SEGA Talk #154: Border Break (2009)

Welcome to SEGA Talk! Today, we’re diving into the high-octane world of Border Break. We’ll explore the epic battles, the customizable robots, and the passionate community behind this beloved game. Join us as we revisit the legacy of this mostly overlooked SEGA-AM2 classic!

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The History of Sega Japan R&D Part 5: The Road to 2020 is Complete

It was 2015 when I posted the four part retrospective of Sega of Japan’s game development. 2015 was the year where they announced a new initiative and went as far as to make their previous corporate divisions their own separate companies. Such as Sega Games, Sega Interactive for arcades and so on (which they are already undoing again in April). Sega Game’s new president, Haruki Satomi, promised that he would right the wrongs of the past, gain back the trust of consumers and also shareholders with their “Road to 2020” initiative. Of course this encompasses the evolution of their Japanese in-house studios, which are arguably the core of Sega.

SEGA stopping Border Break arcade support a decade after launch


SEGA has just announced that they will officially close support for Border Break in arcades, the SEGA-AM2 game launched way back on September 9, 2009 on the RingEdge arcade board.

According to SEGA’s financial reports on the game, as of March 2012 it has grossed over $100 million dollars for SEGA, so its no surprised that it was still being updated till this day. The last ‘rename’ update the game got was Border Break X Zero back in 2017. Border Break will still live on considering that a PlayStation 4 free-to-play version of the game launched in Japan last year. What about us here in the West?

SEGA promotes Border Break with a 1:1 plastic model kit

The AM2 arcade game Border Break is hitting Japanese PlayStation 4 consoles on August 2nd, and to promote the upcoming release SEGA is doing something really big. Teaming with plastic model company Kotobukiya, SEGA is assembling a 1:1 plastic model kit of a mech from the game. The pieces come complete in runners (those plastic tubes that you cut the model pieces out from) and were on display at Shinjuku Station in Tokyo. Since July 8th, the pieces have left the station and the word is that the model will be assembled though a day and location has yet to be revealed. When we learn more, we will be be sure to share!

No word yet on a western release for the game, but our fingers are crossed. I mean, it’s AM2! Come on, SEGA!

[Source: Digital Trends]

SEGA’s Border Break Custom HORI PS4 Joystick will only get made if they get 3,000 pre-orders

As we already that Hori is making a Border Break themed custom flight stick (is that what they are called?), but it has not been revealed that they will need at least 3,000 pre-orders by May 2nd to begin production. Seems fair, if you can’t sell 3,000, is it even worth making?

The Border Break custom HORI controller is set to cost 18,334 yen ($168.67 USD) and will ship sometime in 2018. You can pre-order the stick on the official HORI store, the pre-orders cease on May 2nd at 10:00am JST. If you pre-order the custom HORI stick, you will also get a original mech paint color with the HORI logo for Border Break. Sadly this is only (so far) for the Japanese market. Border Break and the HORI custom controller are only being promoted and released within Japan. 

[via Siliconera]

Check out this amazing Hori Border Break branded controller

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Mech games like Virtual-On and Border Break need their own controllers to make the user feel more engaged with the game. Sure, you could play the games just fine on a regular PlayStation 4 controller, but why not increase the awesomeness with a mech like controller? Don’t worry, Hori’s got you covered with their newly (a few days ago) announced PlayStation 4 Border Break controller.

There hasn’t been a release date for the controller or the free-to-play Border Break PlayStation 4 software. All we know is that its tended to release sometime in 2018. But according to 4Gamer, we should be getting more Border Break news during April 14-15th, at the upcoming SEGA Fes 2018. So come back to the blog and we’ll keep you updated as always.

Border Break open beta client hits Japanese PSN

If you guys didn’t catch our past stories, Border Break is heading to PlayStation 4 as a free-to-play game. But first SEGA wants to do a open beta for the game to gather player feedback and test their servers. If you want to join the open beta, its free to join with a Japanese PSN account. The client is now ready to download on PSN as well.

Sadly you won’t be able to join online games for a few days. The beta schdule goes as follows:

  • February 3, 2018 (Sat) 15: 00 ~ 21: 00
  • February 4, 2018 (Sunday) 15: 00 ~ 21: 00
  • February 17, 2018 (Sat) 15: 00 ~ 21 : 00
  • February 18, 2018 (Sunday) 15: 00 ~ 21: 00

From what I gather, you don’t need PlayStation Plus membership to play free-to-play games online. You just need a Japanese PSN account, which are free. Will you be trying out Border Break?

