Streets of Rage 4 ‘Behind the Gameplay’ video ensures classic fans to stay excited

The publisher behind Streets of Rage 4 posted up a “Behind the Gameplay” video allowing us to see the environment, people and tools being used to bring a ‘brand new’ ‘classic feeling’ Streets of Rage 4. One of the cool bits is around the 2 minute mark where they are playing the animation from Streets of Rage 4 side by side with Streets of Rage 2. They both move exactly the same, which will make Streets or Rage 4 have that heavy feel we all love in the originals.

Part of the video talks about the engine being used, which was created by Guard Crush Games, and how easy it is to modify things within the game. They even go into combos and we have the development team showing off Street Fighter III combos that inspired them? Is this game gonna get that crazy?

Sega Dreamcast Software Creation Standards Guidebook made available for public download

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Via The Dreamcast Junkyard comes a cool bit of behind the scenes history on SEGA’s final home console. The Sega Dreamcast Software Creation Standards Guidebook was sent to the site by an anonymous former Dreamcast developer, and features 136 pages of standards set by SEGA for the development of software for the Dreamcast. While the document is a bit dry in how it presents information, there is some cool pieces of information contained within. For example, the document instructs developers how to hide the pause menu and which controller ports should allow the use of the keyboard. The rules contained within answer why so many different games from different teams have the same button combinations and features.

For more information, check out The Dreamcast Junkyard’s article here and download the full PDF here.

Developer Retrospective: How Overworks and WOW Entertainment became Sega WOW

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Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!

Rumor: SEGA working on Phantasy Star Victory?

Seems that SEGA developer Kenichi Tanase might have let slip the title of the next Phantasy Star game on twitter. He says the next game will be called Phantasy Star Victory.

Since Phantasy Star Portable (PSP) was for the Playstation Portable (PSP), people are assuming that Phantasy Star Victory (PSV) will be on the Playstation Vita (PSV). Chances seem high, SEGA has already confirmed it’s working on 5 titles for the portable.

[Via: NoGamesPortable]