Crunchyroll and Adult Swim announce Shenmue: The Animation, 13 episode anime series

It looks like the Shenmue: The Animation is a real thing thanks to Crunchyroll and Adult Swim, as they have announced that they are teaming up to distribute the production outside of Japan and mainland China on the Crunchyroll and Adult Swim platforms.

The series is set to have 13 episodes and chronicles the adventures of Ryo Hazuki as he finds his father’s murderer. According to the press release you will visit Yokosuka and Hong Kong metropolis. So it looks like the first season is going to cover all of the first game and probably some of the sequel.

Hit the jump for the press release:

figmaPLUS SEGA Consoles collection now available for pre-order – tiny accessories for your Figma action figures!

If you’re unfamiliar with Figma, Figma is a Japanese action figure line produced by Max Factory and distributed by Good Smile Company. Various anime, movies, video games and even the occasional celebrity have Figma figures, what what’s so cool about them is that they are all the same scale, are super articulated and can mix and match accessories. The figmaPLUS line focuses on accessories and playsets, and of interest to SEGA fans is the figmaPLUS SEGA Consoles collection, which is now available for pre-order!

SEGA Talk Podcast #42: Skies of Arcadia (2000)

Ahoy! On this SEGA Talk, George and Barry take to the skies to discuss the SEGA Dreamcast JRPG Skies of Arcadia! Known as Eternal Arcadia in Japan, the game is often cited as one of the best RPGs on the Dreamcast, and an underrated GameCube port has since helped its legacy. Learn about the early character designs, the game’s many innovations and the game’s legacy.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: New Redesigned Wireless Dreamcast Controller Revealed

Retro-Bit revealed a new design for their upcoming wireless Dreamcast controller, and on this SEGA News Bits we react to the proposed plans and share our thoughts on the old design versus the new design.

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Retro-Bit teases Dreamcast controller redesign with high quality d-pad and a new analog stick


The SEGA Dreamcast controller is, well, a bit cheap feeling. Even when it came out it was one of the biggest complaints from SEGA fans upgrading from the SEGA Saturn. It looks like Retro Bit, who are re-releasing retro SEGA console controllers knows this and are now teasing their upcoming SEGA Dreamcast Retro Bit controllers.

“We bring you the #SEGA #Dreamcast controller with features made just for you!
Wired & Wireless options will have you making a tough decision, but with a 6-button layout, redesigned Dpad, & new analog stick, you won’t regret either choice.” – Retro Bit via Twitter

According to the post, the new Dreamcast controllers are coming sometime in late 2020.

Space Channel 5 Started Life As “Eye” a “AKIRA” Like Hacking Game Starring a Boy Protagonist


In a new 4Gamer Japanese 20th year anniversary Space Channel 5 interview with some of the original members of the team, which most are now working on Space Channel 5 VR over at Gounding Inc (A team made up of ex-SEGA employees including some from the Panzer Dragoon Team) the team discusses the origins of Space Channel 5 and even the project before the game was even thought of.

During the interview they asked the team about the game that came before Space Channel 5, which was at the time called “Eye” (Using Google Translate, so bear with me):

Takumi Yoshinaga: “(Eye) was an adventure game set in the near future, with a setting like “AKIRA” and you progressed through hacking. The main character was a boy, which is completely different from Space Channel 5. Actually the icon of “Eye” project is included in the end credits for Space Channel 5, which is a secret to the game’s origin!”

