Review: Sonic Colors (Wii)

Despite Sega assuring us over and over again that they would be making it their mission to improve the quality of the Sonic series, I was pretty skeptical when Sonic Colors was first announced.

Targeting a younger audience? Alien Wisp power-ups? Trailers with bad techno rock? The same game designer as Sonic and the Black Knight?

Review: Crazy Taxi (PSN)

Crazy Taxi has had lots of ports since it first debuted back in 1999. It has been 10+ years and we have had the franchise appear on Gamecube, Playstation 2, Xbox, PC, and even on the PSP. Now PSN/XBLA will get a port of the first game.

Review: Sonic Free Riders

As the last of his games hit shelves, so ends a big year for Sonic. 2010 brought with it some hotly anticipated Sonic titles: The SEGA Superstars returned for All-Star Racing, 2D Sonic returned to consoles and 3D Sonic has cleaned up his act. Meanwhile, off in the corner sat Sonic Free Riders.

Free Riders, the third game in the Sonic Riders series, made ripples (not waves) in the SEGA community when it was announced to be a launch title for Microsoft’s Kinect. The series itself had earned little respect in the past, and coupled with a new piece of hardware, enthusiasm for the game was mixed. But now the Kinect is here, the game is out. No more speculating, it’s reviewin’ time!

Review: Sonic the Hedgehog 4 – Episode 1 (iPhone)

After a staggering two years of waiting, 2D Sonic gameplay has finally returned to the handheld world! What? Oh, you’re probably used to the usual Sonic 4 article intro recounting the 16 year wait fans had to endure before seeing the return of a 2D Sonic to home consoles. Well, such is not the case with Sonic in the portable world. Ever since 2D Sonic left Angel Island, he had found a new home on handheld gaming devices. Between 1994 and 2010, Sonic fans have been treated to more than ten 2D adventures. It is probably due to this fact that the iPhone version of Sonic 4 hasn’t been receiving the same level of enthusiasm and attention as its big brother console versions have.

Review: House of the Dead: Overkill

Fan-fucking-tastic.

Every now and then, you get a game so beautiful, so deep, and so well written, that it makes you think. It makes you think about the effects of technology on the future of the human race, the meaning of war and why we fight. A game that tells stories of love and loss, sacrifice and greed. A game that makes you think about the human condition. A game filled with effeminate boys, or gruff, eye patch wearing super soldiers.

This, thankfully, is NOT one of those games. This is a game with nothing but balls to wall action and explosions, undead mutants, ice cream trucks, guns, and lots…and I do mean LOTS, of cursing. Ladies and gentleman, I give you the subject of today’s review, House of the Dead: Overkill.

Review: Yakuza 3


[Not the Official box art for the Western release. That one sucks]

Before we begin, I should start by telling you what Yakuza is and what it is not, it is an action RPG brawler, it is not the spiritual successor to Shenmue, it shares closer ties to typical role playing games like Final Fantasy than it does with anything in relation to Grand Theft Auto. There is actually plenty more I can expand on, but I think it’s better if I start the actual review, so without further ado, read on for SEGAbit’s Yakuza 3 review.

Review: Aliens vs. Predator

A lot of people are very worried when it comes to licensed games or when it comes to resurrecting a franchise. I don’t blame them; I was the same way when I heard that Aliens vs. Predator was coming back. After having a couple of weeks of hands on time, is it what I expected?

Community Review: Bayonetta

This is one of our first ‘community reviews’, basically someone from our community does a review for a SEGA game. This time it was long time member (well, as long as we have been around) SEGA Uranus. He was also on this weeks podcast, which should be up later tonight.

Hit the jump to read SEGA Uranus’ Bayonetta review…

Super Monkey Ball: Step & Roll Review

Such a weird concept, who thought about making a game about monkeys in balls that you roll down tracks? I mean its borderline insane, even more insane is that this is now a franchise. Hit the jump and read our review for the latest entry in the Super Monkey Ball franchise.