11 (Yes, Eleven) prototype builds and design documents for cancelled Vectorman PS2 sequel found and preserved

Vectorman is a name well regarded by fans of the Sega Genesis/Mega-Drive. Vectorman (1995) and its sequel Vectorman 2 (1996) were hallmarks of that console’s twilight years, with some truly impressive pseudo-3D graphics and fluid animation, on top of also being a legitimately fun time. It’s earned it’s honor of being one of Sega’s common picks for their many Genesis game compilations in recent times. It’s just too bad that Vectorman was never able to move beyond the Genesis, though this wasn’t for lack of trying. The original developer of the two Genesis games, BlueSky Software, had envisioned a second sequel on the Saturn that never came to pass, and other developers have wanted to bring Vectorman to the Dreamcast and beyond.

The ill-faded sequel that came closest to fruition was the PS2 game being worked on by Pseudo Interactive, the creators of Full Auto (2006) and Full Auto 2: Battlelines (Also 2006 on PS3 and 2007 on PSP), both of which were actually published by Sega. Before that, Sega announced a new Vectorman title for the PlayStation 2, simply known as Vectorman, in April 2003, with intent to release the following year. The news of the game’s cancellation came before 2003 even ended, in November, despite a positive showing at E3 earlier that same year. This was during the time when then-Sega of America CEO Peter Moore was preparing his departure from the company and shortly before the company would merge with Sammy, so internally, things were tumultuous at Sega and Vectorman did not survive this transition. What did thankfully survive was a bunch of prototype and press builds, art, and documentation on the game, which was all just found and preserved by Comby Laurent on his preservation website Sega Dreamcast Info Games Preservation.

Check in past the break for more info, and a link to check out these finds in finer detail.

The Creative Assembly suffers layoffs and Hyenas gets cancelled

This certainly is not The Creative Assembly’s finest hour. Their all new multiplayer shooter (And the subject of one of my first written articles here on SegaBits) Hyenas has been unceremoniously cancelled in a brief recent SegaSammy financial report. Citing “lower profitability in the European region”, the decision was made from on high to axe Hyenas, along with several unannounced titles being developed there. As if to throw salt on the wound, Hyenas’s UK-based developer The Creative Assembly, known for Alien Isolation and the Total War series, is also suffering layoffs. All this comes according to a report from Eurogamer, which you can read here. The above message was also taken from the official Hyenas Twitter page.

This comes as a shock as Hyenas was just demoed at Gamescom only last month and in a recent closed PC beta just this month, along with a few all new trailers getting released. The developers even seemed rather enthusiastic about the game’s reception, in spite of any challenges with development, as referenced in an interview Eurogamer did with representatives of Creative Assembly at that very same Gamescom event. It truly goes to show that you can never be too certain what will happen behind closed doors in the world of game development. I can only hope the staff being let go have little trouble finding new jobs and supporting themselves and their families.

Are you sad to see Hyenas canned? I know I am, especially cause I never even got to participate in any of the betas. Maybe any of you who did can tell us about your experiences in the comments below? I’d especially appreciate it.

Cancelled Woody Woodpecker Racing Dreamcast port saved and archived

The Sega Dreamcast had a handful of interesting kart racing games in its time, but here’s one that never made it past the finish line to retail shelves. Woody Woodpecker Racing was released for PlayStation, PC, and Game Boy Color, but a Dreamcast version was also planned, as evidenced by the above ad from the manual for the Dreamcast version of The Grinch video game, also from Konami.

Now, thanks to video game archivist and Youtuber Andrew Borman and video game developer @frioglobal1, the source code for Woody Woodpecker Racing on Dreamcast has been found and miraculously compiled into a functional form. Thanks to them, we now have a glimpse of what this game could’ve looked like. Check in after the break to see more.

Lost Sega FMV game “The Sacred Pools” discovered; now available to download and try

An unreleased Segasoft game named “The Sacred Pools” has finally been found and dumped online for all to try. According to The Gaming Alexandria, who made and released this discovery, The Sacred Pools was developed as an “Erotic Thriller” sci-fi FMV (Full-Motion Video) game for Sega Saturn, PC, and PlayStation (I did not stutter, thank you). It was actually shown at E3 in 1996, where it was slammed by press, causing Segasoft to quietly shelve the game despite all the work that was already done on it. Now, in late 2022, the game was released online with help from former Sega of America employees Joe Cain (Game tester) and David Grey (Associate producer on The Sacred Pools). The latter had held onto several CD-Roms, each containing alpha builds of the game for Saturn, PlayStation, and PC, which were all thankfully preserved online with no trouble and now playable on some emulators and on real hardware.

See more of the brief history on this game after the break.