Review code provided by Forever Entertainment.
Remakes are a common sight in the modern age. I won’t spiel too long about their worth, or their reason for being, but I will put a fine point on one aspect of their existence: what they bring to the original game. A remake can do a lot of things, both good and bad, and the discussion for how faithful a remake should be is a relevant one in the face of games that barely do more than make new art and graphical assets being the most successful remakes on the market. A good remake, in my opinion, is one that injects life into an old idea while keeping sight of what made the idea special in the first place. Or, at the very least, doing something so radically different with the original idea it becomes special in its own right.
Enter Panzer Dragoon: Remake. The original was a seminal 1995 release that ushered the SEGA Saturn into American and European homes with aplomb, and delighted Japanese Saturn owners a year into its life. It was a simple game of arcade sensibility with RPG detail. It was a 3D tour-de-force when polygons were a rarity at home. An on-rails action shooter with a three hundred and sixty degree innovation and a world like nothing else at the time. It’s a prime candidate for a remake, old and unique enough that it could stand improvements without becoming part of the crowd. Does the remake we have now succeed, though? Well…
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