SEGA Tunes: Fan recreates the unreleased Rez edit of Adam Freeland’s “Fear”

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Like Space Channel 5, United Game Artists’ Rez was a game in which music was not only a defining element, but a vital one. While Rez played very similarly to the Panzer Dragoon rail shooters, music acted as a heartbeat for the game, a pulse which every action was tied to. To say Rez was a rhythm game, however, would be inaccurate. Attacking enemies out of synch with the beat was doable, and in some of the more hectic moments of the game it was necessary. Yet if you truly gave in to the game’s soundtrack and pulse you’d discover a whole other level of play where music and visuals meld into some magical new sensation.

Rez’s soundtrack featured the likes of Keiichi Sugiyama, Ken Ishii, Mist, Joujouka and Adam Freeland. Each artist contributed a unique sound a feel for their respective stages, and no track was more memorable than Adam Freeland’s “Fear”. Perhaps I say this because the track accompanies the final stage, a moment when the game is building to its big climax and the player is now fully invested. “Fear” itself is quite epic, starting small and building to a electronic string section crescendo. Seeing as Rez‘s soundtrack is popular with fans, the music is readily available on both an official game soundtrack and on albums from the individual artists. However, unique to Adam Freeland’s “Fear” is the fact that while the track is out there, the in-game edit is not… until now.

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Classic SEGA ads: Space Channel 5’s killer Dreamcast commercial

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SEGA fans love to wax nostalgic on old commercials. Whether they’re the fast paced and competitive ads of the Genesis/Mega Drive era, the bizarre ads of the Saturn era, or in the case of today’s featured SEGA ad, the American Dreamcast campaign featuring fun vignettes taking place inside the console. We’ve featured an ad from this campaign before, and its no wonder we’re going back to the same well because it truly is one of SEGA’s best. The campaign’s concept was simple. Viewers would be introduced to the Dreamcast console’s triangular orange light which acted as a gateway to a magical world inside the console consisting of several levels. On each of these was a different scenario, it could be a DJ party or it could be a sleepy cantina. Sometimes viewers would be treated to an epic crossover of characters from recently released and upcoming Dreamcast titles and every ad ended with a zoom out featuring the console, controller and the memorable slogan “It’s thinking…”.

Review: 3D Thunder Blade (Nintendo 3DS)

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The final arcade title in wave two of SEGA’s 3D Classics line of games releases this Thursday, and boy is it a special one! While Thunder Blade is not SEGA’s most famous 80s arcade title, eclipsed by greats like OutRun, Space Harrier, and Hang-On, it certainly deserves a spot with the big boys. Perhaps the general public’s neglect of Thunder Blade stems from the game’s home console releases. While other SEGA arcade classics have seen near perfect home ports, Thunder Blade never truly saw a worthy release that stacked up with the arcade original. But now, nearly 30 years later, SEGA and M2 just may have done the original justice with their latest SEGA 3D Classic release. How did they do in porting this 1987 classic? Read on!

Presenting “My Life with SEGA: Nothing Else Matters ”, a short film by A.J. Rosa

Andrew Rosa and Mickey Mac team up once again to take on a new threat. Their new flagship, SEGA Saturn, must ward off an army of palette swapped goons loyal to the Sony Empire in this high-octane geek-fest that DOES what Ninten-WON’T.

Starring Mike Bean (Getting it ‘N’), Mickey Mac (2-Man Scramble), Erica Winter (Raven Heights Radio Podcast) and Alex Gonzales. Written, Edited and Directed by Andrew Rosa.

Like this video? Subscribe to the SEGAbits YouTube channel! After the break, check out a collection of outtakes from the production of the short film.

Classic SEGA Magazine Corner: The Official Dreamcast Magazine blasts off with Space Channel 5

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During their short run, the US Official Dreamcast Magazine managed to produce some excellent covers showcasing a wide range of Dreamcast titles. Unlike other gaming magazines tied to a single company, ODCM didn’t rely on mascots to sell the latest issue. Amazingly, Sonic only appeared on two covers during the magazine’s run; the promotional Issue 0 and the premiere issue. from issue 2 and beyond, ODCM shifted the spotlight to both first and third party franchises from a range of genres. Either it was a testament to the console’s strong library, or the editorial staff’s taste, but not a single issue of the magazine gave a cover story to a dud of a game. In this installment of Classic SEGA Magazine Corner we’re taking a look at issue 4 which gave Space Channel 5‘s Ulala the cover treatment, a full introductory spread, and the top slot in an article about great Dreamcast games due for release in 2000. Enough talk, let’s crack this issue open!

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Swingin’ Report Show #78: Interview with Sam Mullen, Localization Producer, SEGA of America

On this episode of the SEGAbits Swingin’ Report Show, we’re joined by SEGA of America Localization Producer Sam Mullen! In his role at SEGA, Sam has managed the localization process of several Japanese titles including Binary Domain, Rise of Nightmares, and the Hatsune Miku titles. Currently he is working on SEGA’s line of 3D Classics titles which include arcade and SEGA Genesis favorites as well as Hatsune Miku: Project Mirai DX for the Nintendo 3DS.

Learn about what the process of localization entails as well as what to expect from SEGA’s upcoming 3DS titles in this week’s show! Oh, and see a surprise cameo from former Brand Manager Aaron Webber who happened to be at SEGA of America HQ while we were recording this episode.

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SEGAbits & Sonic Retro present Boom Talkalaka #3: TV and Comics and Crossovers, oh my!

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In this episode, Barry and David discuss an early version of Sonic Boom: Rise of Lyric under the working title Sonic Synergy and take a look at concept art of elaborate in-store Sonic Boom displays. Also covered are the latest TV show episodes, the second comic book arc, the upcoming Worlds Unite comic book crossover, and we share our thoughts on the future of the new branch on the Sonic the Hedgehog tree.