You can see the Project “Eye” logo from the Space Channel 5 credits after the jump:

SEGA Talk Podcast #34: Seaman (1999)

The often requested episode of SEGA Talk is here! Barry and George discuss Seaman, Yoot Saito’s strange SEGA Dreamcast experiment. Learn how the idea came about, the speech recognition tech that made the game possible, what Yoot has been up to since and more!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #32: Phantasy Star Online (2000)

Renew your Hunter License because Barry and George are returning to Ragol to discuss Phantasy Star Online! On this episode we share our memories of playing the game as it released and new versions rolled out, the unique gameplay and chat functions and the future of the franchise.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Opinion: SEGA fans will look back on September 2019 very fondly

Sometimes you just have to take a moment to appreciate those special moments in fandom. For me, as a longtime SEGA fan, they come infrequently but when they hit they REALLY hit. Standout moments for me include getting my SEGA Genesis bundled with Sonic the Hedgehog during Christmas 1991, buying my Dreamcast with my own money in November 1999, visiting SEGA of America’s (now old) offices in July 2013, interviewing Tom Kalinske and Al Nilsen in 2014 and attending Sonic’s 25th anniversary party in San Diego where I met many members of the fan community for the first time in person. I now can easily say that September 2019 is joining those special SEGA moments.

SEGA Talk Podcast #25: SEGA Dreamcast – 20 Year Anniversary (1999-2019)

In celebration of the SEGA Dreamcast turning 20 years old in America on September 9th, we’re talking about the console itself on this milestone episode of SEGA Talk! What went on behind the scenes during the development of the hardware? What were the best launch games? How early did SEGA plan to discontinue the Dreamcast? Find out all that and more on this episode!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Capcom’s Hideaki Itsuno wants to make a new Power Stone on Nintendo Switch


If you were a SEGA Dreamcast fanatic back when the console launched, you probably got to try Capcom’s Power Stone which became one of the consoles best party fighting games. Since both Power Stone games came out on the Dreamcast, the franchise has been mostly dead save for a port on the PSP of the first two games with some extras. But now the Guardian spoke with Capcom game designer Hideki Itsuno about the creation of the game (its turning 20 years old next month!).

Here he talks about the idea of making a Power Stone 3:

“I still get messages from fans about the game. People tweet requests to me to make another Power Stone, which I’d love to do if I got the chance. It would be a particularly great fit for the Nintendo Switch.”

I implore you to check out the great write up by Keith Stuart over on the Guardian, a great nostalgic read and has some nice insight into the development of the game. While we are add it, can we get another Project Justice/Rival Schools as well?

New Dreamcast documentary speaks with Masayoshi Kikuchi (Jet Set Radio), Tetsuya Mizuguchi (Rez), Rieko Kodama (Skies of Arcadia), and more

To celebrate the upcoming 20th year anniversary of the SEGA Dreamcast, the Japanese YouTube channel Archipel has decided to go talk to Japanese creators that worked on software for the Dreamcast. This is just the first part and the people they got from SEGA is pretty crazy:

Hiroshi Iuchi (Ikaruga), Kenji Kanno (Crazy Taxi), Masayoshi Kikuchi (Jet Set Radio), Rieko Kodama (Eternal Arcadia/Skies of Arcadia), Tetsuya Mizuguchi (Space Channel 5 / Rez), Tetsu Okano (Segagaga), Yoot Saito (Seaman), and Hiroaki Yotoriyama (Soulcalibur)!

Its nice to see some of these creators sit down and talk about their time working on the very iconic Dreamcast, pretty excited to see part two of this documentary series. If you haven’t seen Archipel’s content, you should totally check out other documentaries they have done.

SEGA Talk #19: Sonic Adventure (1998)

SEGA Talk returns to the Sonic the Hedgehog franchise with Sonic’s first 3D platformer: Sonic Adventure! George and Barry discuss the Dreamcast classic from development to release, sharing little known factoids and their own memories of the game.

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Support us on Patreon! Get an exclusive pre-show, early access, your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA’s Fish Life Preserved at Musée Bolo in Switzerland, Publically Released

The Dreamcast based virtual aquarium, Fish Life, has been given new life thanks to Musée Bolo, the Switzerland based video game museum. Thanks to approval from SEGA of Europe, they have also allowed for the release of the disc images that would run on on the specialized hardware. To help show off the hardware in a broader sense, the museum has also crafted a webpage full of valuable resources that cover this uncommon part of SEGA’s Amusement history.