Some people consider the 16-bit wars to be the golden age of gaming, but as much as we see the early 90’s with rose tinted glasses there where some serious mistakes made during the war (on both sides). This week we will discuss what we think SEGA’s worse decision during the 16-bit console wars was. Sit back and if you want to join in on the discussion, please do so in the comments.
The 32x might be an add-on with only under 40 games released for the short lived unit, but it wasn’t hard for most of the staff here to pick their favorite game. Even though the library was small there was quite a few good original titles and faithful arcade ports that make all us SEGA fans mouth’s drool. Some games really showed off what the 32x was capable of, others focused more on delivering great game over graphics. Check out the games we chose after the break and you can tell us in the comments what your favorite 32x game is.
People bashing Sonic around gaming publications isn’t anything new, but a new trend seems to be developing lately: attacking the original trilogy and claiming it’s overrated. This week’s Round Table is a direct response to Red Letter Media‘s video where they gave their opinions on classic Sonic. This week, we’d like to chime in with our two cents.
[Above art by SavinArtem via DeviantArt]
Welcome to another installment of our Round Table series. This one will be part of our Comix Zone week and will be looking at the questions asked by SEGA fans in the mid-90’s: Is Comix Zone too hard? There have been very few people I know that have beaten the game without using stuff like safe states or cheats. It is just one of those games that takes dedication and patience. Something most of us didn’t have much as a kid. Of course you can tell us your opinions in the comments.
Let’s get this discussion started!
We are just ending our After Burner week with this new entry to our Round Table series where people on staff talk about a specific topic. This week we will be talking about our fond and not-so-fond memories with the After Burner franchise. Like always, if you guys want to tell us about your beloved memories with this AM2 gem, we would love to here them in the comment section below. Fire!
Jet Set Radio Week enters the final boss battle that is the SEGAbits Round Table! Despite containing only a few games, Jet Set Radio and its sequel pack in a lot of unique ideas and feature an amazing art style and selection of music. With all this unique content, it’s a shame that the franchise has only seen two and a half games (the half being the Game Boy Advance version). This week, our writers have assembled in the GG’s garage to share their ideas for the Jet Set Radio franchise’s future, and seeing as we’re SEGA fans, we can’t help but reminisce and share a few memories. After the break, join us as we look to the future!
SEGA Genesis Month may be coming to an end at SEGAbits, but we still have a lot more Genesis content to come in 2014 as we celebrate the console’s 25th anniversary. Still, to give the month a bit of finality, four of our writers have come together for a round table to share their favorite Genesis memories. The Genesis truly is a great piece of SEGA hardware, featuring many classic titles that span countless genres, innovative accessories, and the power to attract talented indie game companies of today that offer up new experiences on the console. Regardless of whether one was an early adaptor, or came to the console in its later days, the Genesis was and is a console that makes a lasting impression.
As Streets of Rage Week comes to an end, the SEGAbits writer’s round table has us reflecting on our fond memories of the franchise, and where we would like to see the franchise headed in the future. SEGA has always been hit or miss when it comes to reviving and remaking older franchises. For every SEGA 3DS 3D Classics remake, Castle of Illusion and Shinobi 3DS there are a slew of stinkers – Golden Axe: Beast Rider, Altered Beast (PS2), several of the Sega Ages 2500 releases. Point is, a remake or reboot of Streets of Rage could go either way. What direction would be like to see the franchise headed? Follow the flashing “GO!” and read on!
As Sakura Taisen week comes to an end, the SEGAbits writers and I look ahead to the future of the franchise. While we’re certain Japanese gamers want a sixth title, here in the West we’re still waiting for localized releases of the first four games. While there are no signs of Sakura Taisen 1-4 seeing a Western release anytime soon, that doesn’t stop us from speculating and sharing our own ideas for how SEGA could give gamers these SEGA classics. And who knows, with the recent developments of SEGA acquiring Atlus’s parent company Index and SEGA surprising us all with the localization of Hatsune Miku: Project Diva F, perhaps there is a future for the franchise in the West. Check out our thoughts after the break!
Ristar week has been a blast, but it ain’t over until we throw a round table! This week, our writers answer the question: “How would you like to see Ristar brought into the modern era?” Despite Ristar’s short lifespan in the 90’s, the character’s popularity has endured, as evidenced by our full week of Ristar coverage and Ristar’s inclusion as a cameo in Sonic & SEGA All-Stars Racing and his second cameo as the flagman for Sonic & All-Stars Racing Transformed. But cameos are not enough for SEGA’s star headed platformer, we think he deserves more.
Read on to see how we would like to see Ristar brought into the modern era!
Since 2010, it has been a SEGAbits tradition for our writers and editors to share their favorite SEGA games of the year. This year, we aren’t breaking that tradition but we are adding to it. We’re introducing a couple of special digital two-dimensional trophies: the gold SEGAbits Editor’s Choice Award and the platinum SEGAbits Writer’s Choice Award. The gold award is selected by George and I, Barry the Nomad, while the platinum award will go to the game selected as a favorite by the most writers (this year we had a tie!). Not only is 2013 a special year with the introduction of our digital trophies, but we also have some new writers contributing including recent arrivals from Sonic Retro, Bartman and TimmiT, and the newest contributor to our YouTube channel, Liam “Tracker” Ashcroft. What SEGA games were our favorites this year? Read on!
We wrap up Fantasy Zone week with a special SEGAbits Round Table in which we look to the future of the Fantasy Zone franchise. As this week has taught us, Fantasy Zone is a small, but highly imaginative franchise with fantastic music, difficult yet addicting gameplay, and an enduring protagonist. But what about the future of the franchise? Does Fantasy Zone‘s simplistic arcade-style gameplay have a place in 2013 and beyond?
Whenever I complete the latest Sonic game, the first thing I think about is “what’s next?”. Following Sonic Colors, it seemed like for the first time since the Sonic Adventure titles, speculation was an exciting experience. Would they expand on the Wisp power-ups? Would SEGA continue with some form of boost, or would the slow things down? Sonic Generations answered these questions with a “greatest hits” game featuring modern Sonic gameplay that felt like a mix of the best elements found in both Sonic Unleashed and Sonic Colors. Following Sonic Generations, Sonic Team promised us something new and unique, and that something was Sonic Lost World. We’ve all played and, and we all have varying opinions on it. Some enjoyed it and some… well, we’re sure to have an editorial soon.
With another Sonic game behind us, the SEGAbits writers and myself are once again asking that question of “what’s next?”. Join us in our super Sonic speculation in the return of the SEGAbits Round Table!
This year’s E3 is now behind us and all the talk about what games people liked is continuing. So it is only fair for us here at SEGAbits to have a Round Table telling you which games we are looking forward to getting our hands on! After the break, find out what our writers liked most from SEGA, as well as their favorite non-SEGA E3 titles.