Apparently SEGA is using a free to download 3D program to aid in the development of Virtua Tennis 4 in Japan. SEGA Of Japan technical artist Katsuhiko Omori said this in an email to the creators of Blender:
Hello
My name is Katsuhiko Omori and I work as technical artist at SEGA Japan.
One of my main responsibilities is to research new technology and evaluating them for a possible application for SEGA’s game titles.
In 2010, I designed a shader rendering pipeline for Virtua Tennis 4 (SEGA) with the help of Blender 2.4. I utilized the material node-editor to generate and compose different surface materials and fine tune the finale results. In this aspect, the node-system was an extremely helpful tool in exploring the possibilities of this artist oriented experiment.
VT4 adopted the ueber shader and thus was it possible to re-implement my designed materials and user parameters on the game console. The attached image illustrates the face-skin material – the most complicated shader. As you can see it is a rather complex combination.
It’s all Greek to me, but maybe some of our more computer inclined readers can make sense of it.
In other news, the World Tour Virtua Tennis 4 demo is now live on PSN. Go check it out now if you are a PSN+ member. If you aren’t you can check it out this time next week.
[Source: Videogamewriters.com]
[Source: SEGA]
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