Retro Community Day Returns with Sonic Transformed on PC this Saturday

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Once upon a time, Sonic Retro hosted the Retro Community Day where everyone came to play games with us and the community and just be our general goofy selves.This weekend we’re bringing it back with Sonic & All-Stars Racing Transformed on PC/Steam this Saturday at 5PM Central. Send your friend request on Steam to my (Bartman3010) account, which I conveniently named SEGA Channel Retro and watch for an invite to come play with us! We’ll be livestreaming the event to record my great feats. Or is that me getting horribly beaten? In any case, send in your requests early and come see us this weekend!

SEGA News Bits: SEGA Removing Castle of Illusion Starring Mickey Mouse From Online Shops

On this SEGA News Bits, George and Barry react to the sudden announcement of the delisting of Castle of Illusion Starring Mickey Mouse. Released in 2013, this remake of the classic SEGA Genesis/Mega Drive game received praise from fans and critics, and even was awarded an A- in our own SEGAbits review. We discuss why the game is being pulled, the platforms it can be found on, and share our thoughts on SEGA’s licensed games.

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SEGA Channel Retro: Sonic Fights Robotnik the REMATCH

Update: The archive is available for viewing! Check out the ninth part (Of episode 1?) of Sonic Fights Robotnik. Featuring Bartman3010, David the Lurker, Instant Sonic, Kat, Overlord, Shadix, Perfect Chaos Zero and HarroSIN as Duke Nukem as well as special guests Andross a.k.a. Dom, Adam and Dare! Also features the first half of an adaptation of Sonic Boom! What could possibly go wrong?

Live from Robotnik’s TV Station, Sonic Fights Robotnik enters round eight nine! (Sorry David!) Featuring more superfluous characters, explosions and more of Sonic fighting Robotnik written by sonicfan. Starring the Sonic Retro and SEGAbits crew with special guests.

This episode is brought to you by The Robotnik Show™.

Opinion: Why Puyo Puyo Chronicles is getting attention outside of Japan

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This article is from the opinion of the author only. None of the statements here are necessarily associated with SEGABits or SEGA as a whole.

Puyo Puyo Chronicles. This was a game that was expected to come out for the majority of the year, since it’s the 25th Anniversary of the franchise. Normally when it comes to anniversaries SEGA focuses their cards on Sonic, but people outside of Japan don’t know Puyo Puyo also gets attention with a sudden boom of merchandising and a new game. This also happened with Puyo Puyo’s 15th and 20th anniversary, where they got rather expansive games in the form of Puyo Puyo! 15th Anniversary and Puyo Puyo!! 20th Anniversary, respectively. The fact the franchise has endured for 25 years defying the “hiatus” problem many of SEGA’s franchises suffer from for one reason or another, should be a testament to it’s strength as an IP.

However, something is notably different this time around in contrast to the past.

The SEGA Five: PlayStation 3 & Xbox 360 Games That Need PC Ports

SEGAPCPortsFiveThe seventh console generation was SEGA’s big test as a 3rd party publisher, while they were still a 3rd party during most of the sixth generation, the seventh was the first time they didn’t have home console hardware to sell from the very start. Who knows how game history will see the once big console manufacture turned 3rd party during this time and while not all the games they released that generation were considered great, they did release quite a bit of overlooked gems that fans think deserve second chances. Like always this is a personal opinion list of games, if one of your favorite SEGA published games on the Xbox 360 and PlayStation 3 didn’t make the list, let us know in the comments below.

Note: We didn’t include the Nintendo Wii games that deserve PC ports because the Wii was a really unique console, but we might have a list dedicated just for the Nintendo Wii in the near future. Also titles that already had PC releases but got delisted aren’t included (aka OutRun 2). 

SEGA Retrospective: The Deeper Arcade game – An oxymoron that became one of SEGA’s pillars

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Arcade? When you ask the modern western gamer about such a concept, they will likely know about the genre of “arcade” in today’s market of downloadable games on console, PC and smartphone. Home and mobile ports of classic coin operated titles. But twenty years ago, people would visit actual venues to play games they could otherwise not to, offering considerable advantages in graphics, controls and cabinet designs.

Putting a coin into a machine should get you more enjoyment that you expect out of it. That has been the ethos of SEGA’s coin-up division for as long as existed. Immediate, visceral, thrilling; all of that should be encapsulated into the experience. One session should not go longer than 3 minutes. Often times games offer more depth as well, which is best summed up by the phrase “easy to learn hard to master” – which can be said of countless fighting games.