Border Break PS4 Japanese open beta schedule revealed

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It is finally happening, we will finally be able to enjoy Border Break. At least, if you want to play on Japanese servers since we still haven’t gotten a confirmation if this game is getting a release outside of Japan. I’ll be honest, its frustrating to see all these tiny Atlus 3DS RPGs getting day one western announcements and a SEGA-AM2 arcade port being met with silence.

The Border Break PS4 beta client will be up to download starting February 1st around noon JST. The following is the schedule for actually trying the game:

SEGA News Bits: Border Break coming to PlayStation 4

If you have been following our blog, you will know we are all massive SEGA-AM2 fanboys and have been asking for Border Break to come to consoles since it was released back in 2009. Now, in 2018, we can finally rest easy. On this episode of the SEGA News Bits we discuss the announcement, go over the release details and complain about SEGA games not getting world wide releases. So tune in and let us know what you think of Border Break finally hitting PlayStation 4 consoles!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a like so it shows up on more like minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA AM2’s Border Break leaves arcades, heads to PS4

SEGA announced today via a live stream that the long running SEGA AM2 developed arcade game, Border Break, would be coming to PlayStation 4. Finally! The third-person mecha action arcade game hit the scene way back in September 9, 2009 and since then has had over 16 huge updates. The latest one being called Border Break X Zero, that came out earlier this year.

Border Break will be a free-to-play game download and also get a physical release over in Japan. Of course, this was just announced via a live stream so we don’t know if this game would make it over to the States. Since I’m a massive SEGA-AM2 fanboy, I of course, really want this game to come out over here. The first Beta for Border Break starts next month, so it seems this port has been in the works for awhile! What a great surprise.

Developer Retrospective: We celebrate the legacy of SEGA AM2

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SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.

Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.

“Hi☆sCool! Seha Girls” anime Episode 7 is here, Impressions; and hedgehogs!

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Guess what time it is? That’s right: Hi☆sCool! Seha Girls episode 7 is on Crunchyroll, and it brings with it everybody’s favourite blue hedgehog!

The episode picks up where last week’s left off, with Sonic arriving in the nick of time to fend off Eggman. And that he does, as he proceeds to trash Eggman’s mechs, leading to Eggy legging it. The girls, still unable to get out of Border Break, manage to hitch a ride from Sonic, who’s initially none too impressed at the girls grabbing onto his spines.

“Hi☆sCool! Seha Girls” anime Episode 6 is here, Impressions

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Believe it folks! Hi☆sCool! Seha Girls episode 6 is on Crunchyroll, and along with it comes an appearance from everybody’s favourite spiny blue hedgehog!

In this week’s episode, the Girls are tasked with an exam, in which they enter the world of SEGA’s online arcade mech shooter, Border Break! Furthermore, if they manage to destroy the core of the area, they’ll be awarded 25 credit medals; and 50 if they do it without a mech!

Having all the luck in the world, Saturn gets thrown into battle without a mech, whilst Dreamcast and Saturn get the armour. Dreamcast then struggles to get used to the controls, and ends up going missing, to the annoyance of the other Girls. Dreamcast only gets into further trouble when she discovers an enemy, and tries talking out their issues; at which point Mega Drive steps in to deal some sharp justice. Then, tactics become involved, as the girls use a decoy (in the form of poor Saturn!) to lure out the enemy, and promptly slaughter them. Or at least, Mega Drive slaughters them, as Dreamcast continues to fumble about.

UDON to Release Art Book for Japan-Only Border Break Series in the States

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Ever heard of Border Break? If you’ve kept up with SEGA’s arcade games, you’ll know its a multiplayer class based shooter centered around mechas and online play. We may not be seeing a release of the game outside of Japan anytime soon, but thats not stopping UDON Entertainment which has announced during San Diego Comic Con on Friday that they’re releasing an artbook stateside based on the entire series as part of their recently acquired licenses including Ys, Devil May Cry, and more. The last time UDON brought over an artbook for a Japan-only SEGA title was for Valkyria Chronicles 3, which had already been established outside of Japan.