Forever Entertainment, developer behind Panzer Dragoon Remake enters publishing deal with Nintendo


Forever Entertainment who has recently released the first Panzer Dragoon Remake (working on the sequel) and are currently working on The House of the Dead Remake, has announced that they have signed a publishing deal with Nintendo.

“The board of Forever Entertainment S.A. (FE) is informing of having signed a material agreement between FE and Nintendo Co. Ltd (Nintendo) of Japan.

On the basis of the agreement FE will receive a significant financial backing from Nintendo to fulfil a publishing agreement, the purpose of which is to release several titles from FE release schedule on Nintendo Switch.

The exact release date of each individual titles will be announced in separate reports.”

We really don’t know what the deal is or if it will effect upcoming releases like The House of the Dead Remake, which as of today is only announced for Nintendo Switch. I think the saddest part is that SEGA didn’t sign a publishing deal with a developer that is literally reviving their older franchises. What’s up with that? Could they be reviving Nintendo franchises in the future? This isn’t new as the developer has also signed a contract with Square-Enix to revive titles.

[Via: ResetEra]

SEGA’s Toshihiro Nagoshi teases unannounced projects for 2018

Nagoshi-Taiwan

The Japanese website 4Gamer has put up an article talking to Japanese video game developers from a wide range of companies on what to expect from them in 2018. It is basically a yearly tradition at this point. Sadly we only got one person interviewed from SEGA and that was Toshihiro Nagoshi, who has many hats at SEGA including Chief Creative Officer. This is what Toshihiro Nagoshi had to say about 2018:

“We still have some unannounced things. We have more surprises, so please look forward to it!”- Toshihiro Nagoshi

Sucks that he didn’t tease what these announcements could be or from what studio within SEGA they are coming from. Toshihiro Nagoshi’s own studio, Yakuza Studios, seems to have laid out its future recently at this year’s TGS with titles like Yakuza Kiwami 2 (Just released earlier this month in Japan), Hokuto ga Gotoku (comes out March 2018), Yakuza Online mobile game, and the barely teased Shin Yakuza title. I doubt these announcements are from the Yakuza Studio, but you never know. There was that financial report that stated SEGA wanted to revive major IPs on their road to 2020. Could we be seeing some of the first hints of this next year? What do you want to see SEGA announce for next year? Let us know in the comments below!

[Via: Siliconera]

Sega Dreamcast Software Creation Standards Guidebook made available for public download

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Via The Dreamcast Junkyard comes a cool bit of behind the scenes history on SEGA’s final home console. The Sega Dreamcast Software Creation Standards Guidebook was sent to the site by an anonymous former Dreamcast developer, and features 136 pages of standards set by SEGA for the development of software for the Dreamcast. While the document is a bit dry in how it presents information, there is some cool pieces of information contained within. For example, the document instructs developers how to hide the pause menu and which controller ports should allow the use of the keyboard. The rules contained within answer why so many different games from different teams have the same button combinations and features.

For more information, check out The Dreamcast Junkyard’s article here and download the full PDF here.

The History of Sega Japan R&D, Part 2: The 90s Golden Age

THE NUMBER ONE ARCADE ENTERPRISE

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.

In Part 1, we looked at Sega’s origins and their Japanese game development during the 80s. In Part 2 we turn our attention to the golden age, when Sega was fought in the console wars and arcades were in full-force globally. Throughout the 90s, Sega would really grow up and mature and have individual divisions, splitting into arcade and consumer software and product development. Many of the programmers, designers and planners of the 80s and earlier would become managers and producers of their own divisions.
Let’s start Part 2 off with the growth of their AM studios, which is short for Amusement Machine Research and Development.

Developer Retrospective: How Overworks and WOW Entertainment became Sega WOW

YOTSD_WOW

Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!

SEGA of Japan Has the Best Restrooms: Video Interview With Toylets Producer

Courtesy of YouTube show OtakuVerseZero comes a unique interview with Hirotaka Machida, producer of the urinal game Toylets. Machida shows off the game, thankfully using simulated blue urine coming from a statue, and discusses the development of the unique “console”. Highlights include the discussion of the game’s “controller” and how the development team presented the game to the board of directors. Check out the full interview for proof that wackiness is not dead at SEGA.

Thanks to reader SEGA_Portuguese for the link!

Phantasy Star Online 2 – Awesome Gameplay with Dragons!

PSO2 just keeps looking better! Check out this game play/developer diary with Dragon Sakai and that other woman…
The game play starts at around the 4:00 mark where they enter what looks like a giant cave level and fight a dragon multiple times.

Also worth noting is the use of telepipes and what looks like some kind of latency stress test at the end of the video; the very end gave me a chuckle.

SEGA opens up a new UK studio, working on PSVita game

Only a month or so ago after revealing that SEGA were planning a major expansion for their British based developer The Creative Assembly, the publisher today announced a new studio being set up in Solihull in the West Midlands of England and that they’re developing a new game for the Playstation Vita. If that location sounds familiar to some of you, it will be because this was were the ill-fated SEGA Racing Studio was once based. Indeed SEGA’s Gary Dunn, VP of product development for SEGA West confirmed that some members of the original team will be working in this new studio. He also went on to confirm that prior to this announcement, the group SEGA retain had been working under the banner of SEGA Technology Group. For a more indepth report, check after the break were VG247 had an indepth interview with Gary Dunn.

ICO & Shadows of the Colossus creator tweets about being a SEGA fan


Fumito Ueda is one of my favorite people in the industry and runs one of the best teams at Sony, Team ICO. They are working on the upcoming (and excellent looking) title, The Last Guardian.

Fumito Ueda talked on twitter about how he has been a massive SEGA fan since they released the Mark III in Japan. I have actually heard about him being a big SEGA fan and actually being friends with Ryuta Ueda (who worked on Jet Set Radio, Panzer Dragoon series and Yakuza series). They even have the same last name… weird?

Something about Team ICO’s games always reminded me of Panzer Dragoon… I could never put my finger on it.

[Source: AndriaSang]