But different cultural perspectives can transform one concept considerably, and this can be applied to arcade games. Back in the glory days of arcades, westerners played in an arcade maybe once a month or even once a week at most. However in Japan, with its density of population, going to an arcade can become simply a part of your everyday routine, similar to how westerners play their games on home and mobile platforms. But what could one keep coming back to the arcade, time and again? Cards. Yes. Magnetic cards.

SEGA News Bits: Puyo Puyo Chronicle Announced for 3DS Reaction

On this episode of SEGA News Bits, we react to Puyo Puyo Chronicle being announced for the franchise’s 25th Anniversary. We talk about the franchise’s weird localization issues, Puyo Puyo titles to have made it west and why Puyo Puyo Chronicle should come out outside of Japan. If you missed the famitsu scans showing off Puyo Puyo Chronicle’s in-games graphics I suggest you give them a look see right here.

If you enjoy our SEGA News Bits segments, make sure to subscribe to us on YouTube where we post multiple episodes per week. Thanks for watching.

SEGA News Bits: Virtua Fighter Trademark Renewed & What That Means

Welcome to another episode of the SEGA News Bits, this time we will be discussing SEGA renewing their Virtua Fighter trademark and what that actually means. We discuss the often fan requested Virtua Fighter 6, we talk about life of the franchise after the release of Virtua Fighter 5: Final Showdown and if there is even a market for a brand new VF game. So sit back, turn up the volume and lets have a virtua discussion about Virtua Fighter.

Like always if you like our SEGA News Bits segments and want to throw us some love, make sure to subscribe to our YouTube channel.

SEGA News Bits: Sonic the Hedgehog Creator Wants A True Mario Crossover

Welcome to a new crossover special episode of the SEGA News Bits, today George and Barry talk about Sonic the Hedgehog Creator Yuji Naka’s recent interview where he said he wanted a Mario & Sonic crossover action game. I know what you are thinking, that there are already Mario & Sonic the Hedgehog crossover games in the form of Olympic titles, but that isn’t really what fans and Yuji Naka envisioned for a Mario & Sonic the Hedgehog crossover game. Tune in and let us know what your ideal Mario & Sonic crossover game would be.

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SEGA News Bits: Streets of Rage Turns 25 Years Old

On this SEGA News Bits, George and Barry split a trash can chicken and look back on SEGA’s iconic beat ’em up franchise Streets of Rage. Known as Bare Knuckle in its country of origin, Japan, Streets of Rage was SEGA’s answer to Final Fight. Now, 25 years later, many would argue Streets of Rage completely overshadowed the very franchise it set out to compete against. Enjoy the video, and after watching why not play some Streets of Rage? In the comments below, tell us your favorite franchise memories.

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Summer of Sonic Postmortem Stream at 9PM UTC+1 Today

Check out the archive of the livestream available now! We take a look back at Summer of Sonic 2016 and talk more on Sonic Mania! I’m joined with Retro staff Overlord, Cinossu, Orengefox and Jen along with Becky(JennyTablina), Neowl and TrackerTD.

Tune in today for talk on Summer of Sonic, more Sonic Mania and more with Sonic Retro, SEGAbits and guests!

Fastest Food Alive: A Look back at 1995 Sonic the Hedgehog Franco-American Pasta

Fastest Food Alive returns as we look at more food promotional items from Sonic the Hedgehog’s past! On this episode, Franco-American’s Sonic the Hedgehog Pasta with Meatballs in Tomato Sauce is on the menu. SEGA’s partnership with Franco-American, a subsidiary of Campbell’s, kicked off in 1995 and carried through to 2000. Click play on the video above and take a trip down memory lane as we check out this food promotion and give a short history lesson on canned pasta.

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SEGA Retrospective: Streets of Rage – 25 Years of Beat ‘Em Up Greatness

Streets of Rage 25 yearsHow did SEGA’s Streets of Rage/Bare Knuckle become the big franchise that it came to be? Many people in the West know Streets of Rage as a defining video game franchise for the SEGA Genesis/Mega Drive – and they aren’t wrong – it was one of the greatest trilogies to grace the console. Today we will take a look at the early concepts, changes and history of the first title that came out 25 years ago. That is correct, the first Streets of Rage launched just months after Sonic the Hedgehog back in 1991, which was a huge year for SEGA’s 16-bit machine.

So let’s hit the streets and rage on.