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Bits of Passion puts Tommy and Kimberly to the test in Power Rangers: The Movie for the SEGA Genesis

Andrew Rosa of “My Life with SEGA” and Erica Winter (Raven Heights Radio Podcast Network) team up as their childhood power couple, Tommy Oliver and Kimberly Hart in Power Rangers: The Movie for the SEGA Genesis. Make sure to watch the My Life with SEGA video review of the game if you haven’t already!

Like this video? Subscribe to the SEGAbits YouTube channel!

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Get your facts straight: SEGA not having a booth at E3 2015 and what it really means

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SEGA finally confirmed the other day that they will not have an exhibition booth at this year’s E3. Following the news, it came as no surprise that much of the internet have been commenting on news stories being posted by ‘gaming journalism’ websites, spitting false claims that make me wonder if anyone even read the statement SEGA gave Game Informer. So without further ado, we will be looking at the most frequently made statements by internet users and whether these statements are true or false. I hope you guys enjoy.

My Life with SEGA becomes a Junker in Hideo Kojima’s Snatcher for SEGA CD

That’s right, SEGA fans! Andrew Rosa is finally reviewing one of the most sought after SEGA CD titles ever produced, Hideo Kojima’s Snatcher! The cyber-punk graphic adventure’s yet to see an English translation since its appearance on SEGA CD, and very few copies were produced, so there’s no denying that Snatcher‘s value to gamers and collectors alike is exceptionally high. Join Andrew as he examines Hideo Kojima’s sophomore effort.

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Next week on “My Life with SEGA”: the premiere of the short film “Nothing Else Matters”, the follow-up to “Theater of the Eye”. After the break check out a teaser trailer!

SEGA Tunes: Space Channel 5 resurrects Ken Woodman’s Mexican Flyer

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While SEGA music fans celebrate the likes of Jacques, Naganuma, and Mitsuyoshi who created hours of original tracks for iconic SEGA games during the Saturn and Dreamcast eras, its important to remember that SEGA has also relied heavily on pre-existing music licensed for their titles. Samba de Amigo, for example, used contemporary tracks from the likes of German pop group Bellini, Chumbawamba, and Santana, as well as classic music from the 50s and 60s including tracks from the Gipsy Kings, Perez Prado, and Quincy Jones. Jet Set Radio and Jet Set Radio Future also featured several licensed tracks, so many that subsequent re-releases were once in fear of losing iconic tunes thanks in large part to the fact that Crazy Taxi‘s HD release scrapped the original game’s soundtrack which featured Bad Religion and The Offspring. SEGA learned their lesson with Crazy Taxi, however, as the mobile release of the game reinstated the original soundtrack and Jet Set Radio‘s HD release promoted the fact that the soundtrack was largely intact in their marketing of the game.

Internal SEGA development team United Game Artists, known for Space Channel 5 and Rez, put music at the forefront of their titles. Music not only played a part in enhancing the mood, it was a vital part of gameplay. Sure one can play Jet Set Radio or Samba de Amigo with the speakers muted (why would you want to though?), but muting Space Channel 5 or Rez? You might as well unplug the console. Throughout the month of May, SEGA Tunes we will be focusing on both the original and licensed music featured in United Game Artists games. This week, we’re kicking things off with a classic.

This is Saturn Season 2 is here, with a look at SEGA’s 3D Control Pad

This is Saturn returns after an extended hiatus!

This time, we’re delving back into the world of SEGA peripherals, with SEGA’s 3D Control Pad for the SEGA Saturn. The pad was bundled with copies of NiGHTS into Dreams… and is often something associated closely with the Saturn’s legacy; but has it earned its place as part of the Saturn legend? Find out, as Tracker takes a gander at this old piece of kit.

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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Developer Retrospective: Experience synesthesia with SEGA’s United Game Artists

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This month we are proud to celebrate the unique and musical driven games of United Game Artists (ユナイテッド・ゲーム・アーティスツ). The team was made up of members of SEGA AM6 and headed by Sega AM3’s Tetsuya Mizuguchi. Unfortunately, the team was short lived and only released three titles under the ‘United Game Artists’ banner. Regardless, those three games have made such an impact on us gamers that we are still talking about them over a decade later.

SEGA Retrospective: The Music of JSRF – Singing a Tune that’s both Unique and Familiar

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Jet Set Radio and Jet Set Radio Future were two incredibly different games, each with a style all its own.
Considered by some to be a sequel and by others to be a reboot of the original, Jet Set Radio Future set itself apart from its Dreamcast predecessor in a variety of ways, one of which being its incredible soundtrack.

In celebration of Smilebit month, I sat down and listened to the Jet Set Radio Future soundtrack in its entirety, taking it all in and really trying to gauge why it seems both so alike, and yet so different, from the tunes that made up the music of its predecessor.

Classic SEGA Magazine Corner: GameFan says SEGA’s Jet Grind Radio is “the next BIG THING”

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As Smilebit Month comes to an end, we crack open one more classic magazine for a look at what gaming journalists thought of a SEGA classic. GameFan magazine was quite a unique publication at the time. From 1992 to 2000, GameFan not only covered general gaming news, but also anime, manga, and featured extensive import coverage. It really was the perfect magazine for gaming fans who were also steeped in anime and importing the latest and greatest RPGs and generally more off the wall titles. So, of course, it was only fitting that SEGA’s Jet Grind Radio received the GameFan cover treatment for their August 2000 issue and had a four page preview and interview with the then unknown Smilebit team.