedgehog comics coming to IDW in 2018

While we are a bit late on talking about this due to the long weekend away from technology, we are covering the big news that Sonic the Hedgehog comics are back but this time with IDW as a publisher. If you guys didn’t hear, Archie’s Sonic the Hedgehog series ended less than a week ago and SEGA was quick to announce their new partnership with IDW! If you guys watched our previous SEGA News Bits episodes discussing all things Sonic the Hedgehog comics related, you’d know that we have wanted the Sonic the Hedgehog brand to end up at IDW for a long while. So on this episode of the SEGA News Bits we talk about Sonic joining IDW, the potential crossovers, and our hopes for how the transition is handled. There is still a lot of details to hash out on how IDW will be handling their own series, but what do you wanna see? Let us know in the comments below and will you be picking up the new IDW Sonic the Hedgehog series come 2018?

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SEGA News Bits: SEGA Genesis AtGames 2017 Hardware Revealed

Today on the SEGA News Bits, we look at the upcoming AtGames SEGA Genesis plug-in-play consoles set to release this 2017 including the AtGames Flashback, AT Games Classic and the Ultimate Portable Game Player. All three of these devices are set to hit store shelves this upcoming September! On this episode we talk about our thoughts on AtGames’ SEGA Genesis plug-in-play releases, our thoughts on the pack-in games and what we want to see improved on these new devices. But in the end, what are your thoughts? Are you picking up any of these AtGames SEGA Genesis devices and if so, which one?

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SEGA News Bits: The End of Archie’s Sonic the Hedgehog Comic Discussion

Today on the SEGA News Bits we discuss the news that spread through social media like wild fire earlier today, SEGA has announced that they would be moving on from licensing Sonic the Hedgehog comics to Archie. It has been about six month since Archie Comics released a brand new issue of Sonic the Hedgehog and its multiple side series, but now with  San Diego Comic Con closing in they finally let the cat out of the bag. On this episode we discuss what leaving Archie Comics could mean for Sonic the Hedgehog comics, what happen in the last story arc, what comic book publishers should take over, and what Archie Comics original characters we will miss if the series continues without them. But you let us know what you think of SEGA ending their publishing partnership with Archie Comics in the comments below! Thanks for watching.

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SEGA News Bits: Sonic Mania Vinyl Pre-Orders Announced

What better way to celebrate a retro inspired game like Sonic Mania than get its soundtrack on a retro format? Data Discs has announced that they will be taking pre-orders for the Sonic Mania vinyl this weekend! On this episode of the SEGA News Bits we discuss all the information you need to pre-order the Sonic Mania vinyl, our thoughts on the design and a quick discussion of other Data Discs SEGA vinyl releases. What are your guys thoughts on SEGA teaming up with Data Discs for this Sonic Mania vinyl? Are you picking up a copy? Let us know in the comments below.

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Fastest Food Alive: Unboxing SEGA Forever Sonic the Hedgehog Gold Rings Cereal

Fastest Food Alive takes a look at a modern promotional item advertising something classic: SEGA Forever Gold Rings cereal! Made to resemble a box of cereal, complete with actual cereal and a toy surprise, SEGA Forever Gold Rings was released to spread the word of the SEGA Forever classic games collection. The collection will bring games from the SG-1000 through to the Dreamcast to mobile devices in a free to play or $1.99 each to remove ads format.

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SEGA Talk Podcast #12: Crazy Taxi (1999)

We’re back! SEGA Talk turns its high beams on and takes a closer look at SEGA AM3’s classic arcade and Dreamcast game Crazy Taxi. Despite its seemingly simplistic premise, Crazy Taxi offered up a lot of depth and has seen a long and successful history as a franchise with games still being released as of 2017. What are our memories of the game? What was the development history? How do the in-game cabbies compare to real life cab drivers? All this and more is talked about on SEGA Talk!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Retrospective: An overview of Japanese only SEGA games, Part 2

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When SEGA dropped out of the hardware business, SEGA fans wanted more games than ever before. Sadly, that didn’t happen as best as it could have. While several great SEGA games came to the west, several never saw a release outside Japan. In part two of this SEGA retrospective, we go through every system’s Japanese exclusives and add our own opinions on games SEGA should have localized and how they could have handled the Japanese line-up better.

SEGA News Bits: SEGA Answers Our SEGA Forever Questions

On this SEGA News Bits, George and Barry discuss the answers SEGA gave to our questions about the SEGA Forever retro gaming collection. SEGA Forever is an initiative from SEGA Networks to bring games from the SG-1000 through to the Dreamcast to mobile devices and beyond! What future games can we expect? How will the Genesis/Mega Drive emulation improve? How will light gun games play?

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SEGA News Bits: Sonic Forces Fist Bump Vocal Theme Reaction

On this SEGA News Bits, George and Barry fist bump their way through the recently revealed main theme to Sonic Forces. The track, titled “Fist Bump”, features vocals and lyrics by Douglas Robb of Hoobastank and is composed and arranged by Tomoya Ohtani. How does the tune compare to past title tracks? What do we think of the lyrics? Who… bastank?

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SEGA answers our burning SEGA Forever questions, tells us what to expect next

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After weeks of teasing, SEGA Forever was officially revealed to be a classic games collection initiative to bring everything from the SG-1000 to the SEGA Dreamcast to mobile platforms, with the big surprise being that all the games are free to play (with the option to buy). The collection kicked off with five SEGA Mega Drive/Genesis titles, including four emulated games including Altered Beast, Kid Chameleon, Phantasy Star II and Comic Zone, and the remastered Sonic the Hedgehog from Christian Whitehead. After playing the games and experiencing how the service works, we had a ton of questions for SEGA. Thanks to mobile games community manager Danny Russell, we received a speedy reply and every single one of our questions got answered!

Read on for our interview with Danny.

Valkyria Revolution Review – A Losing Battle (PS4)

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The Valkyria series has had a rather shaky history. The original game in the series, Valkyria Chronicles, was released in 2008 on the PS3. The initial release on the PS3 was met with generally positive reviews, but it was lacking in terms of sales. The game was notably praised for it’s more free movement via the BLiTZ (Battle of Live Tactical Zones) system, being somewhat of a successor to the battle system in Sakura Taisen 3 and future titles. Later Valkyria Chronicles would receive better success with the later PC port in 2014, along with being successful enough to spawn two sequels on the PSP simply called Valkyria Chronicles II and Valkyria Chronicles III respectively.

But after a bit of a hiatus, the Valkyria series is back with a new installment on the Playstation 4, Playstation Vita, and Xbox One (Western exclusive), more specifically a spin-off game that shifts genres from a strategy RPG to a more traditional action RPG, while retaining some familiar Valkyria elements. Is this game a revolution like implied, or should it stay oppressed?